Page 1 of 1
Mage-Bane OCC
Posted: Wed Feb 20, 2008 7:07 pm
by Grandil
RU Talking about the Psi-Nullifier, and/or the Nega-Psychic from Psyscape?
some clirification, please
Re: Mage-Bane OCC
Posted: Wed Feb 20, 2008 7:16 pm
by Daniel Stoker
Grandil wrote:RU Talking about the Psi-Nullifier, and/or the Nega-Psychic from Psyscape?
some clirification, please
He's talking about the class from the
Merc Adventure Source Book. (I think)
And I'd say that he'd be immune to the carpet, since it's magically adhesive and not like, say a really big wall that's suddenly falling on you.
Daniel Stoker
Posted: Wed Feb 20, 2008 7:30 pm
by Prysus
Greetings and Salutations. While I don't have the O.C.C. in question in front of me, this would be my gut reaction suggestion. I'd say anything that doesn't have a saving throw would be "physical magic." You can't save against a wall being in front of you. It's there, physical. You can't save vs. a fireball, you have to dodge. You can't save vs. a punch (that's not a spell), you have to parry or dodge. You can save vs. Carpet of Adhesion (though still not a complete save, it does have different effects). If there is a saving throw, then I'd say it's not physical in nature (unless it's that Saving Throw: Special! Victims must dodge). That's just my thought on it without doing any actual research (admits it). Hopefully that makes sense and helps. Have a nice day. Farewell and safe journeys.
Posted: Wed Feb 20, 2008 8:15 pm
by Armorlord
Carpet of Adhesion seems to be a little of both, it creates a physical 'carpet', if you save you can physically free yourself from it, but if you fail in magically sticks you even with supernatural strength and teleporting throughout the duration. I'd treat it as an auto-save against the vs magic effects.
Posted: Thu Feb 21, 2008 12:18 am
by Jesterzzn
The carpet is physical, the effect is magical. Immune.
Posted: Thu Feb 21, 2008 12:30 am
by csbioborg
is this OCC in the magic source book. I don't want to buy a book just for an OCC but I'm been thinking about getting the magic book this may push me over the edge.
Why is it immune to magic?
Posted: Thu Feb 21, 2008 12:35 am
by Jesterzzn
csbioborg wrote:is this OCC in the magic source book. I don't want to buy a book just for an OCC but I'm been thinking about getting the magic book this may push me over the edge.
Why is it immune to magic?
I just skimmed through and didn't see it. There are only a couple OCCs in the Book of Magic. Its mostly a resource for the various types of magic not their associated OCCs.
Posted: Thu Feb 21, 2008 5:24 pm
by Daniel Stoker
walross1978 wrote:The Mage Bane OCC is in the adventure source book not in the book of magic.
I guess not that many people have this book but it is worth getting since it is one of the cheaper ones plus it has some new OCC.
Woohoo! I was right! Twice now this week... hmmm. Better quit while I'm ahead.
Daniel Stoker
Posted: Thu Feb 21, 2008 6:26 pm
by Ahulane
Yeah, Mage Bane are sweet. They basically turn mages into literal finger wigglers because 90% of their spells are completely useless against them.
Mage calls lightning from the sky "ha ha! got you! hope you enjoy the pain!."
Mage Bane standing in a smoldering crater unscathed "say what now?"
Magically conjured magical things they are immune to, such as fireball, call lightning, etc. Magic barriers can be passed through with no resistance as if they weren't there. Spells that manipulate the environment, like wall of stone, river of lava, earthquake, whirlpool, etc. still hurt the Mage Bane because those are non-magical forces being summoned/controlled by magic to do him harm.
is this OCC in the magic source book. I don't want to buy a book just for an OCC but I'm been thinking about getting the magic book this may push me over the edge.
Why is it immune to magic?
Just the OCC's deal...these guys train fanatically to make themselves practically immune to all magic, they get a couple of other snazy things in addition to that ability that makes them all the more scary. The Immune to magic ability is pretty confusing when it comes to getting into more fine details.
