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RUE: Effects of Ley Lines on magic spells?

Posted: Mon Nov 12, 2007 3:30 pm
by ghost2020
Did we get a definitive answer to the effects of ley lines and nexus locations on magic?

Is it just PPE bonus or was there supposed to be a range, damage, etc increase as well?

It'd be nice to have an "official" answer. :?

Posted: Thu Nov 15, 2007 12:19 am
by Jesterzzn
Call into the next podcast that has Kevin as a guest. Or PM Prince Artimis and request he ask your question.

Posted: Wed Jan 02, 2008 8:18 am
by sHaka
I happened to notice in Arzno (a post-RUE book) that it mentions that Practitioners of Magic that are near the Grand Canyon ley-line network will receive the usual boost to their powers (rules provided match those as written written in the RMB but absent from RUE).

Now this is either means that the effects of Ley-Lines on Practitioners was intentionally dropped from RUE and missed in the Arzno edit

OR

Was accidentally dropped from RUE and passed checking in the Arzno edit.

OR...possibly

Both books were in production at around the same time and a lack of communication one way or the other meant the paragraph in Arzno remained.

OR none of the above.... or all of them...kinda.

Either way, no nearer finding out really.. :?

Must ask this next gateway with Kev

Posted: Wed Jan 02, 2008 12:53 pm
by mobuttu
I think is the second option. :-P

At least I do use LL magic boosting effects which I think it's a must in the Rifts world.

Posted: Wed Jan 02, 2008 5:36 pm
by Mouser13
Bloodspray wrote:
mobuttu wrote:I think is the second option. :-P

At least I do use LL magic boosting effects which I think it's a must in the Rifts world.


It only makes sense, since the reason magic effects (from weapons and spells), and creatures, are MD in Rifts is because of the magic energy background level, that means that it will affect magic effect strength. So going to an area of even higher background level (ie, a ley line) should further increase it, just as stated in the RMB.

And if not - house rule it. :-P


Magic level being MD was the org reason for MD magic Spells, but since phase world it has become if their are M.D. weapons then it is their are M.D. magic creatures and spells.

Though I still believe you should give the rules for magic since their is nothing in the book that says they were removed.

Posted: Thu Jan 03, 2008 12:06 pm
by bigbobsr6000
How close does one need to be to LL for the boost to PPE/ISP and spells? and does it boost Psi Powers strength/effect/distance as well? Would it increase spell strength? or save vs Psionics?

Posted: Thu Jan 03, 2008 10:03 pm
by Jesterzzn
gadrin wrote:
Jesterzzn wrote:Call into the next podcast that has Kevin as a guest. Or PM Prince Artimis and request he ask your question.


will he take questions from anyone ?
In the one I heard he was taking questions from listeners, so I would guess yes.

Posted: Mon Jan 07, 2008 10:40 pm
by drewkitty ~..~
What I'm hearing is some ppl w/o RUE speculate about something they don't know about. The reason I haven't posted to this topic before this is becasue I Do Not have RUE, and the way how it changed things for the worst, I'm glad I haven't wasted any money on it.

If there is a person with RUE and has recently read the magic section, please respond to this topic.

Otherwise, if there is no mention of the effects of LL & LLN on magic then the old rules still stand.

Posted: Mon Jan 07, 2008 11:00 pm
by bigbobsr6000
RUE page 186

"Practitioners of magic, supernatural creatures, and demons can stand at or near a LL and freely feed on its energy to cast magic as well as enhance their magic."

Most magic OCCs can draw 10 PPE at LL and 20 PPE at LLN once every melee round. LL Walker and LL Rifter can draw 20 PPE at LL and 40 PPE at LLN every melee round. This is doubled at noon and midnight for 1d4 minutes.

Posted: Mon Jan 07, 2008 11:50 pm
by drewkitty ~..~
bigbobsr6000 wrote:RUE page 186

"Practitioners of magic, supernatural creatures, and demons can stand at or near a LL and freely feed on its energy to cast magic as well as enhance their magic."

