Fire Balls, fire spells, ect.
Posted: Tue Sep 18, 2007 1:38 pm
Is it stated in any of the books the degrees of a fire ball or other similar fire spell?
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verdilak wrote:Is it stated in any of the books the degrees of a fire ball or other similar fire spell?
Nekira Sudacne wrote:verdilak wrote:Is it stated in any of the books the degrees of a fire ball or other similar fire spell?
Fire Ball is a sixth level spell sinse the days of the main book.
verdilak wrote:Nekira Sudacne wrote:verdilak wrote:Is it stated in any of the books the degrees of a fire ball or other similar fire spell?
Fire Ball is a sixth level spell sinse the days of the main book.
What the hell did that have to do with my question? Next time, please read and understand what you are reading before replying.
Again, my question is asking for the degrees of any firespell. I.E. Degrees in Fahrenheit or Celsius. NOT number of dice for damage, or the level of the spell. DEGREES. TEMPERATURE. shesh.
Killer Cyborg wrote:Here's a handy measurement for you:
1 MDC = 1 Motorcycle.
So look at the spell in question, find the damage, and then figure out the required temperature to achieve the effect.
For example, Fire Bolt does 4d6 MD.
Which means that it puts out enough heat to instantly slag 4-24 motorcycles.
drewkitty ~..~ wrote:I would have to note.....that after reading the posts that you should consider the MD fireball x100 hotter then a SD fireball of the same level. It not all about rifts you know.
mobuttu wrote:So I came up to an approximation:
Take a look at WI-NFT-1 Napalm-P Flame Thrower (JU pg 73) which does 3d6 MDC in burts. Now we can consider that a fire bolt is also a burst of fire. The Fire bolt spell does 4d6 MDC, so we can assume it's a little hotter than WI-NFT-1 Napalm-P Flame Thrower.
Now, in the SDC world we are living Napalm-B reaches temperatures about 1200 ºC (2200 ºF). Taking the Conversion book guidelines, that you can switch MDC to SDC when changing dimensions, you can assume that a burts of Napalm will do 3d6 SDC. If 3d6 are at 1200ºC then 4d6 have a temperature of 1600 ºC (2912 ºF). So you can assume that a Firebolt burst is at 1600ºC (the steel melting point is 1400 ºC).
Hope this helps.
Killer Cyborg wrote:mobuttu wrote:So I came up to an approximation:
Take a look at WI-NFT-1 Napalm-P Flame Thrower (JU pg 73) which does 3d6 MDC in burts. Now we can consider that a fire bolt is also a burst of fire. The Fire bolt spell does 4d6 MDC, so we can assume it's a little hotter than WI-NFT-1 Napalm-P Flame Thrower.
Now, in the SDC world we are living Napalm-B reaches temperatures about 1200 ºC (2200 ºF). Taking the Conversion book guidelines, that you can switch MDC to SDC when changing dimensions, you can assume that a burts of Napalm will do 3d6 SDC. If 3d6 are at 1200ºC then 4d6 have a temperature of 1600 ºC (2912 ºF). So you can assume that a Firebolt burst is at 1600ºC (the steel melting point is 1400 ºC).
Hope this helps.
Napalm P is a mega-damage weapon.
In an SDC world, it would do 6d6 SDC minimum.
verdilak wrote:Killer Cyborg wrote:mobuttu wrote:So I came up to an approximation:
Take a look at WI-NFT-1 Napalm-P Flame Thrower (JU pg 73) which does 3d6 MDC in burts. Now we can consider that a fire bolt is also a burst of fire. The Fire bolt spell does 4d6 MDC, so we can assume it's a little hotter than WI-NFT-1 Napalm-P Flame Thrower.
Now, in the SDC world we are living Napalm-B reaches temperatures about 1200 ºC (2200 ºF). Taking the Conversion book guidelines, that you can switch MDC to SDC when changing dimensions, you can assume that a burts of Napalm will do 3d6 SDC. If 3d6 are at 1200ºC then 4d6 have a temperature of 1600 ºC (2912 ºF). So you can assume that a Firebolt burst is at 1600ºC (the steel melting point is 1400 ºC).
Hope this helps.
Napalm P is a mega-damage weapon.
