DhAkael wrote:Read prior post.
Sorry..the Kreegohr anit subtle
Even if Royals are dim-witted (IQ: 3d6+3), short fused (ME: 2d6+12) and
know little of persuasion over "either your signature or brain will be on this
contract" (MA: 3d6+3) - which they ain't - the Empire as a whole is not.
First, check out the Machine People RCC - they were offered the position
of an ally.
Second, Silhouette RCC - The "wiser and gentler" kreeghor of the time
integrated them into the Empire. A race with vast magical powers...
Remember? Kreeghor ARE vulnerable to magic.
And third, DMB2, page 73, section "Foreign Affairs". You know, the rabble
about well received Ambassadors.
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So, I more or less agree with Branden - for nuking a planet would result in
too many inconvenient questions.
First of all, even if the CCW catalogues the lifeform, they might not realise
its potential. Also, I think the TGE used their "sploog inheritance" - ie.
biowizardry - on the creatures, so in their "natural" form they might not
be identifiable as starship hulls.
That said, it is still of course a plan "D" or plan "E".
Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett
Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.