But yeah, Merc Adventures has a bunch of cool OCC's in it and I'm sad that I've only had my copy for less than a year...lots of good stuff in that book.
Posted: Thu Feb 21, 2008 9:52 pm
by csbioborg
If anyone can be a MagicBane was is the C.S. not in high Magic Bane production mode
Posted: Tue Feb 26, 2008 2:19 pm
by Ahulane
Fireball, lightning etc would hurt him if magic has a physical substance at 1/2 damage.
Yeah I'll go with that, but I just think that the line between what is considered magic or physical in nature when it pops into existence then fades away just as quick is very fuzzy. 1/2 damage sounds good though, they can get a considerable amount of damage capacity from just wearing non-magical gear like plate armor and then empowering it to be MDC that 1/2 damage still won't really make them back down when fighting a caster.
Question: If a mage casts armor of ithan and the mage bane attacks the mage, would the mage banes attack pass through the shields and hit mage directly.
I asked that question myself a while ago...if its the Mage Banes weapons, then no, they still have to go through the armor like normal even when empowered, their powers are similar to a Mystic Knights natural energy immunity in that it only affects their clothing and their body armor (anything else other than body armor and clothes aren't given the benefit of their natural immunity). So the Mage Bane could run up and cleave away at the magic barrier with his weapons (and do a considerable amount of damage), or run up and punch the mage in the throat through the barrier effectivly stopping his ability to cast spells.
f anyone can be a MagicBane was is the C.S. not in high Magic Bane production mode
I hate to mess with your hopes and dreams, but these guys are still mages, just not in the same sense as every other type. Instead of casting spells by channeling their PPE, these guys imbue their weapons and armor WITH PPE, thus their ability to transform an ordinary SDC fork into a super lethal MD weapon in a matter of moments. So based on the fact that they still have PPE, and a fair amount of it, means that they'd be a target for death if a CS trooper spotted them and was able to identify them (you can bet if there was a Dog Boy or a member of Psi-Bat nearby that they would definately be after the Mage Bane trying to kill him).
Also, I think the text on Mage Banes said that they are an alternative or rival to the Cyber Knights...and if they can't get in the CS (which I'm not a 100% on), then I'd assume that these guys wouldn't be able to either. But don't fret, remember, there is always The Vanguard, just hope they don't hunt you down and try to kill you.
Posted: Wed Mar 05, 2008 2:37 pm
by Ahulane
Thought I'd toss this in there since I'm rolling a Magebane up for a toon atm.
They do take 1/2 damage from any physical magic attacks (like fireball, or call lightning). Only physical barriers can stop them (wall of stone), and is impervious to anything that requires a saving throw. Magic Net will have no effect on them as it is (as the book states) a net made of magical fibers. Likewise with Armor of Ithan (Invisible mystic armor). They could simply pass through it like it wasn't there. Carpet of Adhesion is a physical carpet with magical effects so it would probably be 1/2 as effective...but they automatically save vs. it so it would only take them 1d6 melee's instead of 2d6 (IMO).
So basically if its physical in nature (fire ball, lightning bolt, wall of stone), it's only 1/2 as effective...if its magical in nature (any illusion, power bolt, armor of ithan), its completely ineffective and you'd better start running away. Their weapons when empowered are similarly under the same effects I would assume, and when not empowered function normally...so in order to pass through an impenetrable wall of force the magebane would need to empower everything but his basic clothing in order to go through without resistance...
I'm just throwing that out there though as thats how I see it from reading through various spell descriptions and the OCC. I could be wrong...
Also, in response again to the question about them working with the Coalition. It states that Magebane are raised and trained from a very early age (9-11) and their training takes up to 9 years to complete...If a cult leader that had the knowledge on how to make Magebane and was in league with the Coalition or the Vanguard...then I don't see why they wouldn't work with them. However, they are still practioners of magic...just super specialized and the people they work with MUST be of good alignment just like the OCC, otherwise they would view them as enemies of justice and goodness...So you can be a magic user, you just have to be of good alignment...but your still going to be suspect no. 1 if things go crazy.