In an SDC world, it would do 6d6 SDC minimum.
But if you go by the easy transfer, MD-100=SDC.
Killer Cyborg wrote:Napalm P is a mega-damage weapon.
Killer Cyborg wrote:It doesn't make a lick of sense to have high tech weapons that do equal or less damage than low-tech weapons.
mobuttu wrote:Killer Cyborg wrote:It doesn't make a lick of sense to have high tech weapons that do equal or less damage than low-tech weapons.
IIRC, it is stated in the CB that you can consider MD from a weapon/spell to do SD went trasnported in a SDC world, can't you?
Killer Cyborg wrote:In the case of Napalm P, it makes no sense for a super high-tech napalm gun to do less damage than a WWII surplus flamethrower.
gadrin wrote:Naruni Wave 2 has the Thermo-Kinetic Armor, which is rated for protection up to 500 degrees. Mega-damage fire does half-damage to it.
I'm not sure it's realistic though. Plasma weapons which should be considerably hotter than fire do about the same as a Firebolt or even the Fireblast or Fire Gout spells.
So you've got a ballpark to work with.
verdilak wrote:gadrin wrote:Naruni Wave 2 has the Thermo-Kinetic Armor, which is rated for protection up to 500 degrees. Mega-damage fire does half-damage to it.
I'm not sure it's realistic though. Plasma weapons which should be considerably hotter than fire do about the same as a Firebolt or even the Fireblast or Fire Gout spells.
So you've got a ballpark to work with.
Does it state WHY megadamage fire does half damage to it?
mobuttu wrote:So, what do you suggest for figuring out the Fire bolt temperature (besides motocycles melting point?)
Taking you example above, if we take into account a x2 rate, then it'll be 8d6 SDC (4d6 MDC), that's about 3200 ºC (5792 ºF). Several melting points herein:
- Plastics (many types): around 200 ºC
- Steel: 1370 ºC
- Titanium: 1670 ºC
- Ceramics (many types): from 1900 ºC to 3140 ºC
- Graphite (highest melting point): 3948 ºC
Killer Cyborg wrote:mobuttu wrote:So, what do you suggest for figuring out the Fire bolt temperature (besides motocycles melting point?)
Taking you example above, if we take into account a x2 rate, then it'll be 8d6 SDC (4d6 MDC), that's about 3200 ºC (5792 ºF). Several melting points herein:
- Plastics (many types): around 200 ºC
- Steel: 1370 ºC
- Titanium: 1670 ºC
- Ceramics (many types): from 1900 ºC to 3140 ºC
- Graphite (highest melting point): 3948 ºC
Not sure where you're getting the 3200 degrees from.
What you'd need to do is to find out the temperature of a blast from a flamethrower, compare it to the listed damage for a flamethrower in the game, and move from there.
verdilak wrote:Killer Cyborg wrote:What you'd need to do is to find out the temperature of a blast from a flamethrower, compare it to the listed damage for a flamethrower in the game, and move from there.
But that wont really work. Everything I have found shows that a single fire temperature scale is going to be hard to use. I mean, windows laced with adamantium wont be dealt any damage by a high-temperature flame thrower, which has to put the temperature of high-temp flamethrowers at 3000 degrees or higher...
EDIT: So far, I have found one flamethrower being at 2000 degrees... which is enough to melt steel, but not iron.
Killer Cyborg wrote:EDIT: So far, I have found one flamethrower being at 2000 degrees... which is enough to melt steel, but not iron.
Where'd you find that?
verdilak wrote:Killer Cyborg wrote:EDIT: So far, I have found one flamethrower being at 2000 degrees... which is enough to melt steel, but not iron.
Where'd you find that?
I have no clue... went through about 50 or so google search pages looking for it.
Killer Cyborg wrote:verdilak wrote:Killer Cyborg wrote:EDIT: So far, I have found one flamethrower being at 2000 degrees... which is enough to melt steel, but not iron.
Where'd you find that?
I have no clue... went through about 50 or so google search pages looking for it.
Shame.
At any rate, it all comes down to why specifically you're looking for the information and how much work you're willing to put into solving your problem.
For example, you might come up with a heat-based version of the Penetration Value rules if your goal is to see whether or not certain heat attack could damage certain objects.