What You Like in a BTS Story
Moderators: Immortals, Supreme Beings, Old Ones
- mumah
- Palladium Books® Freelance Artist
- Posts: 1958
- Joined: Sun May 06, 2007 5:52 pm
- Comment: Attacking gazeebos since 1883!
- Location: Michigan
- Contact:
What You Like in a BTS Story
What elements, what features, what THINGS really turn your crank when it comes to a good BTS setting and campaign story? Inquiring minds want to know.
"I remember your work." -Amy "The Unicorn" Ashbaugh
"What a talented schmoe." -Brian Manning
"Someday I'll be half as cool as Mumah." -Brian Manning
"Apollo Okamura drove here across the Atlantic from Japan." -Sarah Aten
"What a talented schmoe." -Brian Manning
"Someday I'll be half as cool as Mumah." -Brian Manning
"Apollo Okamura drove here across the Atlantic from Japan." -Sarah Aten
- Jefffar
- Supreme Being
- Posts: 8709
- Joined: Mon Oct 02, 2000 1:01 am
- Comment: Being a moderator doesn't mean I speak for Palladium Books. It just makes me the lifeguard at their pool.
- Location: Unreality
- Contact:
Some mystery, some suspense, then an awesome action sequence when all hell breaks loose.
Official Hero of the Megaverse
Co-Holder with Ice Dragon of the "Lando Calrissian" award for Smooth. - Novastar
Palladium Forums of the Megaverse Rules
If you need to contact Palladium Books for any reason, click here.
Dead Boy wrote:All hail Jefffar... King of the Mods
Co-Holder with Ice Dragon of the "Lando Calrissian" award for Smooth. - Novastar
Palladium Forums of the Megaverse Rules
If you need to contact Palladium Books for any reason, click here.
I guess what really want is something that just keeps me guessing. I don't know what's in the dark cellar, what's around the next corner, if something is following my character...
If I figure out what's going on too soon, it gets boring.
If I figure out what's going on too soon, it gets boring.
Lazlo's Chinese Relativity Axiom: "No matter how great your triumphs or how tragic your defeats, approximately one billion Chinese couldn't care less."
-
- Dungeon Crawler
- Posts: 347
- Joined: Mon Dec 19, 2005 7:40 pm
- Comment: All I need is a warm bed, a kind word, and unlimited power.
- Location: Raleigh, North Carolina
- Contact:
I remember something that Stephen King mentioned that he called the Six Foot Tall Cockroach Problem.
Basically, the hero opens a door and sees.... A SIX FOOT TALL COCKROACH!!!
The reader jumps in alarm. Then he relaxes and thinks, "Well, at least it wasn't a seven foot tall cockroach!"
Basically, a big monster won't scare your players for long. The more they know about it and its abilities, the more they will think of it as a tactical threat to be dealt with.
The trick is to keep it mysterious. If they are in a kitchen, and leave for a second, only to return and find a bloody knife on the counter that wasn't there before.....
Well, that is a bit more creepy.
Brian
Basically, the hero opens a door and sees.... A SIX FOOT TALL COCKROACH!!!
The reader jumps in alarm. Then he relaxes and thinks, "Well, at least it wasn't a seven foot tall cockroach!"
Basically, a big monster won't scare your players for long. The more they know about it and its abilities, the more they will think of it as a tactical threat to be dealt with.
The trick is to keep it mysterious. If they are in a kitchen, and leave for a second, only to return and find a bloody knife on the counter that wasn't there before.....
Well, that is a bit more creepy.
Brian
All I need is a warm bed, a kind word and unlimited power.
- sHaka
- Hero
- Posts: 1454
- Joined: Wed May 19, 2004 5:13 am
- Comment: Better to remain silent and be thought a fool than to speak out and remove all doubt
- Location: Dorchester, Dorset, England
- Contact:
verdilak wrote:BillionSix wrote:The trick is to keep it mysterious. If they are in a kitchen, and leave for a second, only to return and find a bloody knife on the counter that wasn't there before.....
