Posted: Fri Oct 05, 2007 10:27 am
you really need to be carefull with it, its really inconsistant.
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One of the last notes is that it doesn't offer EBA type protection. I'm just curious how you handle some of the other features, namely the 1/2 damage for explosives and IR/stealth.
vector wrote:shouldn't thermo-kinetic armor reduce laser damage?
i know it says otherwise but doesn't it make sense?
PS. sorry for the necro post
gadrin wrote:In cases where a shot hits a certain area it's pretty clear, but explosives often damage the entire area or body (meaning no half-damage).
Wangfucius wrote:Carl Gleba wrote:vector wrote:shouldn't thermo-kinetic armor reduce laser damage?
i know it says otherwise but doesn't it make sense?
PS. sorry for the necro post
Yeah I see what you're saying. Laser do damage by burning, A.K.A. heat! You could probably argue that damage from lasers is also reduced, but I would think not as well as plasma and kinetic energy. Since lasers are focused light probably in the PW setting the most efficient way to decrease laser damage is to reflect the bulk of the energy. Since the thermo kinetic armor can't reflect the laser I would say the armor probably doesn't reduce the damage enough to make a difference. At least that's my take on it.
Welcome to the boards vector
Carl
Uh, dude? I don't want to turn this into the science channel, but that's kinda inaccurate.