Page 1 of 1

Re: Vampires vs Altess

Posted: Sat Jul 26, 2008 2:24 am
by runebeo
If you want the most powerful healer in the game get a Achilles Neo-Human who can heal for 1D6X10 S.D.C. or M.D.C. and for a mage go with a True Atlantean Shifter. Atlanteans can sense vampires and a shifter can bring some power minions with him & if he can create golems that a real bonus. A Neo-Human is a mind melter with so many incredible abilities to support any group of adventures.

Re: Vampires vs Altess

Posted: Sat Jul 26, 2008 5:37 am
by KLM
There are a few ideas:

1, Altess usually prefer to have a convenient assortment of goons.
Like Repo-bots, for example.

2, They also happen to have psionics with a bit more chance than
"mortal" humans. They also can be magic users, and their base
PPE is a bit higher than humans, suggesting, that if they opt for
this career, they are good in it.

3, they usually hate cybernetics and bionics - thought a dose of
silver-scalpel equipped nanites in the bloodstream is ok.
"Do you like the taste, sucker? Well, do you?!"

4, Also, they tend to have a few lethal gadgets, which are the
best money can buy - at least. Or they cannot be bought by
sheer bucks alone.

Adios
KLM

Re: Vampires vs Altess

Posted: Mon Jul 28, 2008 12:36 pm
by Chad
I'm not sure about the Altess mage idea. I know they have them, but they are more tech than magic.
Silver armor would work, but I think an Armoria might come up with some fancy 'silver-nanite-bio-comp-injection-harness'
Ohh, what's wrong Mr. Vampire? Have I left a bad taste in your mouth? How rude of you to imply that I am a 'bad taste' in any-way.

Suggestions? Phase weapons are always a plus. I'd go with a Undead Slayer but stay away from the Necromancers ('course there could be some drama there). With the resources of an Altess, one might be able to locate a 'Vampire Bone Spear' somewhere.

Re: Vampires vs Altess

Posted: Mon Jul 28, 2008 1:37 pm
by Chad
All it states is the vast majority don't prusue the mystic arts, so yeah, I imagine some of them are spell casters.

How about this for a thought- Altess Phase Mystic.

Re: Vampires vs Altess

Posted: Mon Jul 28, 2008 2:07 pm
by DhAkael
Gabba hey huh WTH?!
Um.. I've read and re-read this post thread and I still ahve no clue what anyone is talking about?
Is this like those "Michael Jackson Vs. Prince" arguments / debates?
Because to me, it makes about as much sense as that...

Re: Vampires vs Altess

Posted: Mon Jul 28, 2008 3:43 pm
by DhAkael
OOOOOOHH..okay...
I see *pulls off welding goggles*

Well'p, Altess do have almost the same tech-base (and finances) as the Attorian's, so it stands to reason they would have paranormal 'enhancement' for some of their front-line bootae-whuppers.
As for vampires; I have two types in my 'verse.
TRUE vampires which are unaffected by running water (though they still do NOT like it, and crossing rivers and streams will cause their powers to be at half), and "Lesser" vampires, which are the ones who are possessed by the tentaclely multi-eyed thingies..which have all the KS inspired weaknesses...including water.
True vampires view their lesser cousins as embarresments to the whole undead nation. :lol:

Re: Vampires vs Altess

Posted: Tue Jul 29, 2008 11:59 am
by LostOne
The best vampire hunter I ever played had large Crosses tattooed on both sides of his neck to prevent the bite. Later on, after a near-fatal run-in with a less conventional vampire who was biting him elsewhere, he had small crosses tattooed every few inches all over his body.

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 1:44 am
by Aramanthus
I know and agree that the Altess have a tech and financial society. But there is nothing specifically limiting them from becoming a Techno-mage or whatever else mage you wanted to run. Remember there are always exceptional people in any society. These people climb above the norm and stand out......In other words the PCs.

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 2:47 am
by KLM
gadrin wrote:The Techno-wizard OCC is just dumb IMO, by the time you get to Phase World
the technology is usually better than magic. Besides these guys are professional
soldiers, not reliant on a bunch of dumb gimmicks. An OP-Phase Field can turn
you insubstantial, much nicer than running around with a squirt gun or a Umbrella
of Mystic Rain™ etc, etc.


