Posted: Wed Nov 07, 2007 11:16 pm
By the rules, nothing prevents this. I have some alternate rules that I use that gives anyone who is targeted directly by TK an attempt to save (not dodge, save).
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Shadow Of Solace wrote:If a psychic can only be a gun-bunny or throw people with TK, they arent much of a psychic. there are plenty of creative uses for TK without trying that.
Also, i dont know where your pulling your range from, but its 100 ft/ lv where im looking. (im speaking of SUPER TK mind you) as a GM to make an encounter challenging at the least, i would need to meta-game, and make people immune to that somehow, or attack him from a ridiculous distance. Its a simple abuse of non-specific rules, and extremely unbalanced.
That kinda sounds like Levitation. So lets look at that....can make an object hop, fall, roll, rise into the air, suspend it there (hover) or make it fly across the room.
As far as I am concerned, it is already shown how the author isnt afraid to designate if a power can affect people or not and thinks that objects and people are two different things. So no, TK nor STK can move people in canon.Levitation wrote:Large objects or people..
verdilak wrote:On the creativity thing, why must there be a creative solution to every problem?
In SDC settings it does 1D4x10 per 100 pounds, so your 200 pound person in the example is suffering 2D4x10 per action.
Ahulane wrote:The whole grabbing thing I think is really abused now that I think of the actual mechanics of STK and TK. When you use those powers to grab someone if you don't state a specific target then you, by default, attack the main body. So if you say your going to grab someone and don't specify where, then you just grab his torso or something thats visible on his torso like body armor or a shirt, necklace, etc.
So even though you've got ahold of his torso his arms are still free to flail about however they want...meaning he can still shoot you. Also, the grab counts as 1 attack and the throw counts as 1 attack... so its not like its an instantaneous action that you grab them and slam them into someone/ something, and when you do throw them, lets say you snagged a Gunfighter... his flailing about into other people, as long as he's not rendered unconscious will not affect his aim terribly because he can always use his trickshooting skills and plink you in the head or some other extremity.In SDC settings it does 1D4x10 per 100 pounds, so your 200 pound person in the example is suffering 2D4x10 per action.
Thats only if the player declared it a crushing attack, otherwise he'd be holding the target and not doing anything. He could say for example... "I'm going to grab his arm and crush it at the elbow" 2 seperate actions, 1st is grab, next is crush his elbow (which requires a called shot). The psychic will still retain his grib on the targets arm even after he crushes the joint but if he wants to make it an attack he has to keep rolling called shots and declare the amount of ISP he's going to use on the attack as well as spend ISP per 2 minutes if he wants to retain his grip on that persons appendage.
Thats another thing I think is not noticed. You don't spend the ISP for STK and get to use it for 2 minutes however you want, you only gain control of your target for 2 minutes and if you switch then you have to spend ISP again. So if you targeted a box and started to move it around like a club and then switched to a dumpster and started swinging that around, you'd have to spend the ISP again. This puts a HUGE restriction on the use of the power making the Psychic spend his ISP wisely if he wants to go around throwing people into ****.
For Example: A psychic with four hand to hand attacks per melee can perform four attacks with telekinesis. First, he makes a flower vase fly from the table {snip excess}. Second, he makes the lantern hurl {snip excess}. Third, the table is suddenly fipped up on end and, fourth, the door is flung open. Four melee attacks or actions using telekinesis.
Several objects can be telekinetically thrown around within the same melee round, but not simultaneously. The psychic can only concentrate on one item at a time.
And my apologies if it seemed like I was attacking you, that was not intended. Yeah, I have nothing with house rules, though I suppose I've seen many people state some of those things as the official answer, but I just haven't found it yet (it might be, I just don't know where it's located then). I may have been quicker to respond and not worded it more peacefully if it came off badly (if it did, again I apologize).
I've personally always taken it (I could be wrong as it doesn't state more clearly) is that it means you can manipulate one object per level each turn.
Now, I'll grant, it's possible the "one object per level" may mean total, not at the same time. However, considering it's the Super version of the Physical psionic, it would just seem odd it became more limited (at least as I have read it).
verdilak wrote:
To see if STK can move people, you have to look at TK, because if STK can do it, so can regular TK. The only limitations in TK is the word "objects". Depending on what your definition of objects determines what you can do with it. TK saysThat kinda sounds like Levitation. So lets look at that....can make an object hop, fall, roll, rise into the air, suspend it there (hover) or make it fly across the room.As far as I am concerned, it is already shown how the author isnt afraid to designate if a power can affect people or not and thinks that objects and people are two different things. So no, TK nor STK can move people in canon.Levitation wrote:Large objects or people..
But lets say you are thinking about letting your players use TK/STK to do so. To levitate a 125lb person, it takes 17 ISP with Levitation, with TK it would cost 19 ISP, STK would cost 20 (since it only stakes 10 ISP for every 100 pounds). So yea, I could see where people might want to use the powers like that, but it wouldnt be canon.
M.D. is only possible with Super Telekinesis and only when the hurled object is 100 lbs (45 kg) or heavier and is a hard material like wood, stone or metal (not people).
Telekinesis moves, lifts and throws physical objects with the power of the mind, so it may be used to hurl a victim ...
Telekinesis does not allow psychics to levitate themselves or fly, due to the weight limitation (see Super Telekinesis).
Ahulane wrote:That's a very interesting thought really...if they can manipulate 1 object per level does that mean they can only manipulate one of those objects each turn regardless of how many he can actually move?
bigbobsr6000 wrote:How about the Psionist is not TKing the living person but the stuff they are wearing, all of which is "objects" (Except for any "living" gear or armor.) He TK's the armor and throws it X feet to slam around the "soft creamy center" inside. Damage to armor and Impact/Collision damage to the the occupant.