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"Swordfish" in Rifts

Posted: Sat Jul 26, 2008 12:31 pm
by Temporalmage
Take 1 pound of Northern Gun type 6 md plastique explosive (Does 2D6X10+20 md to 10 ft), and wrap 2 pounds of md ball bearings around it. Then set it off.

How much damage do you think that would do and to how large an area?

Re: "Swordfish" in Rifts

Posted: Sat Jul 26, 2008 12:39 pm
by talmor
Not nearly enough. It doesn't matter if the ball bearings are made of MD level material or not, as much as the velocity with which they are thrown. Since the explosive radius is "only" 10 feet, I imagine most of the "shockwaves" are conventional, SDC level, meaning the velocity of the ball bearings would be in the "subsonic/SDC" range.

Just an opinion though.

Re: "Swordfish" in Rifts

Posted: Sun Jul 27, 2008 4:38 am
by Chad
OmniMDClaymore. Cool idea, btw.

I'd say half damage (you might want to cut it down to 1/4 damage) at about 150-160 ft. (Keep in mind, the ball bearings are going to travel alot futher than 150-160 ft. but they are going to disperse.)

Re: "Swordfish" in Rifts

Posted: Sun Jul 27, 2008 4:07 pm
by Temporalmage
All this talk about water is fine and all, but we're talking about explosives here. Physics say that for every action there is an opposite and equal reaction. The action in this case is one pound of c-4 blowing up, flinging md ball bearings with 2D4X10+20 md worth of force. How far would they go? And at what point would they no longer do md damage?

Also, I believe the books say an explosive that is placed properly can do double damage. So we're actually talking about any where between 80 and 200 md worth of explosives going off, flinging shrapnal at super super sonic speeds.

Re: "Swordfish" in Rifts

Posted: Sun Jul 27, 2008 5:59 pm
by rat_bastard
To do it you would need a Demolitions roll at a penalty,

To do it well you would need a demolitions roll plus a advanced mathematics roll both at a penalty.

if you make both damage would largely depend on amount of ball bearings hitting at what distance.

Re: "Swordfish" in Rifts

Posted: Thu Jul 31, 2008 3:11 am
by Aramanthus
Why not use fusion blocks with the MDC ball bearings. That might be able to do a bit more damage. And it's range might be a bit larger.

Re: "Swordfish" in Rifts

Posted: Thu Jul 31, 2008 12:41 pm
by dark brandon
Temporalmage wrote:Take 1 pound of Northern Gun type 6 md plastique explosive (Does 2D6X10+20 md to 10 ft), and wrap 2 pounds of md ball bearings around it. Then set it off.

How much damage do you think that would do and to how large an area?


Increase the damage by 1D6 within the 10 ft area (3D6x10+20), and another 10 ft take 1/2 damage...and another 10 ft 1/2 damage of the new damage result...continue adnausium till all the players or enemies are hit or until you get bored doing the math.

Rifts: It's not that complicated. (c;

Re: "Swordfish" in Rifts

Posted: Thu Jul 31, 2008 12:55 pm
by tundro
I'm going to go with DB on this one...keep it simple and make it work.

Re: "Swordfish" in Rifts

Posted: Thu Jul 31, 2008 2:55 pm
by Library Ogre
Ok, why in the name of Hel is this called "Swordfish"?

Re: "Swordfish" in Rifts

Posted: Thu Jul 31, 2008 3:49 pm
by Library Ogre
Ninjabunny wrote:
Mark Hall wrote:Ok, why in the name of Hel is this called "Swordfish"?

The idea is from the movie Swordfish. :D


Ah. I avoid John Travolta like the plague, and am familiar with claymores since the first Metal Gear.

Re: "Swordfish" in Rifts

Posted: Fri Aug 01, 2008 2:29 am
by Aramanthus
Now if you could get some Triax "Slammers" and modify them with the MDC ball bearing you might end up with a vicious antipersonel weapon. Again just my thoughts on it.

Re: "Swordfish" in Rifts

Posted: Fri Aug 01, 2008 3:14 am
by Aramanthus
So any new thoughts on using "Slammers" and MDc ball bearings to really hurt your enemies?

Re: "Swordfish" in Rifts

Posted: Fri Aug 01, 2008 12:44 pm
by dark brandon
Mark Hall wrote:
Ninjabunny wrote:
Mark Hall wrote:Ok, why in the name of Hel is this called "Swordfish"?

The idea is from the movie Swordfish. :D


Ah. I avoid John Travolta like the plague,


I avoid the plague like the plague.