As I see TW-ed stuff is usually better than its "mundane" technological original.

Of course there are "canon" stuff, which looks like when Wile E. Coyote and MCGywer
got high together on something positively illegal, but still nothing beats a storm flare
or a squirt gun, which normally would require a tank-car for payload.
And running water is always an option, especially in urban enviroment - if someone
has to bother with collateral damage.

Also, pro soldiers might be targeted with a bottled demon missile in the 3Galaxies.

------------------
As for cyber armoring: an altess, being MDC creature to begin with, with
probably a solid boost to MDC from Armoria training. Also, Altess - as most
people in the 3Galaxies - are not happy for the idea of grafting metal plates
under their skin.
Especially if wearing a force field harness is possible.

Also, armoring the arteries is something I would label a "dumb gimmick" -
for vampires in combat would tear your head off, and then maybe feed
from the neck.

However - in defense of "convenient silver particles" - a bio comp and
an IRMSS kit implant, similar to the Juicers' one is a nice, non-obtrusive
augmentation.
Of course, instead of the "live fast, die young" program, the Altess version
runs on "live forever and look good doing it" directives. Yet, changing a
micro-scalpel to silver, and program the nanites do deliberately destroy
the heart of a foreign host is not something out of reach, but comes
very handy when our hero is subjected to the slow bite.

Just my two cents, since I have the feeling that you missed my point.

Adios
KLM

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 3:24 am
by Aramanthus
And you could always add a shot of silver nitrate and maybe a touch of garlic extract to make that concoction even nastier.

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 3:33 am
by KLM
I guess silver nitrate would not have any effect on a vampire, since it is not
the "pure" metal in the magical/alchemical sense. However, silver is an inert
material, so it can be used in implants.

Having garlic extract in my veins is out of question (and are Rifts Vampires
sensitive to garlic at all?)

Adios
KLM

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 3:57 am
by Aramanthus
I wasn't actually talking about it being in the blood. I was thinking of them in some sort of projectile.

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 6:20 am
by Marcethus
I see nothing wrong with an Altess being Mage of any sort. Though the Temporal Wizard would be good though I am not sure they would put up with being indentured to a Raider for any amount of time. Though there are according to the book, schools that teach it. One for sure in Center and prolly quite a few in the UWW Worlds.

Re: Vampires vs Altess

Posted: Thu Jul 31, 2008 9:27 am
by LostOne
Aramanthus wrote:I wasn't actually talking about it being in the blood. I was thinking of them in some sort of projectile.

Doesn't matter. Silver Nitrate, just cuz it has the word silver in it, isn't the kind of silver you are thinking of.

Silver Nitrate is AgNO3. Silver, the metal that kills vamps dead, is just Ag.

Imagine water. H20. Instead of calling it water, what if we called it Dihydrogen Oxygen? Someone in your shoes might say "want to make that fire burn hotter? Throw some Dihydrogen Oxygen on it! Hydrogen and Oxygen both burn really well!" But water doesn't burn. It has completely different chemical properties.

Re: Vampires vs Altess

Posted: Fri Aug 01, 2008 12:17 am
by Aramanthus
I suppose with the tech level of Phase world you could probably come up with some nanites who could hold near pure silver in a liquid form to release it. Of course you could use carbon nanotubes to contain it. And the nanites could release it.

Thank you for the chemistry lesson LostOne. :D I know a wee bit about that. Although I forgot it was pure silver which was the bnasty metal for vampires. Again thank you for the reminder!

Re: Vampires vs Altess

Posted: Fri Aug 01, 2008 2:53 am
by KLM
Aramanthus wrote:I suppose with the tech level of Phase world you could probably come up with some nanites who could hold near pure silver in a liquid form to release it.


For a projectile, of course - thought a silver bullet is quite enough.

For those dual purpose nanites, silver scalpels are needed, because they can only contain a minuscule
amount, which is therefore not really effective if just released into the bloodstream (or whatever
vampires have) - however cutting them up from inside is another matter altogether.

