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WP Personel Magic

Posted: Thu Jul 12, 2007 5:48 pm
by Rimmerdal
How's this WP look? How can I expand on with out looking to Munchkinish?

WP Personel Magic:
means when ever they use there powers that require strike roll they gain bonuses as a weapon skill would have. +3 aimed, +1 Burst, no penalty for wild. every four levels they get a +1 in Aimed and burst.

Posted: Thu Jul 12, 2007 7:04 pm
by drewkitty ~..~
I would just struture it with bonuse to strike. This is becasue the mage is already fouced on what he is doing, so there is no 'aimed' shot, The spells that offer a burst already have their own bonuses and peniltes. And there would be no wild shooting.....becasue ussully the only time you would have to roll for it would be when the mage couldn't 'see' his target, and then he has to state weather or not he is really going through with the spell and where he is going to target the spell sence he doeswn't 'know' where his invisible/hiding target is.


If taken @ L1, I would link the bonuse to the spell str bonuse.(using the Rifts spell str. bonuses)

Posted: Fri Jul 13, 2007 4:00 am
by t0m
very cool idea. the only problem is see is that the spells usually have a huge requirement to dodge already, or they come with a bonus to strike.

i like the idea of low level casters not being able to aim as good as high level ones, but the set dodge req makes sense too... how about the standard dodge req is equal to the casters spell strength, and augmented by your wp? that gives room to advance the casters aim without putting the dodge req into the 20's.

i like it. next time someone plays a spell caster in my fantasy game ill run it by them as an option.


:ok:

Posted: Fri Jul 13, 2007 10:39 am
by Library Ogre
EPIC wrote:Magic Combat shouldn't be a weapon proficiency it should be a HtH Combat Style ... you know ... like it was in the 1st edition of PFRPG


I tried doing that, actually; my results weren't that good, though it was mostly due to stacking issues with save modifiers.

Posted: Fri Jul 13, 2007 11:51 am
by Nekira Sudacne
EPIC wrote:Magic Combat shouldn't be a weapon proficiency it should be a HtH Combat Style ... you know ... like it was in the 1st edition of PFRPG


except it wasn't a combat style. All it was was an increase in spell power or attacks per melee.

Posted: Fri Jul 13, 2007 2:20 pm
by Rimmerdal
That HTH style might do then or stay with the main system. (Man I need by more books..)

alright I'll have to tinker.

Posted: Fri Jul 13, 2007 4:36 pm
by Library Ogre
And, actually, now that I'm more awake, when I wrote a new combat system for Palladium, I did come up with a combat form that focused on spellcasting (and other forms of powers).... it was basic on unarmed and armed combat, but great on concentration and automatic defenses.

Posted: Fri Jul 13, 2007 6:37 pm
by Glistam
Semisonic9 wrote:WP Targetting is the WP Magic (Also applies to natural energy blasts). For some spells, PP bonuses apply as well.

~Semi

In RUE you can't take WP Targeting unless you already have a WP that allows thrown, ranged attacks.

Posted: Fri Jul 13, 2007 11:20 pm
by Syndicate
Rifter #30?

Posted: Sat Jul 14, 2007 3:22 pm
by G
I've been using HTH Aikido for my shfter. It is perfect since it gives you things like autododge, breakfall, autoflip, and eventually doubles your PPE base. I like the way Aikido works with my mage concept, very defensive in nature. My shifter isn't really a melee combatant and doesn't train to be good at somethig that he will never be the best at - Aikido makes him a better spellcaster. Autododging attacks so he can continue to cast spells is exactly what the doctor ordered.

I also use WP targetting - I don't use guns, but being able to throw two grenades at once is nice.