Re: '09CY POH ~ Question for Game Masters running a story...
Posted: Fri Aug 01, 2008 9:23 pm
Hello PlainDre,
First, the best way to learn how to GM is to play in lots of games with good GMs. I was very impressed with the GM quality at the Open House so you will be in good hands with any of the freelancers or the volunteer GMs. Except for Carmen Bellaire because he likes to crush player's hopes and dreams like brittle bones in a mauseleum of the insane!
For the last OH, many of the GMs posted what they were running beforehand and then PB put up a page with the game schedule. At VIP night, the VIP attendees got to sign up for games in advance and then on Saturday morning, everyone else got their badges and signed up on the schedule sheets for games. I have no idea how they will do it in 2009. Also, lots of GMs ran pick-up games on the open gaming tables and several GMs ran games at night at the hotel. Notably Braden Campbell did a playtest of Thundercloud Galaxy and the afforementioned monster named Carmen caused havoc for our group in an awesome Rifts adventure. If you want a good overview of what to expect for games, cull through this forum for old threads about the Open House 2007.
BTW, I posted a thread on this forum about what games you want to play, so put in your requests just in case the GMs need some ideas.
One note though. Convention games are quite different than campaigns because they have to be self contained with a beginning, middle and end within about 4 hours. All the action has to be condensed and stories shortened. Think of them more like a 30 minute episode instead of a lengthy novel.
First, the best way to learn how to GM is to play in lots of games with good GMs. I was very impressed with the GM quality at the Open House so you will be in good hands with any of the freelancers or the volunteer GMs. Except for Carmen Bellaire because he likes to crush player's hopes and dreams like brittle bones in a mauseleum of the insane!
For the last OH, many of the GMs posted what they were running beforehand and then PB put up a page with the game schedule. At VIP night, the VIP attendees got to sign up for games in advance and then on Saturday morning, everyone else got their badges and signed up on the schedule sheets for games. I have no idea how they will do it in 2009. Also, lots of GMs ran pick-up games on the open gaming tables and several GMs ran games at night at the hotel. Notably Braden Campbell did a playtest of Thundercloud Galaxy and the afforementioned monster named Carmen caused havoc for our group in an awesome Rifts adventure. If you want a good overview of what to expect for games, cull through this forum for old threads about the Open House 2007.
BTW, I posted a thread on this forum about what games you want to play, so put in your requests just in case the GMs need some ideas.
One note though. Convention games are quite different than campaigns because they have to be self contained with a beginning, middle and end within about 4 hours. All the action has to be condensed and stories shortened. Think of them more like a 30 minute episode instead of a lengthy novel.