And as a side note, the same nanites can make internal repairs in the Altess
body much more effectively, if they do not have to carry a "poison capsule".

----
As a side note: dihydrogen-oxide and how is silver liquified on room temperature?

Adios
KLM

Re: Vampires vs Altess

Posted: Fri Aug 01, 2008 2:56 am
by Aramanthus
I know it's not actually liquid at room temperature, but again using nanites could make it appear as if it liquid. I was having goofy thoughts flowing thru my brain. I must be more tired than I thought.

Actually what if you used silver coated nanites.

Re: Vampires vs Altess

Posted: Fri Aug 01, 2008 3:44 am
by KLM
Aramanthus wrote:Actually what if you used silver coated nanites.


Which is more or less of my idea...

Adios
KLM

Re: Vampires vs Altess

Posted: Fri Aug 01, 2008 5:18 am
by Marcethus
gadrin wrote:
Marcethus wrote:I see nothing wrong with an Altess being Mage of any sort. Though the Temporal Wizard would be good though I am not sure they would put up with being indentured to a Raider for any amount of time.


If you read the Promethean RCC/OCCs they too can be Temporal Wizards, Warriors and Time Masters. So there's no need
of a Raider.

>



Hence the comment about there being schools and stuff.

Re: Vampires vs Altess

Posted: Fri Aug 01, 2008 5:04 pm
by MikelAmroni
One more thing that might be missed when talking about Technowizard items. Just because they are generally "Doctor Tommorow" weird, doesn't mean they have to be. In fact I could see a fashion of 3G technowizards wanting things to look suitably tech-ish, while maintaining the more compact power source that is TW. Vampire Kingdoms listed metal based guns that were in fact water guns, and I see no reason why that means garrish and ugly, when sleek and styling could be used instead. Arzno had some slick looking TW items that weren't just your normal gems and wires everywhere stuff.

And, when all else fails, the Splugorth will sell you a T-man, and if you paid enough would likely give you a heart pierced by a stake tattoo, although I'm not sure what it would cost you (and I don't mean money).

And it may seem out of vogue, but there isn't much a Ley Line Walker couldn't do that the rest can, speciality spells/abilities aside.

Re: Vampires vs Altess

Posted: Sat Aug 02, 2008 3:22 am
by Marcethus
gadrin wrote:
Marcethus wrote:Hence the comment about there being schools and stuff.


actually the Temporal school in the Warlock Market is headed by a Raider.

the books don't say if that's where the Prometheans train or not. I just assumed since they can get spells instead
of skills on their own, they probably can learn Temporal magic from other Prometheans.


>


In the Promethean Time Master section I think it Mentions something about Prometheans being able to become Full Temporal Wizards instead of a Time Master.

Re: Vampires vs Altess

Posted: Sat Aug 02, 2008 3:34 am
by Aramanthus
I agree! The items could look like any item you might find in the Phase World setting.

Re: Vampires vs Altess

Posted: Tue Aug 05, 2008 3:27 am
by KLM
Vampire scanner: The undead have a very distinct heat signature
(crazies too, though instead of being dead cold - literally - they probably
have a mild fever, due to increased metabolism,) and they do not breath.

Maybe some face recognition software and even motion-pattern recognition
("hey, this dude has FAST reflexes")...

...and of course if there is a mirror in one optic "channel" and is not in another,
collating the two images screams "PROBLEM".

Adios
KLM

Re: Vampires vs Altess

Posted: Tue Aug 05, 2008 9:43 am
by KLM
gadrin wrote:yeah, the undead should have a cooler look to their heat signature,


Looked up WB1, they DO have a lower body temperature, to the extent that
they are difficult to spot in "Predator mode", where normal humans' body heat
do shine out from bushes and the like.

---------
As for mirror: sometimes optic sytems do contain mirrors IRL - submarine or tank
periscopes for example. Now of course there is the problem of having paralell optic
systems to "see" the same area (but not neccessarily on the same wavelenght).

Adios
KLM

Re: Vampires vs Altess

Posted: Tue Aug 05, 2008 12:32 pm
by KLM
No offense taken.

I just try to find the most simple (or from an engineer's
point of wiev: robust) technological solutions, with the
minimum amount of handwavium.

