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Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 11:39 am
by Sir Neil
(A few things in your armory caught my eye. My police armor only weighs 5 lbs. (just checked); the Army told us the Interceptor with SAAPI was ~28 lbs.; the UMP is a new design, not an MP-5; and NATO LMGs use 5.56 rounds.)

I agree they need a quick ID system, but I think How To Kill It is what it would be based on. In a post on monster hunters, I divided them into three groups: corporeal, incorporeal, and invulnerable. You could also rate their power, just using a 3 level system -- who has time to sort through 10 levels of classification while they're under a telekinetic barrage?

A grave ghoul would be a C-1, a gargoyle C-2 (strong but no powers), and a darota C-3 (strong with powers)
Haunting entity would be I-1, a possessing entity, I-3.
Hellhounds are N-1, vampires N-2, alien intelligences N-3

Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 2:21 pm
by Jefffar
Ron Caliburn prefers to class supernatural creatures as the following


Harmless.

Potential Threat.

Imminent Threat.

Former Threat.

Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 3:10 pm
by Natasha
K.I.S.S.
The last S is silent.

Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 4:13 pm
by Library Ogre
Keep It Simple Silent?

That doesn't make any sense. ;-)

Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 6:28 pm
by Sir Neil
Sure. It's a PACA model RTGS2. I have no idea what that means. I do know it goes under the uniform and it's a level II. It's also a piece of **** designed for midgets and one of these days I have to go back to the tailor/salesman and cut off his fingers as a way of saying "thank you for not making it as long as I told you to."

The 28 lb. Interceptor I had didn't have those side plates and neck protections -- just the vest with a front and back plate.

Another weapon you might be interested in is the MP-5/10, a version chambered for the 10mm. Since it was too powerful for standard F.B.I. work, I guess you could stat it out as a magnum.

Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 7:55 pm
by Natasha
Mark Hall wrote:Keep It Simple Silent?

That doesn't make any sense. ;-)
:badbad:
:thwak:

:nh:

:P


But anyway as long as you're doing damage by caliber you really can't have too many weapons in the game.
The only thing you really have to worry about is getting payload and range right.

Re: Classifying Supernatural Threats

Posted: Fri Jul 11, 2008 9:00 pm
by Natasha
Well you're going to have that when you arm a bunch of accountants and egg heads. :)

You shouldn't enter the 9mm v. 10mm debate unless you're ready for holy war or at least a bunch of what goes on in the Rifts board. ;-)

Re: Classifying Supernatural Threats

Posted: Mon Jul 14, 2008 6:42 pm
by Trooper Jim
Sir Neil wrote:Sure. It's a PACA model RTGS2. I have no idea what that means. I do know it goes under the uniform and it's a level II. It's also a piece of **** designed for midgets and one of these days I have to go back to the tailor/salesman and cut off his fingers as a way of saying "thank you for not making it as long as I told you to."

Yea, I can testify to the PACA sucking. We are issued the PACA in II also. It is way to short and as far as armor goes, really uncomfortable. I just need to get off my ass and by a different one.

Sir Neil wrote:Another weapon you might be interested in is the MP-5/10, a version chambered for the 10mm. Since it was too powerful for standard F.B.I. work, I guess you could stat it out as a magnum.

Another gun to look at is the FN P90. I know that up until receintly the FPS and the Secret Service had these, along with some other PDs.

Re: Classifying Supernatural Threats

Posted: Mon Jul 14, 2008 10:06 pm
by Trooper Jim
Zerebus wrote:The FN P90 is already in my armory, along with the MP7. Both are using the Nightbane RPG armor piercing round rules. In theory, rounds like those will be very useful against monsters with high natural A.R.'s.

I figured that out after I posted that, sorry. Sounds like a cool idea though.

Re: Classifying Supernatural Threats

Posted: Sat Jan 24, 2009 4:53 pm
by Sir Neil
MGilliam wrote:I've read that government agencies are moving to the .40 cal because it has less kick than a .45 but more punch than a 9mm round. Along with the issues you stated (gun size for smaller hands).


