Page 1 of 1

Little Rifts Armies

Posted: Sun Feb 25, 2007 7:35 pm
by Preacher

Posted: Sun Feb 25, 2007 7:41 pm
by Jefffar
Wicked.

Too bad the proofs are lost.

I wonder if Palladium might ever get into the mini-game market. Perhaps through Wizkids?

Posted: Sun Feb 25, 2007 10:38 pm
by taalismn
That's some great work!
Especially the scratchbuilt AFVs....

Anyone remember a minuatures site that had various oddball combinations in combat...including an X-Com alien invasion of a Rifts village defended by He-Man and a Coalition patrol?

Posted: Mon Feb 26, 2007 9:51 am
by Nxla666
Cool, need to get the few minis I have painted...

Posted: Mon Feb 26, 2007 10:21 am
by Lord_Dalgard
Chello!

Yeah, we were discussing this the other night @ our game. I think that a Rifts CMG would sell and rock...esp. if a movie is ever made!! Just think of the possibilities...besides I want minis of the 2nd Gen CS (CWM/LS) stuff! ;)

Tony

Posted: Mon Feb 26, 2007 2:00 pm
by Lord_Dalgard
Chello!

Roger that. I just noticed the Spider Walker...muy excellante.

Tony

Posted: Mon Feb 26, 2007 2:28 pm
by The Galactus Kid
OMG. That linebacker and skull walker are sweet!!!

Posted: Mon Feb 26, 2007 7:53 pm
by Preacher
The Galactus Kid wrote:OMG. That linebacker and skull walker are sweet!!!


Agreed!!! :ok:

Posted: Mon Feb 26, 2007 9:56 pm
by Subjugator
I know a guy who could redo the originals (for a price).

I wonder...if I offered to pay for the greens to be redone if Kev would take 'em.

/Sub

Posted: Mon Feb 26, 2007 9:57 pm
by Reddenedone
Subjugator wrote:I know a guy who could redo the originals (for a price).

I wonder...if I offered to pay for the greens to be redone if Kev would take 'em.

/Sub


If we threaten him with a doggy pile... I'm sure he'd submit.


Seriously though... If we could just get a prototype to him and let him have a look... it might just work *fingers crossed*.

Posted: Mon Feb 26, 2007 10:30 pm
by Subjugator
reddenedone wrote:
Subjugator wrote:I know a guy who could redo the originals (for a price).

I wonder...if I offered to pay for the greens to be redone if Kev would take 'em.

/Sub


If we threaten him with a doggy pile... I'm sure he'd submit.


Seriously though... If we could just get a prototype to him and let him have a look... it might just work *fingers crossed*.


Uh. That's a lot of money...per piece...for 'take a look'.

/Sub

Posted: Tue Feb 27, 2007 9:56 am
by Nxla666
Subjugator wrote:
reddenedone wrote:
Subjugator wrote:I know a guy who could redo the originals (for a price).

I wonder...if I offered to pay for the greens to be redone if Kev would take 'em.

/Sub


If we threaten him with a doggy pile... I'm sure he'd submit.


Seriously though... If we could just get a prototype to him and let him have a look... it might just work *fingers crossed*.


Uh. That's a lot of money...per piece...for 'take a look'.

/Sub


Depending on the sculptor I've heard cost can range between $250 to a $1000 dollars a piece just for proto-type greens, and some can get a lot more.

Posted: Tue Feb 27, 2007 12:39 pm
by Subjugator
Nxla666 wrote:Depending on the sculptor I've heard cost can range between $250 to a $1000 dollars a piece just for proto-type greens, and some can get a lot more.


IIRC, for small ones, the greens cost around $350 or so for the guy I'm thinking of. I'm going to shoot him an email and see.

/Sub

Posted: Tue Feb 27, 2007 12:43 pm
by Subjugator
Question for you guys...

How much interest is there in miniatures for Rifts?

-D

Posted: Tue Feb 27, 2007 12:49 pm
by ApocalypseZero
Probably depending on the Miniature. I know the GB and the SAMAS are sort of the popular ones. Outside of that, not sure.

I still want my 6-12" tall, die cast, chrome, special edition Glitter Boy. With full articulation and "sonic boom" action Boom Gun.

"You'll shoot you're eye out."

Posted: Tue Feb 27, 2007 2:40 pm
by Subjugator
Estalies wrote:I have a huge interest. I am first and foremost a war gamer and mini painter, I would love some really nice looking rifts figures. But they would need to be top quality and 28mm for me and mine to get really excited about them.


Yaknow, I wonder if Kev has ever considered rules for wargaming using Palladium minis.

/Sub

Posted: Wed Feb 28, 2007 12:36 am
by Jefffar
There are minis rules in Recon.

Posted: Wed Feb 28, 2007 11:06 am
by Nxla666
Subjugator wrote:Question for you guys...

How much interest is there in miniatures for Rifts?

-D


Start a poll and find out, by the way I would like some.

28MM scale all around is the best scale because that would allow for better sizing with vehicles with out getting ridiculous for cost (looks across the "pond").

Posted: Wed Feb 28, 2007 11:11 am
by Jefffar
28 mm, that's what, 1 / 72nd?

How about something like WizKids clix style?

Posted: Wed Feb 28, 2007 11:36 am
by Subjugator
Jefffar wrote:28 mm, that's what, 1 / 72nd?

How about something like WizKids clix style?


I'd *REALLY* like Rifts Clix!

/Sub

Posted: Wed Feb 28, 2007 11:39 am
by Nxla666
Subjugator wrote:
Jefffar wrote:28 mm, that's what, 1 / 72nd?

How about something like WizKids clix style?


