Shotgun_Jolly wrote:Killer Cyborg wrote:Personally, I don't think that a Battle Mage is a good class for anyone, but with somebody relatively new to the game I think that it will give them a skewed perspective of what the game should be like.
But I dont see how a particular OCC could skew someones view of the game? Now, I am not disagreeing with you, I just don't see how it could, based on my own perspective. With every other thing you said I understand and agree with.
"You never get a second chance to make a first impression."
My first impression of Rifts Earth was that it was a dangerous, gritty place where power had a price.
Humans are out-powered by their enemies.
In order to compete, humans have to make sacrifices.
They have to sacrifice their morality by joining up with the CS, for example.
They have to sacrifice their humanity by becoming a Borg.
They have to sacrifice their sanity by becoming a Crazy.
They have to sacrifice their lives by becoming a Juicer.
At least, they have to do that if they want to play in the big leagues.
(Yes, there are also Glitterboys and other non-CS robot pilots, but there are plenty of downsides to playing a robot pilot. You're only a God part of the time, when you're in your bot. The rest of the time, you're average at best. And, of course, bots are almost always high-priority targets)
Players should (IMHO) start off with the notion that the original Rifts Vagabond is the average person on Rifts Earth (not the RUE version that starts off with MDC armor). Heck, even the main book vagabonds are a bit above average.
A notch above that are the average adventurers (Ciry Rats, RUE Vagabonds, Wilderness Scouts, Line Walkers, CS Grunts, Original Cyberknights, etc.)
A notch above that are the Above Average Adventurers (Juicers, Crazies, Dragons, and so forth).
Battle Mages are even a notch beyond than the Above Average Adventurers.
When a player starts off a game, they generally base their view of the game off of their early experiences. The more powerful the character they play, the more skewed their perspective they will have.
-If you start off playing a main book Vagabond, then you will see anybody Plastic Man armor and a Wilk's 320 as a deadly threat.
If you live long enough to get some really good armor and weapons of your own, then your perspective will change a bit, and you will stop considering those to be as deadly as you first saw them... but you will still retain some of that initial respect for those weapons.
-If you start off as a standard man-at-arms character, then you'll see that guy in Plastic Man with a Wilk's 320 as a minor threat. One isn't much of a problem, but if there are 3-4 of them they pose significant danger if you're by yourself (actually, if you play by the original rules then even one can be deadly to your average man-at-arms, because of the full-clip burst possibility)
-If you start off playing an above average character, like a dragon, juicer, or borg, then you won't be very impressed by that guy with Plastic Man and a Wilk's 320 (although, again, if you use the original burst rules that might not be entirely true). You'll consider them a nusance at best. Only a real threat if there are a lot of them. For the most part, they'll be cannon fodder.
But you'll be aware that you're paying a price for the level of power that you have. That the guy in Plastic Man isn't necessarily that weak, but that you're character is THAT powerful.
-If you start off with a character of any of the later tiers of power, you will have a pretty skewed vision of things. With a Battle Mage you have the skewed vision of the above average character, but it's not tempered as much with the knowledge of how incredibly bad-ass your character is, because you haven't paid for your power. There's no downside, and there's no real compromise that has to be made.
No matter what character you play, you will tend to see it as the average power level that characters should be. The more powerful the character, the more skewed your view will be.
Instead of looking at a CS Grunt and thinking, "I'm so tough that I can take this guy out without much effort", you'll be much more likely to think, "
These guys are so weak that I can take them out easy!"
Most players will not then decide that they want to play a weaker character class.
They'll look at a Juicer and think, "They're kind of cool, but it's stupid that they die in 5 years".
They'll look at a Crazy and think, "They're kind of neat, but why would I want a character who goes insane?"
In short, they won't have same respect for things if they start off big than if they start off small and work up later.