And as things are, some methods are not needing
handwavium at all - so it looks like the CS is free
from vampires.

Adios
KLM

Re: Vampires vs Altess

Posted: Tue Aug 05, 2008 6:50 pm
by Marcethus
Gadrin I swear you need to run a PBP one of these days. and if you do already I want the site its on. Because I wanna join. you have some way cool ideas.

Re: Vampires vs Altess

Posted: Wed Aug 06, 2008 3:40 am
by Marcethus
gadrin wrote:
Marcethus wrote:Gadrin I swear you need to run a PBP one of these days. and if you do already I want the site its on. Because I wanna join. you have some way cool ideas.



Why thanks.

PBPs are bit tough since the level of detail I want is considerable. The last one had players going "I thought we were on this side of the..." or doing things that weren't right. I had an online game via MSN Messenger it was a lot of fun, but one of the players got really uppity, even after giving them considerable leeway with making their characters. "So I have a PP of 56? I kept rolling sixes..." yeah, right.

You also have to be careful with Rifts because sometimes players are a bit rabid. I advertised a Sunaj Assassins game and had emails from all over "Can I play a South American mutant cat?" and everything but what the setting called for.

But maybe I just have to bite the bullet and do one of those long-writeups PBPs.

So what kind of characters or situations are you interested in ?


I am interested in all sorts of characters. Though Roleplay heavy is preferred. It all depends on the campaign. Like I posted in response to your PW Idea of the Kitanni/Splugorth Idea. I also liked the PW Phase Mystic idea as well. I am always willing to work with a GM to make a story worthy Character. Though the idea of a Sunaj Game intrigues me.

Long Write Up PBP's are good and interesting to do.

Re: Vampires vs Altess

Posted: Wed Aug 06, 2008 9:23 am
by LostOne
gadrin wrote:"So I have a PP of 56? I kept rolling sixes..." yeah, right.

For PBP games I either roll stats for the players, or give everyone the same array to place how they want. "Everyone gets: 18, 16, 14, 12, 10, 8, 6, 10" or some such.

gadrin wrote:You also have to be careful with Rifts because sometimes players are a bit rabid. I advertised a Sunaj Assassins game and had emails from all over "Can I play a South American mutant cat?" and everything but what the setting called for.

Just be a hardass, put the Sunaj Assassins in bold in the post, along with "no exceptions" in bold, etc. If they can't pass that simple IQ check, you don't want them in the game anyway.

Re: Vampires vs Altess

Posted: Wed Aug 06, 2008 12:21 pm
by Marcethus
LostOne wrote:
gadrin wrote:"So I have a PP of 56? I kept rolling sixes..." yeah, right.

For PBP games I either roll stats for the players, or give everyone the same array to place how they want. "Everyone gets: 18, 16, 14, 12, 10, 8, 6, 10" or some such.

gadrin wrote:You also have to be careful with Rifts because sometimes players are a bit rabid. I advertised a Sunaj Assassins game and had emails from all over "Can I play a South American mutant cat?" and everything but what the setting called for.

Just be a hardass, put the Sunaj Assassins in bold in the post, along with "no exceptions" in bold, etc. If they can't pass that simple IQ check, you don't want them in the game anyway.



I can agree with the second part of this as far as restricting what players play. But I don't agree with the rolling stats for them or giving them a "set" of stats. I would make all players send in there chara prior to posting it on the PBP. that way I could approve it or since in most cases The GM of the game has some Moderator powers on the site that hosts. If a player has a stats that look screwed up don't approve the character.

Re: Vampires vs Altess

Posted: Wed Aug 06, 2008 8:46 pm
by Anthar
Try this for a vampire hunting team:

1. Altess RCC Mystic-Knight OCC
2. True Atlantean RCC, Shifter OCC
3. Anti-Monster RCC
4. Iborian Healer RCC, Ley Line Walker OCC
5. Zebuloid RCC, Psi-Tech OCC
6. First Stage Promethean RCC, Warlock(Air and Water)OCC

Re: Vampires vs Altess

Posted: Thu Aug 07, 2008 1:44 am
by Aramanthus
Sounds like an interesting idea for a campaign. I'd love to read it as it goes along. I agree about letting the players roll up their own characters, but limit them to where they can draw upon their OCCs and RCCs.

