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Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 2:34 pm
by LostOne
Any guns out there with unlimited shots, maybe due to an internal reactor?

I know Splicers and System Failure have living weapons that regenerate shots over time, but in a lengthy battle that won't help you.

I was thinking something more along the lines of Ronon's blaster on Stargate Atlantis. Something where you can spend an attack to use a built-in generator to recharge one or two additional shots. Or something with truly unlimited firepower.

I'm not looking for conversions, was just curious if anything in the books is already out there.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 2:37 pm
by Jefffar
The NG Power packs will regenerate over time, up to the equivalent to 6 Eclips, but that's about the closest in bog standard rifts.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 3:11 pm
by LostOne
. wrote:Rifts-Atlantis, the spluggorthians can Fuse an Eye of Elyor to any weapon (NGR Partical pstiol...etc), giving it unlimited ammo, and I think some other bonuse effects.

I actually remembered that one, but was hoping for something more affordable. :)

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 3:14 pm
by Jefffar
So you want a budget of less than 100 million credits a weapon and don't want to have to cut a deal with an alien intellegence?


Picky, picky, picky. :nh:

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 3:14 pm
by csbioborg
and remember the faire bio guns from Slypnn I have the dark fairy one for your average outing. A water one for the vamps. and the tree one when I'm trying to take the D bee in alive.

I don't understand why you can't just jury rige a gun to a robot or borg power source however.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 4:25 pm
by Shadyslug
I'm sure that there's a wind up laser akin to our wind up flashlights...

Or maybe one that you can shake?

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 4:52 pm
by glitterboy2098
Shadyslug wrote:I'm sure that there's a wind up laser akin to our wind up flashlights...

Or maybe one that you can shake?


not likely, given that each laser blast is going to be using several kilowatts of power per microsecond shot.

after all, even a weak laser pistol is doing 2.1x10^05 joules (or more). about the same as a 30mm depleted uranium round fired from a GAU-8 (going by palladium damage listings and then looking at a rough listing of joules for different explosions/impacts.) probably more, since lasers tend to need more energy in the beamm to get the same impact shock result.

2.1x10^05 joules, or 210,005 joules (2 megajoules). 1 joule per second is a watt. thankfully since the beam itself is only microsecondsl ong, the actual electrical power use will be somewhat less per shot, since your merely getting the intensity up, which requires less power than if it was strecthed out over time...


using a shaking or windup generator to charge a laser shot is like expecting a single Stationary bike generator to power an entire modern house all by itself.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 5:15 pm
by csbioborg
glitterboy2098 wrote:
Shadyslug wrote:I'm sure that there's a wind up laser akin to our wind up flashlights...

Or maybe one that you can shake?


not likely, given that each laser blast is going to be using several kilowatts of power per microsecond shot.

after all, even a weak laser pistol is doing 2.1x10^05 joules (or more). about the same as a 30mm depleted uranium round fired from a GAU-8 (going by palladium damage listings and then looking at a rough listing of joules for different explosions/impacts.) probably more, since lasers tend to need more energy in the beamm to get the same impact shock result.

2.1x10^05 joules, or 210,005 joules (2 megajoules). 1 joule per second is a watt. thankfully since the beam itself is only microsecondsl ong, the actual electrical power use will be somewhat less per shot, since your merely getting the intensity up, which requires less power than if it was strecthed out over time...


using a shaking or windup generator to charge a laser shot is like expecting a single Stationary bike generator to power an entire modern house all by itself.


How long would a home equped with a solar power wind and a small hyro electirc from a small waterfall take to power up a e clip

Use as comparsion NIargra falls if you would.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 5:32 pm
by LostOne
glitterboy2098 wrote:using a shaking or windup generator to charge a laser shot is like expecting a single Stationary bike generator to power an entire modern house all by itself.

You're getting too much science in my science fiction. :lol:
Seriously, though, in a world where tech is far advanced, and alien tech is available for a price, you don't think they have a hand-held generator somewhere capable of producing enough power in one or two cranks to fire off a shot?

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 5:45 pm
by glitterboy2098
i think i once figured most short E-clips have about 2-4 megawatts in them (was assuming close to 90% efficeny). lets call it 3....

hoover dam can charge up 690 E-clips at once, taking a day to do.

the Toshiba 4S planend for Galena, Alaska could charge 3 at a time, taking a day to do.

i couldn't find average figures for wind and solar, but using this guy's set up, you could do it in about...3000 days... (wind and solar has very poor energy density.)


obviously on the first two examples, fewer e-clips will charge faster.


this is why you can't hook a ATL-7 to a suit of power armor and get infinite shots. that long E-clip packs twice the power of a short, and it is unlikely the nuclear plants on a PA generate enough power to supply that and run all the motors, drives, and electronics at the same time. :)
as it is, RIFTS nuke plants are extremely powerful for their size. well within feasible limits for fission or fusion, just very high end tech.


LostOne wrote:
glitterboy2098 wrote:using a shaking or windup generator to charge a laser shot is like expecting a single Stationary bike generator to power an entire modern house all by itself.

You're getting too much science in my science fiction. :lol:
Seriously, though, in a world where tech is far advanced, and alien tech is available for a price, you don't think they have a hand-held generator somewhere capable of producing enough power in one or two cranks to fire off a shot?


Science fiction. get rid of the science and it's just pure fantasy.

as for hand generators able to charge lasers....if they had that, they wouldn't need nuclear powerplants to run their powered armor. they'd be able to power themselves purely by the users motions...

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 5:53 pm
by csbioborg
WHAT ABOUT GEO THERMAL. do you have any stats for that. I was thinkning about building a house close to Yellow Stone (in RIfts)


Btw it has been a while what is the conversion between joules and watts.