Well, that is a bit more creepy.
Brian
yea, now that has a BTS feel to it. Creepy...
Or a knife block with a knife missing...
Northern Gun Weapons Technician, R&D Department
Reading: Savage Worlds / Savage Rifts
Playing: Nothing U_U
Advocating: A free, super-slick .pdf of Palladium's core system with sample characters and scenario
My Dead Reign Character Sheet
Palladium Books RPG Google+ Community
Reading: Savage Worlds / Savage Rifts
Playing: Nothing U_U
Advocating: A free, super-slick .pdf of Palladium's core system with sample characters and scenario
My Dead Reign Character Sheet
Palladium Books RPG Google+ Community
-
- Dungeon Crawler
- Posts: 347
- Joined: Mon Dec 19, 2005 7:40 pm
- Comment: All I need is a warm bed, a kind word, and unlimited power.
- Location: Raleigh, North Carolina
- Contact:
sHaka wrote:Or a knife block with a knife missing...
That might be good for a start. But people might think, "Maybe another party member took it."
It would be curious, but not freaky. But it would be a good start. You begin with a missing knife and up the ante from there.
Brian
All I need is a warm bed, a kind word and unlimited power.
- Josh Sinsapaugh
- Palladium Books® Freelance Writer
- Posts: 5228
- Joined: Sat Sep 06, 2003 8:01 pm
- Comment: Carrying friends out of crowds and standing in the doorway looking like the Jack of Hearts since November 2008.
- Location: Desolation Row
- Contact:
Suspension of disbelief.
That is key for me ABOVE ALL ELSE. Beyond the Supernatural, even though it is a fictional setting, is firmly rooted in the real world as well as real world beliefs and perceptions about anomalous events, the supernatural, and other aspects of Forteana.
It's not a fantasy game per se, it would probably be more apt to describe it as a "non-fiction" game (if there is such a thing) with elements of fiction thrown in to create a surreal slant on the world..
This means that most people don't believe, that you won,t get them to believe (some of them even after a close encounter). It also means that the supernatural is a covert threat that lurks in the shadow, unlike in other Palladium games where, by comparison you are tripping over supernatural beings.
Also, not every legend needs to have a kernel of truth behind it, some can just be plain false. Furthermore, the vast majority of legends shouldn,t be translated verbatim. Instead, if the truth is learned of such things, it is a twisted version that inspired the legend.
Just my two lek.
~ Josh
That is key for me ABOVE ALL ELSE. Beyond the Supernatural, even though it is a fictional setting, is firmly rooted in the real world as well as real world beliefs and perceptions about anomalous events, the supernatural, and other aspects of Forteana.
It's not a fantasy game per se, it would probably be more apt to describe it as a "non-fiction" game (if there is such a thing) with elements of fiction thrown in to create a surreal slant on the world..
This means that most people don't believe, that you won,t get them to believe (some of them even after a close encounter). It also means that the supernatural is a covert threat that lurks in the shadow, unlike in other Palladium games where, by comparison you are tripping over supernatural beings.
Also, not every legend needs to have a kernel of truth behind it, some can just be plain false. Furthermore, the vast majority of legends shouldn,t be translated verbatim. Instead, if the truth is learned of such things, it is a twisted version that inspired the legend.
Just my two lek.
~ Josh
Petite Elfgirl wrote:BillionSix wrote:sHaka wrote:Or a knife block with a knife missing...
That might be good for a start. But people might think, "Maybe another party member took it."
It would be curious, but not freaky. But it would be a good start. You begin with a missing knife and up the ante from there.
Brian
When the character that notices the missing knife asks about it, everyone says no. Then someone watching the TV changes the channel, to hear a breaking news story about a serial killer on the loose. He kills his victims with a steak knife . . . .
. . . . and one of the party members ran out ot buy more beer just a few minutes ago?