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Bio-Manipulation and supernatural
Posted: Thu Jan 10, 2008 11:12 am
by ghost2020
Ok, never noticed this before last night.
The ol' mind melter tried Bio-Manipulation, paralysis on a Brodkil.
Apparently it does not affect supernatural creatures?
Do you allow it to?
For this instance I gave the Brodkil an additional bonus to save and said we'd research it later.
Re: Bio-Manipulation and supernatural
Posted: Thu Jan 10, 2008 11:17 am
by JTwig
ghost2020 wrote:Ok, never noticed this before last night.
The ol' mind melter tried Bio-Manipulation, paralysis on a Brodkil.
Apparently it does not affect supernatural creatures?
Do you allow it to?
For this instance I gave the Brodkil an additional bonus to save and said we'd research it later.
Personally I might allow it to work on lesser supernatural creatures (what constitutes a lesser supernatural creature being solely up to the GM) like Brodkill and Gargoyles, but not on greater ones like Baalrogs (sp?) or Dragons (yes I know that dragons are creatures of magic and not supernatural, but for a lot of things the two categories can be lumped together).
Posted: Thu Jan 10, 2008 12:58 pm
by ghost2020
That's the direction I'm leaning towards as well.
So what happens if a supernatural creature/creature of magic has this ability, can they use this on another supe/magic creature?
Re: Bio-Manipulation and supernatural
Posted: Thu Jan 10, 2008 1:11 pm
by Ice Dragon
Less Supernatural creatures: yes
Greater Supernatural creatures: no
Magical Creatures: no
Just my 2 cents.
Re: Bio-Manipulation and supernatural
Posted: Thu Jan 10, 2008 2:22 pm
by Mouser13
ghost2020 wrote:Ok, never noticed this before last night.
The ol' mind melter tried Bio-Manipulation, paralysis on a Brodkil.
Apparently it does not affect supernatural creatures?
Do you allow it to?
For this instance I gave the Brodkil an additional bonus to save and said we'd research it later.
Does it say that it doesn't? I don't remember it saying that I always thought the power was to broken. Maybe it would be a little less broken then.
Posted: Thu Jan 10, 2008 2:37 pm
by ghost2020
I think it said, something along the lines of animals and normal humanoids or something like that.
Posted: Wed Jan 16, 2008 12:23 am
by GT
Its half duration for creatures of magic and super naturals I belive
Posted: Wed Jan 16, 2008 9:17 am
by ghost2020
GT, can you post page numbers for that? I don't think I saw it.
Yeah, we've always used it without too much issue on supernatural creatures.
Posted: Thu Jan 17, 2008 1:32 am
by GT
Hmmmm Rifts and even in RUE Bio-Manipulation work normally on all beings who can be effected by it. Normals, Creatures of Magic and Supernatural Beings. With the same duration of 4D4 minutes with 6 more ISP can extend it for 4D4 more minutes.
Palladium Fantasy book Page 372 and HU Main Book page 309 have duration is half for Creatures of Magic and Supernatural Beings.
So there
Posted: Thu Jan 17, 2008 10:14 am
by ghost2020
I'd prefer to reduce duration (to about 1d4+2 rounds) and have it affect everyone, and if they make their save, no effect.
I'd go with half duration for creatures of magic and supernaturals.
Posted: Thu Jan 17, 2008 10:35 pm
by GT
Once again Palladium Clear Opaqueness strike again shines with with its Vague Descriptions.
Original Rifts and RUE don't say that Creatures of Magic and Supernatural beings are not effected differently by Bio-Manipulation. As does Heros Unlimited or Palladium Fantasy as noted earlier.
If you need an reason to "WHY!?!" its easy.
With Rifts Earth permeated by powerful mystically charged energies and such, they make Magic and Psionics work on a more powerful level than lower worlds with lower magical energies. Hence they work more effectively on Creatures of Magic or Super Natural Beings. Which are living beings that the psi-power can work on. The Creatures of Magic and Supernatural Beings generally have higher saves than most mere mortals anyways to compensate.
Is one explanation.
Posted: Sat Jan 19, 2008 9:27 pm
by GT
Borgs are immune still I believe.