Real questio is in the futrue is there any way to create nuclear fusion with out natural uranium or pluoium. With as much as is being used one would think a peak urianm siutaion would happen similar to peak oil now

I know you can turn lead into gold in real life could the same be done for fissionable materials

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 5:54 pm
by cyber-yukongil v2.5
there's a laser longbow in Spirit West that charges everytime you pull it back. I think that's as good as it gets

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 6:10 pm
by glitterboy2098
csbioborg wrote:WHAT ABOUT GEO THERMAL. do you have any stats for that. I was thinkning about building a house close to Yellow Stone (in RIfts)


not sure. i've never really found stats on geothermal generator outputs.

Btw it has been a while what is the conversion between joules and watts.

1 watt = 1 joule/second.

keep in mind most listings are per day on powerplants.

Real questio is in the futrue is there any way to create nuclear fusion with out natural uranium or pluoium. With as much as is being used one would think a peak urianm siutaion would happen similar to peak oil now

I know you can turn lead into gold in real life could the same be done for fissionable materials


uranium and plutonium are used for fission. fusion requires various isotpes of hydrogen.

you can make other fissionable isotopes using radiation the same way they've managed to make gold from lead (they hit it with streams of protons and electrons to bulk up the nucleus). thats actually the same way plutonium is made from uranium.

however, such transmutation is generally not power efficent. you spend more energy to acheive it than you get from using the result.

however you can do things like use thorium in a sub-critical reactor. thorium will not fission normally. but when bombarded with a low powered particle beam, it will. the resultng power if so used in a reactor is more than sufficent ot powwer the beam and have power left over.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 6:31 pm
by Killer Cyborg
LostOne wrote:Any guns out there with unlimited shots, maybe due to an internal reactor?

I know Splicers and System Failure have living weapons that regenerate shots over time, but in a lengthy battle that won't help you.

I was thinking something more along the lines of Ronon's blaster on Stargate Atlantis. Something where you can spend an attack to use a built-in generator to recharge one or two additional shots. Or something with truly unlimited firepower.

I'm not looking for conversions, was just curious if anything in the books is already out there.


If the person who wants the gun is a robot, or using a suit of power armor (or nuclear-powered vehicle) then yes.
There are guns that can hook into the nuclear power supply.

Or, if you're a Borg or something, you could carry a small nuclear power supply around with you, and use a gun that's hooked into it.


Edit:
And there's always the Laser Bow.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 6:40 pm
by csbioborg
how does the laser bow work I don't own SPirit west and I haven't looked at it in years.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 6:59 pm
by Killer Cyborg
csbioborg wrote:how does the laser bow work I don't own SPirit west and I haven't looked at it in years.


Depends.

Pulling back the drawstring on the bow generates enough energy for a last blast that does 2d6 MD.

The writers later claimed that what they meant was that pulling back on the bowstring powered a generator that drew energy from the E-Clip in order to produce the laser blast.

Either way, it doesn't make a damn lick of sense, but as written it has effectively unlimited ammo.

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 7:00 pm
by csbioborg
ya that will never be allowed in my game. Where is the laser coming out of anyway

Re: Guns with (potentially) Unlimited Payloads

Posted: Wed Jul 02, 2008 7:06 pm
by Killer Cyborg
csbioborg wrote:ya that will never be allowed in my game. Where is the laser coming out of anyway


It has a barrel.

Re: Guns with (potentially) Unlimited Payloads

Posted: Thu Jul 03, 2008 10:01 am
by Chad
WB 25, China 2, has a Mini-Nuclear Power Cell that gives somewhere in the neighborhood of 220 shots. But you need to figure out some way to recharge it.
DB 6, Three Galaxies, pg. 28, talks about 'Fecklar's Station' and how their scientist had managed to make some type of Perpetual Plasma Generator that, I guess, would run off of hydrogen atoms.
Maybe if you found a way to combine the two...
Or make a Mini-AntiMatter-Cell...
I don't know if this is much help or not- Sorry.

Re: Guns with (potentially) Unlimited Payloads

Posted: Thu Jul 03, 2008 10:08 am
by GhostKnight
3G has a backpack = 10 e-clips. CS has canisters with cables. NG has a backpack = 6 e-clips. TW can recharge from ppe/isp. Better yet, do a TW conversion of an e-clip recharger.

Re: Guns with (potentially) Unlimited Payloads

Posted: Thu Jul 03, 2008 4:24 pm
by Kagashi
Mindwerks has a giant sized rifle that regenerates shots.

Re: Guns with (potentially) Unlimited Payloads

Posted: Thu Jul 03, 2008 6:06 pm
by taalismn
LostOne wrote:
. wrote:Rifts-Atlantis, the spluggorthians can Fuse an Eye of Elyor to any weapon (NGR Partical pstiol...etc), giving it unlimited ammo, and I think some other bonuse effects.

I actually remembered that one, but was hoping for something more affordable. :)


Ain't no such thing as a free lunch...and if it's free, start looking for the secret agenda and/or the fine print...

Re: Guns with (potentially) Unlimited Payloads

Posted: Thu Jul 03, 2008 8:03 pm
by rat_bastard
Rerouting the power source of a nuclear jet pack into a bank of E-clips should provide what you are looking for.

Re: Guns with (potentially) Unlimited Payloads

Posted: Fri Jul 04, 2008 1:01 am
by GhostKnight
Has anyone calculated the c-bills for any of these contraptions? I'd especially be interested in a TW e-clip recharger and the jet pack nuke + e-clips + recharger.

Re: Guns with (potentially) Unlimited Payloads

Posted: Fri Jul 04, 2008 6:06 pm
by csbioborg
you ever watch off the grid by Les stroud (Suvvivorman) its about having a self sufficent house. Well I've got a bounty hunter I've always wanted to map out his house. I'd want it to be off the grid rifts style.