Re: Vampires vs Altess

Posted: Thu Aug 07, 2008 8:56 am
by Marcethus
gadrin wrote:
Marcethus wrote:I can agree with the second part of this as far as restricting what players play. But I don't agree with the rolling stats for them or giving them a "set" of stats. I would make all players send in there chara prior to posting it on the PBP. that way I could approve it or since in most cases The GM of the game has some Moderator powers on the site that hosts. If a player has a stats that look screwed up don't approve the character.


Most of it was my fault. You see I didn't really care about what the PCs made. However the players became bigger and bigger jerks (not all of them). This wasn't in the Sunaj Game, but in another game. I had a player who had a Silhouette Temporal Warrior (I think). Normally silhouettes can't take an OCC, their strictly a RCC. But I let it slide. Then it became: Well the book forgot to give me Nightvision. Okay take the psionic power as an RCC ability. No, 400 feet isn't enough, it should be 5000 feet. Just one little munchkin thing after another. Had it been face to face I would have told him to get lost. But it was online. Maybe he'll come around.

Then he couldn't believe it when they met my version of a Burster (not a standard burster). Whine, whine, whine. He died shortly thereafter.

Now, I simply won't go there. I'll ferret out the munchkin jerks ahead of time. Take only RCCs and OCCs from the PW books. No super powers (I've played in too many Rifts games that all the pcs were from HU). Explain to players they won't roll up PCs using their own house rules, they'll use mine or hit the highway.

Part of the trouble is that most players are scared to death. Yes you're in a powerful setting, but they don't realize that
they don't need to be covered head to toe in armor, weapons and explosives to survive in one of my games. If you die you either did something stupid or were asking for it. Sometimes accidents happen, I can overcome that.

>


Yikes, talk about a game running out of control, I definitely empathize with you. See in a powerful setting, I still make a character that has a story behind them. Hell I have a Talus Mega, Astral Mage that while powerful has alot to his story. He was fun to play till the GM messed up on some things and he and I got in an arguement over something and I stopped playing. But that's another story altogether.

Yea I don't do the Rifts/HU thing to often. Too easy for Munchkin abuse. Now NB/HU? Yeah I have tons of ideas for that sort of setting.

But seriously I would love to be involved in a PbP game with you Gadrin. I think it would be awesome fun.

I agree with Aramanthus on setting Limits on what the Players can select for OCC's and RCC's That way you know what you are dealing with. And what you are willing to deal with as far as what characters are allowed and what will fit into the setting.

Re: Vampires vs Altess

Posted: Fri Aug 08, 2008 1:21 am
by Aramanthus
Is there anyway you could post your daily or weekly results here in this area of the board? I'd love to read it as it goes on.

Re: Vampires vs Altess

Posted: Fri Aug 08, 2008 3:43 am
by Marcethus
Alright sounds good Gadrin. I already have a level one Sunaj rolled up I will have to look her over and see what sort of Sunaj would Compliment her. after that I will let you know when things are ready to lock and load and let me know if you find a BBS for us to use.

Re: Vampires vs Altess

Posted: Tue Aug 12, 2008 12:26 am
by Aramanthus
Sounds like an interesting characters? Any chance that they could be posted on this thread. That way we could read about them.

Re: Vampires vs Altess

Posted: Tue Aug 12, 2008 6:29 am
by Marcethus
Once I am finished making both of the characters sure I will post them on the board. Still currently working out details on them

Re: Vampires vs Altess

Posted: Thu Aug 14, 2008 12:31 am
by Aramanthus
Sounds greath Marcethus! We are now looking forward to seeing your character creations!

Re: Vampires vs Altess

Posted: Thu Aug 14, 2008 6:00 am
by Marcethus
I will have them up and done sometime next week this week is busy with my GF leaving after her visit.

Re: Vampires vs Altess

Posted: Thu Aug 14, 2008 11:26 pm
by Aramanthus
Have fun! Looking forward to seeing your character! :D