What You Like in a BTS Story

Let's talk of things that go bump in the night. Stuff that makes your skin crawl. Creatures that are Beyond the Supernatural™. Also checkout the in-character site - Lazlo Society™

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mumah
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What You Like in a BTS Story

Unread post by mumah »

What elements, what features, what THINGS really turn your crank when it comes to a good BTS setting and campaign story? Inquiring minds want to know.
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Unread post by acreRake »

I like creepy stuff that has nothing to do with supernatural menaces. You know, like serial killers, government cover-ups, or interpersonal relationships.


In addition to the supernatural menaces of course.
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Unread post by Jefffar »

Some mystery, some suspense, then an awesome action sequence when all hell breaks loose.
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Unread post by Lazlo Kid »

I guess what really want is something that just keeps me guessing. I don't know what's in the dark cellar, what's around the next corner, if something is following my character...

If I figure out what's going on too soon, it gets boring.
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Unread post by BillionSix »

I remember something that Stephen King mentioned that he called the Six Foot Tall Cockroach Problem.

Basically, the hero opens a door and sees.... A SIX FOOT TALL COCKROACH!!!
The reader jumps in alarm. Then he relaxes and thinks, "Well, at least it wasn't a seven foot tall cockroach!"

Basically, a big monster won't scare your players for long. The more they know about it and its abilities, the more they will think of it as a tactical threat to be dealt with.

The trick is to keep it mysterious. If they are in a kitchen, and leave for a second, only to return and find a bloody knife on the counter that wasn't there before.....
Well, that is a bit more creepy.

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Unread post by verdilak »

BillionSix wrote:The trick is to keep it mysterious. If they are in a kitchen, and leave for a second, only to return and find a bloody knife on the counter that wasn't there before.....
Well, that is a bit more creepy.

Brian


yea, now that has a BTS feel to it. Creepy...
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Unread post by sHaka »

verdilak wrote:
BillionSix wrote:The trick is to keep it mysterious. If they are in a kitchen, and leave for a second, only to return and find a bloody knife on the counter that wasn't there before.....
Well, that is a bit more creepy.

Brian


yea, now that has a BTS feel to it. Creepy...


Or a knife block with a knife missing...
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Unread post by BillionSix »

sHaka wrote:Or a knife block with a knife missing...


That might be good for a start. But people might think, "Maybe another party member took it."
It would be curious, but not freaky. But it would be a good start. You begin with a missing knife and up the ante from there.

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Unread post by lather »

Again, I agree with jefffar.
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Unread post by Josh Sinsapaugh »

Suspension of disbelief.

That is key for me ABOVE ALL ELSE. Beyond the Supernatural, even though it is a fictional setting, is firmly rooted in the real world as well as real world beliefs and perceptions about anomalous events, the supernatural, and other aspects of Forteana.

It's not a fantasy game per se, it would probably be more apt to describe it as a "non-fiction" game (if there is such a thing) with elements of fiction thrown in to create a surreal slant on the world..

This means that most people don't believe, that you won,t get them to believe (some of them even after a close encounter). It also means that the supernatural is a covert threat that lurks in the shadow, unlike in other Palladium games where, by comparison you are tripping over supernatural beings.

Also, not every legend needs to have a kernel of truth behind it, some can just be plain false. Furthermore, the vast majority of legends shouldn,t be translated verbatim. Instead, if the truth is learned of such things, it is a twisted version that inspired the legend.

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Unread post by lather »

Petite Elfgirl wrote:
BillionSix wrote:
sHaka wrote:Or a knife block with a knife missing...


That might be good for a start. But people might think, "Maybe another party member took it."
It would be curious, but not freaky. But it would be a good start. You begin with a missing knife and up the ante from there.

Brian

When the character that notices the missing knife asks about it, everyone says no. Then someone watching the TV changes the channel, to hear a breaking news story about a serial killer on the loose. He kills his victims with a steak knife . . . .

. . . . and one of the party members ran out ot buy more beer just a few minutes ago?
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Unread post by lather »

Whyfore you roll your eyes elfy? :-(
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