Well, more punch than a 9mm at least. IMX, the .45 kicks less than a 9, and my partner says a .40 kicks more than a 9.

Re: Classifying Supernatural Threats

Posted: Sun Jan 25, 2009 3:24 am
by GreenGhost
The 9mm just has less stopping power than the .45. Sure, it has the penetration, but I've never been impressed by it's stopping power. My wife and I own a 9mm so I'm not trying to down the caliber. :)

Re: Classifying Supernatural Threats

Posted: Sun Jan 25, 2009 3:13 pm
by Lord Z
HU2 is a good choice for running just about any home-brew game. In one comprehensive volume, you've got magic, psionics, aliens, and various types of hardware. That being said, Nightbane: Between the Shadows has an entire chapter about g-men who hunt monsters.

I should point out that Beyond the Soup2 (for anyone who is using first edition or HU), already has a monster-classification system. It's based upon how psychic characters react to the presence of the monster. The x4 tier covers haunters, pranksters, demonic servants, and supernatural predators. x4 covers by far the greatest variety of monsters. The x6 tier covers particularly strong demons. x6 probably will include vampires and werebeasts when Tome Grotesque is released. The x10 tier is reserved for the big threats, alien intelligences and dark gods. I would use these broad categories as the basis of any in-game classification system unless the characters had no knowledge whatsoever of the psychic reaction. I'm going off of memory, so I apologize if I screwed up any of the details.

Re: Classifying Supernatural Threats

Posted: Tue Jan 27, 2009 2:07 pm
by mrloucifer
GreenGhost wrote:The 9mm just has less stopping power than the .45. Sure, it has the penetration, but I've never been impressed by it's stopping power. My wife and I own a 9mm so I'm not trying to down the caliber. :)


Wives that own 9mm weapons are hawt! :twisted:

Re: Classifying Supernatural Threats

Posted: Tue Jan 27, 2009 4:16 pm
by Sir Neil
mrloucifer wrote:Wives that own 9mm weapons are hawt! :twisted:

Then you should see wives that own and use .45's.

Re: Classifying Supernatural Threats

Posted: Tue Jan 27, 2009 4:59 pm
by mrloucifer
Sir Neil wrote:
mrloucifer wrote:Wives that own 9mm weapons are hawt! :twisted:

Then you should see wives that own and use .45's.


:shock: !!!!!! HURT ME!

Re: Classifying Supernatural Threats

Posted: Tue Jan 27, 2009 7:18 pm
by Jefffar
Statistically speaking, the differences in a 9 mm and a .45 for the odds of a one stop shot are insignificant. Both of them reach far enough into the body to be lethal, both of them make a big enough wound channel to stand decent odds of clipping something vital. In short, getting shot with a 9 mm and a .45 is not really all that different from the target's perspective.


But it seems to make a world of difference from the shooter's end.

Re: Classifying Supernatural Threats

Posted: Tue Jan 27, 2009 9:41 pm
by Beatmeclever
The real differences are seen in armor penetration more then in soft tissue damage. The 9mm is more likely to go through armor where the .45 is more likely to splatter on the outside (although the impact trauma might make you wish you were dead). Another big point is seen in the use of variant rounds. The 9mm Hollow Point is not going to mushroom as much inside the target as the .45 due to the 9mm's higher velocity.

When it comes to the ammunition you want to use, think about what you are using it for and what you will be shooting with it. You might shoot standard ball at a paper target, but you will want more than that against a living target and you'll wnat something else altogether against armored targets.

Re: Classifying Supernatural Threats

Posted: Thu Jan 29, 2009 4:03 pm
by mrloucifer
This seems to be too much work to figure out in a typical night of role playing in my opinion.

Ive added a few simple house rules (Like auto knockdowns with point blank shotgun blasts and auto maximum damage at point blank range with firearms) but going by specific ammo type sounds like a heck of a lot of work.