The Most Useful Spells
Moderators: Immortals, Supreme Beings, Old Ones
- Prince Artemis
- Voice of the Gateway
- Posts: 2059
- Joined: Mon Apr 12, 2004 10:19 pm
- Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
- Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
- Contact:
Re: The Most Useful Spells
My list of most Useful Spells:
Escape
Magic Net
Carpet of Adhesion
Magic Armor (From NB and since it doesn't have a equivalent in rifts it converts full over to MDC) this is replaced by AoI in sdc
Realms)
Shadowmeld
Chameleon
I can find uses for most spells though just takes creative thinking
Escape
Magic Net
Carpet of Adhesion
Magic Armor (From NB and since it doesn't have a equivalent in rifts it converts full over to MDC) this is replaced by AoI in sdc
Realms)
Shadowmeld
Chameleon
I can find uses for most spells though just takes creative thinking
- drewkitty ~..~
- Monk
- Posts: 17782
- Joined: Sat Sep 30, 2000 1:01 am
- Location: Eastvale, calif
- Contact:
Re: The Most Useful Spells
top eleven useful spells for everyday use (in no particuler order).
Lantern light
Cleanse
create wood
ignite fire
Fly
Mend the broken
sustain
create water
heal self
Greater healing
water to wine
Lantern light
Cleanse
create wood
ignite fire
Fly
Mend the broken
sustain
create water
heal self
Greater healing
water to wine
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- drewkitty ~..~
- Monk
- Posts: 17782
- Joined: Sat Sep 30, 2000 1:01 am
- Location: Eastvale, calif
- Contact:
Re: The Most Useful Spells
Carpet of Pwnage.
Level 13
Range: 20'
Duration: 5 min.per level
Saving Throw: Standard
PPE: 70
This spell causes all the stuff with-in range of the caster to appear desierable and owned by the mage. If a passerbyer fails his/her saving throw is drawn to something near the mage and makes the mage an off on the item. If the deals go down quikly an unscupulus mage could sell out a vender's stall while the vendor makes a restroom break.
Thanks to Evil Psychologist for sparking the idea.
Level 13
Range: 20'
Duration: 5 min.per level
Saving Throw: Standard
PPE: 70
This spell causes all the stuff with-in range of the caster to appear desierable and owned by the mage. If a passerbyer fails his/her saving throw is drawn to something near the mage and makes the mage an off on the item. If the deals go down quikly an unscupulus mage could sell out a vender's stall while the vendor makes a restroom break.
Thanks to Evil Psychologist for sparking the idea.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- jade von delioch
- Dungeon Crawler
- Posts: 366
- Joined: Fri Feb 25, 2005 3:08 pm
- Location: portland, or
- Contact:
Re: The Most Useful Spells
i think the most useful spells are the ones that you create in game.
member of-Our Lady of the Boundless Ammo
D20 is the pollution of the game industry.. do not buy into the pollutant, buy the cool rich taste of palladium.
D20 is the pollution of the game industry.. do not buy into the pollutant, buy the cool rich taste of palladium.
Re: The Most Useful Spells
Didn't see anyone state it, but energy sphere is one of most usefull. With the new ley-line rules it amost broken.
- drewkitty ~..~
- Monk
- Posts: 17782
- Joined: Sat Sep 30, 2000 1:01 am
- Location: Eastvale, calif
- Contact:
Re: The Most Useful Spells
jade von delioch wrote:i think the most useful spells are the ones that you create in game.
yep
Mouser13 wrote:Didn't see anyone state it, but energy sphere is one of most usefull. With the new ley-line rules it amost broken.
you should try my version
drewkitty ~..~ wrote:
Golden Sphere
Level 12
Range: 100 feet
Duration: 2 days per level
Saving Throws: none
P.P.E.: 120 per duration and what is to be stored
This spell creates a golden sphere that can store up to 200 P.P.E. per level of spell caster. Each time the duration comes to an end, the spell takes 120 P.P.E. from what has been stored in it and uses that 120 P.P.E. to continue functioning. This will continue till all stored P.P.E. is used up or by the mage using the P.P.E. himself or to another if it is given to him.
I've posted a few other spells of my own creation in the invented spells forum.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- runebeo
- Champion
- Posts: 2064
- Joined: Fri Jan 20, 2006 5:07 am
- Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
- Location: kingston, on
Re: The Most Useful Spells
House of Glass spell is devastating if cast on an M.D.C. creature who don't ware armor and their up against S.D.C. opponents.
One of our group is a Shifter and if she get surprised shes useds blinding flash which can weaken an entire group's combat bonuses (-10) for a few rounds. So cheap, yet it can turn the tables on anyone who fails the save. If it fails try it again why not anyone who fails the save restarts the duration or continues the old spells duration if it was longer. This can give you time to setup or give you a chance to get some easy attacks while there blinded.
One of our group is a Shifter and if she get surprised shes useds blinding flash which can weaken an entire group's combat bonuses (-10) for a few rounds. So cheap, yet it can turn the tables on anyone who fails the save. If it fails try it again why not anyone who fails the save restarts the duration or continues the old spells duration if it was longer. This can give you time to setup or give you a chance to get some easy attacks while there blinded.
I will be 125 living in Rio de Janeiro when the Great Cataclysm comes, I will not survive long but I will be cloned threw the Achilles project and my clones will be Achilles Neo-Humans that will start a new Jedi order in Psyscape. So You May Strike Me Down & I Will Become More Powerful Than You Can Possibly Imagine. Let the Clone Wars begin!