I'd *REALLY* like Rifts Clix!

/Sub


MEH, not a big fan of the clix, but then again....*ponders*

Something like what D&D and Star Wars is doing would cool, slightly harder plastic or resin would also be prefered.

Posted: Wed Feb 28, 2007 11:41 am
by Jefffar
I don't know how well the Rifts rules could be adapted to make the sort of RPG / Minis interoperability that D&D/SW have.

Hmm, I wonder about Century Station HeroClix?

Posted: Wed Feb 28, 2007 11:48 am
by Nxla666
Jefffar wrote:I don't know how well the Rifts rules could be adapted to make the sort of RPG / Minis interoperability that D&D/SW have.

Hmm, I wonder about Century Station HeroClix?


If you use them as props they will work great if you use them to stage battles then you'd need to streamline or somehow change the rules.

Posted: Tue Mar 06, 2007 8:20 am
by bar1scorpio
Actually near the Christmas season, me & Morgan stopped by the Palladium offices to chat, and I handed Kris some examples of those vynil-based minits, clix, and capsule-style minis that you can pic up at Wizzywigs. They're making some really cool prepaints in Japan, there...

Mini's-wise? I'd keep the character ones still in the 25mil.. kinda the reaper-scaled... the important part being... everything in scale... I'd like to see a UAR-1 Enforcer...


Or how about thowse "urban vinyl" style toys, with all your favorite coalition style guys chibi-fied & cutesy with teh railguns & laserfied death? Chibi 105 grunt, 109 grunt, Glitter Boy, SAMAS... chibi Grackletooth?

Posted: Tue Mar 06, 2007 1:42 pm
by Lord_Dalgard
Chello!

Well, if you look at the star Wars minis (the Universe and Bounty Hunter), I think the UAR is very possible...and the Ulti-Max, etc. I love to see Triax machines done in scale as well.

Heck, the AT-ST and AT-AT were done in scale (can anyone said Spider Skull Walker and Skul Transport? I knew you could...!)

Tony

Posted: Thu Mar 08, 2007 12:04 am
by Aramanthus
Those are some nice mini. And I agree about the two scatch built pieces! They are awesome!

Posted: Thu Mar 08, 2007 3:30 pm
by Greyaxe
Aside from a few memorable characters and of course the red borg and samas I have a relativly limited interest. I would probably buy a couple but couldn't consider myself a collector.

Posted: Fri Mar 09, 2007 4:45 pm
by Tigermuppetcut
I'd like to see high quality pre-painted plastic minis these days they are very, very nice (see AT-43 game or Mongoose Publishing's Battlefield Evolution.

I wouldn't want unpainted minis (in any material).

Posted: Sun May 06, 2007 4:19 am
by CyCo
nedleeds, if you want any of those ideas to have a chance with Pall, send Kev a letter outlining your proposal. Yes, via snail mail. Kev only started posting on these boards less than a year ago, and prefers a hard copy in his hands. And it's been said many times on these forums, that he'll reply to letters sent via the post, and less often vie email.

As for a Rifts mini game, none exist. No rules, and no miniatures (at least any more). The closest you'd get would be the mini rules in Recon, as suggested by Jefffar.

Posted: Sun May 06, 2007 11:00 am
by GhostKnight
Same here.

Posted: Sun May 06, 2007 2:15 pm
by Big Red
aidanleer wrote:
Jefffar wrote:Wicked.

Too bad the proofs are lost.

I wonder if Palladium might ever get into the mini-game market. Perhaps through Wizkids?



Yea that would be cool. I'd like to see pre-painted plastic miniatures made for Rifts and other Palladium products. I hate panting miniatures.

While I wouldn't be interested in them for myself, my son would go nuts for them. I think they'd also be a great way to ease him into the world of RPG'ing. I'm sure if they'd ever materialize, at least a few dozen would find their way into my house.

Posted: Mon May 07, 2007 2:40 am
by Esckey
Games Workshop makes good mins(obviously) I personnally think they should make them. The options to make them semi unique for the units would be good.

Posted: Mon May 07, 2007 11:24 am
by Nxla666
Esckey wrote:Games Workshop makes good mins(obviously) I personnally think they should make them. The options to make them semi unique for the units would be good.


But not cost effective for PB. :-(

Posted: Mon May 07, 2007 5:02 pm
by kdyal
Jefffar wrote:I don't know how well the Rifts rules could be adapted to make the sort of RPG / Minis interoperability that D&D/SW have.


It shouldn't be too tough. Each card has 1-3 activations, during which it can move, shoot, cast a limited number of spells or use a limited number of powers. Give damage a set number, give cards melee and missile parry/dodge stats, I would love to help create some examples to see something like this happen!

KD

Posted: Mon May 07, 2007 7:53 pm
by glitterboy2098
fastest way would be to start with a conversion system to convert fully fledged characters into 'quick-stat' format for play.

to start, you'd need to define a map scale. myself, i'd stick to 1 inch = 3 feet/1 meter. roughly the same scale as the figures.
(i prefer 3D maps, but you could adapt the same scale to hexgrids, squares, ect.)

the stats would need To be simple, covering only the important info.
attacks per melee, PS, SPD, and hitpoints/SDC/MDC.

the SPD would define how many inches the figure can move in one melee
PS would define physical attacks
attacks per melee and hitpoints/SDC/MDC would be pretty much the same as the RPG.

the only one that would need a major overhaul would be SPD, and that only to adapt to the scale. though defining jumping ability based on the SPD value is probably a good idea..

Posted: Wed May 09, 2007 1:09 am
by Jefffar
Dude . . . the sig image . . . *unable to comment further due to large volumes of drool*