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House Rules

Posted: Thu Jun 14, 2007 9:26 am
by lather
While designing a small operation, oh let's say Operation Gothic Wind, I was trying to recall some of the house rules we had come up with back in the day.

I remembered a few and I think a few will come back to me though.
  1. All bases upped by 10.
  2. Forward Air Controller and Forward Observer is condensed into 1 skill with 55 base; one was 40, one was 45. Go with the highest and up 10 as per Rule 1.
  3. We use original damage rules (which were by caliber); looking through the equipment list I see the Commando M16 does more damage than a normal 16 :?
  4. However, we never used shotgun beyond CQB and breaching so while the original damage rules make sense in terms of range we used 6D6 for damage. Ranges were never more than a couple meters. Devastating weapon.
So the question is: what are your favourite or significant house rules that have increased enjoyment of this game?

Posted: Thu Jun 14, 2007 10:24 am
by Jefffar
I threw together some armour rules - basically the armour works as a damage soak.

Posted: Thu Jun 14, 2007 11:27 am
by lather
Do you use the original hit location rules?

Posted: Thu Jun 14, 2007 12:20 pm
by Jefffar
Sometimes - though I soured on them after a player scored a killing damage roll on his first shot and then when we rolled the location, we got the target's thumb.

I ruled that he must have been sucking it at the time.

Posted: Thu Jun 14, 2007 12:24 pm
by lather
Jefffar wrote:Sometimes - though I soured on them after a player scored a killing damage roll on his first shot and then when we rolled the location, we got the target's thumb.

I ruled that he must have been sucking it at the time.
:lol:

Yea, the dead guy's hand was definitely somewhere in front of his face.

We never have used them come to think of it.

Posted: Thu Jun 14, 2007 12:25 pm
by NMI
Jefffar wrote:Sometimes - though I soured on them after a player scored a killing damage roll on his first shot and then when we rolled the location, we got the target's thumb.

I ruled that he must have been sucking it at the time.
Had that happen in a game of Recon that I played with my buddy Joe about 10+yrs ago. We both cracked up laughing.

Posted: Thu Jun 14, 2007 12:29 pm
by lather
And if he was sucking his toe he deserved what he got ;)

Posted: Fri Jun 15, 2007 9:44 am
by GreenGhost
I use Hit Locations. Only I don't go as detailed as the book. Just the simple Torso, Head, Arms and Legs. I also use the rules in the beginning of the Compendium of Modern Weapons book. Giving the players details on what exactly is happening to their characters (punctured lung, rate of bloodloss, whether or not a bone was broken in the process, etc.) helps a lot when it comes to bringing realism to the game.

Posted: Fri Jun 15, 2007 10:47 am
by lather
CoMW was deep sixed but saved. Hopefully it's on this continent.

I will have a look this evening.