Most magic OCCs can draw 10 PPE at LL and 20 PPE at LLN once every melee round. LL Walker and LL Rifter can draw 20 PPE at LL and 40 PPE at LLN every melee round. This is doubled at noon and midnight for 1d4 minutes.


If that is all,..... then I'll stick with the old rules, where spells also get a defined bonuses. And the ranges for drawing off the LL/LLN are distance defined, instead of just the word "near".

:erm: If I think about it, that was the question, wether or not the other bonuses to spells were listed in RUE and if they defined how close you had to be to draw off a LL/LLN.

Posted: Tue Jan 08, 2008 12:52 am
by bigbobsr6000
drewkitty ^..^ wrote:
bigbobsr6000 wrote:RUE page 186

"Practitioners of magic, supernatural creatures, and demons can stand at or near a LL and freely feed on its energy to cast magic as well as enhance their magic."

Most magic OCCs can draw 10 PPE at LL and 20 PPE at LLN once every melee round. LL Walker and LL Rifter can draw 20 PPE at LL and 40 PPE at LLN every melee round. This is doubled at noon and midnight for 1d4 minutes.


If that is all,..... then I'll stick with the old rules, where spells also get a defined bonuses. And the ranges for drawing off the LL/LLN are distance defined, instead of just the word "near".

:erm: If I think about it, that was the question, wether or not the other bonuses to spells were listed in RUE and if they defined how close you had to be to draw off a LL/LLN.


The "near" part was never established. It went on to say in order to draw this extra PPE, had to be "in the LL or at a nexus". I could not find any info about affecting spells themselves or spell strength. If someone else knows where this is in RUE, please let us know.

The only thing I can figure is the extra PPE would allow magic users to pump up spells that allow this option.

Posted: Wed Jan 09, 2008 9:41 am
by bigbobsr6000
In the FAQ about this topic it refers to Rifts Book of Magic Page 21 plus RUE page 186.

Posted: Thu Jan 10, 2008 7:54 am
by sHaka
drewkitty ^..^ wrote:What I'm hearing is some ppl w/o RUE


uhh - I do have it, first printing and signed.

drewkitty ^..^ wrote:
...speculate about something they don't know about. The reason I haven't posted to this topic before this is becasue I Do Not have RUE, and the way how it changed things for the worst, I'm glad I haven't wasted any money on it.



Talk about a contradiction in terms. :)

Posted: Sat Jan 12, 2008 3:24 pm
by drewkitty ~..~
sHaka wrote:
drewkitty ^..^ wrote:What I'm hearing is some ppl w/o RUE


uhh - I do have it, first printing and signed.

drewkitty ^..^ wrote:
...speculate about something they don't know about. The reason I haven't posted to this topic before this is becasue I Do Not have RUE, and the way how it changed things for the worst, I'm glad I haven't wasted any money on it.



Talk about a contradiction in terms. :)



The 1st comment was about how the posts previuse to that to how they sounded, which was like the posters were not talking as if they read the source the topic poster was asking about.

As to how I know as much as I do about RUE even though I don't have it...

I Frequent these fourums almost Dayly, and have been hearing about how the RUE rules have such 'changed things' sence the day it was published.

Posted: Mon Jan 14, 2008 9:02 am
by bigbobsr6000
RUE 2nd printing, page 18, right hand column, under Ley Line & Nexus Points. 2nd para. 3rd sentence:

"(Increase the range and duration of a spell by 50% when on or within 2 miles/3.2km of a ley line.)"

:D

Posted: Mon Jan 14, 2008 12:50 pm
by bigbobsr6000
Mannfys wrote:Thank you for the clarification, Drewkitty.

Mannfys~


Your welcome :D

Posted: Tue Jan 15, 2008 6:42 am
by bigbobsr6000
Mannfys wrote:Ha! That was a brain-fart of epic proportions. :lol:


OOPS! :D