Re: "Swordfish" in Rifts

Posted: Thu Aug 07, 2008 3:53 am
by Aramanthus
We'll be trying out slammers with MDC ball bearing hopefully this weekend. :D I'm hoping to have some serious casualities from it.

Re: "Swordfish" in Rifts

Posted: Fri Aug 08, 2008 2:22 am
by Aramanthus
Even better idea. Instead of just using regular MDC ball bearing. You could use depleted uranium ball bearings. That would really hurt even supernatural creatures.

Re: "Swordfish" in Rifts

Posted: Fri Aug 08, 2008 2:59 am
by R Ditto
Using such high explosive would apparently have an effect akin to having a rail gun that fires in all directions.

This is not something you would use for anti-personal, it is extreme overkill.

Fragmentation mines, even way back WWII, were down right deadly.
This includes the good old 'bouncing betty', which is a good example of an explosive surrounded by ball bearings.

German S-Mine

6 ounces of TNT and surrounded by 360 steel ball bearings, it had a lethal radius of 22 yards (20m), and an casualty radius of 110 yards (100m).
This means if you were standing at the end zone of a football field, and one went off in the other end zone, you will be close enough to be in a world of hurt if any of the fragments hit you.

Claymores have similar capabilities, even though they are made to have a defined area of effect.

Claymore Mine

Just as nasty, if you are within 55 yards, you will be hit. Also mentions the velocity of the fragments are 4,000ft/1,200m per second. That's roughly mach 4. There is mention of a casualty radius of upwards of 110 yards/100m, and that the fragments can actually travel upwards of 820ft/250m from the claymore.

Back to the subject at hand.
Upgrading this to MDC explosives, and MDC materials, were are going to end up with a fragmentation weapon that is to a claymore/fragmentation mine as a rail gun is to an SMG.

Also, blast range of explosives likely has no effect on the range of the fragments. Once accelerated, those fragments are going to keep going until they loose their momentum or otherwise hit something.

There will be double damages. One for the explosives themselves, and also for the fragments, which should cover a very large area.


As for the Slammer fragmentation idea, it will be brutal. With a 'slower' and 'longer lasting' blast, it might be possible that the blast will be able to impart more force into the fragments, perhaps making them even more dangerous than if just regular MDC explosive was used.

On a side note, IMO, the fragmentation missiles/bombs in Rifts have a pathetic blast radius.
Seriously, a WWII mine has a kill radius only slightly less than a fragmentation LRM, and a casualty radius several times that of the blast radius of said frag LRM.

Getting a high density metal fragment slammed into you in speeds in excess of mach 4 should hurt a lot, even at a fair distance, especially since the MDC material means they won't simply splatter or shatter when they hit something hard, they will likely deliver a good deal of impact before they are effect by the extreme forces, or simply blast clean through a soft target like a hot rail gun slug through butter.

A basic idea of handling damage and ranges and chance of hitting.
Base damage. 2D6x10+20 MD 10ft radius (explosive blast), 2D6x10 MD fragmentation. (based on the fact the explosive is comparable in power to a high explosive LRM, it should have comparable fragmentation damage also)
At greater ranges, damage should still be possible, with increasing chances of fragment being spread out to the point there are 'gaps' in their coverage.



Normal damage out to normal range (80ft?)
Damage halved again for each range increment, and increased chance to miss until it becomes very weak at 3rd range increment (1/2 and miss on 1-4 on D20 at 81-160ft, 1/4 and miss on 1-8 on D20 at 161-240ft, 1/8 and miss on 1-16 on D20 at 181-320ft).
Double damage at 'point blank' range (10ft or less, on top of explosion damage, extreme pain, likely create a 'cone' behind the point blank target that keeps others protected from fragment damage?)

Fusion Blocks and fragmentation.
Should work as well as using a flamethrower to propel a stick of butter at a mutant lobster... that is, there won't be anything left to inflict fragmentation damage, it will just add some more superheated matter to the mix.

In regards to DU fragments.
Not going to work well with high explosive, IIRC, DU has a habit of fragmenting (and igniting) when it comes to major impacts.
A concusion/shockwave type weapon like a Slammer (or a thermobaric charge) could possible be more 'gentle' enough to make it more possible.
On a similar note, Stirling Silver, it is stll 97% silver (give or take 1-2%), but is far harder, so it could be a possible usable material also.
Or to mess with Elementals, pure iron with magic to make the iron fragments MDC.

Re: "Swordfish" in Rifts

Posted: Fri Aug 08, 2008 3:04 am
by Aramanthus
COOL R Ditto! Glad to see you around! I'm glad you liked some of my ideas! And thanks for your adjusted areas of effects and modified damages.