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Bio-Wizardry Question
Posted: Sun Oct 19, 2008 12:40 am
by Astral Pantheon
Can Bio-wizardry be used on Mutants and/or genetic enchanced beings like achilles neo-humans?
Re: Bio-Wizardry Question
Posted: Sun Oct 19, 2008 6:28 am
by AlanGunhouse
Yes, but the effects might not be very positive. To have best effect, the character's race would need to be understood properly.
Re: Bio-Wizardry Question
Posted: Sun Oct 19, 2008 8:22 am
by Nekira Sudacne
Astral Pantheon wrote:Can Bio-wizardry be used on Mutants and/or genetic enchanced beings like achilles neo-humans?
Yes. Bio Wizardy can effect every kind of being without exception.
Re: Bio-Wizardry Question
Posted: Sun Oct 19, 2008 1:43 pm
by drewkitty ~..~
except for those immune to transforming magic.
TA's & NB's come to mind
Re: Bio-Wizardry Question
Posted: Sun Oct 19, 2008 8:16 pm
by Nekira Sudacne
drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
Re: Bio-Wizardry Question
Posted: Sun Oct 19, 2008 8:35 pm
by csbioborg
energy creatures like those from three galaxies
I'd like to see what you can do to a machine man to
Re: Bio-Wizardry Question
Posted: Sun Oct 19, 2008 9:09 pm
by Library Ogre
Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.
Not to mention page 106 of Atlantis specifically mentions that it's a transformation... and the first section is called "Transmutation."
Re: Bio-Wizardry Question
Posted: Wed Oct 22, 2008 1:22 pm
by The Beast
Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
Still I don't think it works on shapeshifters, though I haven't looked at it in awhile. Not sure about TAs.
Re: Bio-Wizardry Question
Posted: Wed Oct 22, 2008 6:48 pm
by Nekira Sudacne
csbioborg wrote:energy creatures like those from three galaxies
Okay
I'd like to see what you can do to a machine man to
Machine Man are Artifical intelligence robots. Just as much as could be done to ARCHIE.
Re: Bio-Wizardry Question
Posted: Wed Oct 22, 2008 6:49 pm
by Nekira Sudacne
Mark Hall wrote:Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.[quote]
Uh...it dosn't matter what you add, you havn't transformed anything.
I have an apple, you give me another apple, I now have 2 apples, but neither I or the apples have in any way changed
Re: Bio-Wizardry Question
Posted: Wed Oct 22, 2008 8:16 pm
by Library Ogre
Nekira Sudacne wrote:Mark Hall wrote:Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.
Uh...it dosn't matter what you add, you havn't transformed anything.
I have an apple, you give me another apple, I now have 2 apples, but neither I or the apples have in any way changed
On the contrary; you have changed 1 into 2.
Re: Bio-Wizardry Question
Posted: Wed Oct 22, 2008 8:28 pm
by The Beast
Page 154, WB21 wrote: Humans & human-like D-Bees are the most commonly used, but any non-supernatural beings can also fall victim to these experimentaions.
The above is in regards to the Bio-Borg RCC. Page 160 has the race restrictions, which also rule out the supernatural & creatures of magic.
Re: Bio-Wizardry Question
Posted: Thu Oct 23, 2008 5:59 am
by Astral Pantheon
So, a yes (if human) with possible mutantion roll .
Re: Bio-Wizardry Question
Posted: Fri Oct 24, 2008 9:10 pm
by Nekira Sudacne
Mark Hall wrote:Nekira Sudacne wrote:Mark Hall wrote:Nekira Sudacne wrote:drewkitty ~..~ wrote:except for those immune to transforming magic.
TA's & NB's come to mind
Bio Wizardy dosn't transform, it adds. Different things. bio-wizardy works just fine.
1 + 1 = 2. I have added, yet I have transformed. The only time adding does not transform is when you add nothing.
Uh...it dosn't matter what you add, you havn't transformed anything.
I have an apple, you give me another apple, I now have 2 apples, but neither I or the apples have in any way changed
On the contrary; you have changed 1 into 2.
That dosn't make any sense...a number is a representation of an amount, not a thing. Numbers cannot change. 1 is 1, 2 is 2, either your number is 2 or it is 1, or it is something else--the number themselves, the value, dosn't change.
Re: Bio-Wizardry Question
Posted: Fri Oct 24, 2008 9:56 pm
by Library Ogre
Nekira Sudacne wrote:That dosn't make any sense...a number is a representation of an amount, not a thing. Numbers cannot change. 1 is 1, 2 is 2, either your number is 2 or it is 1, or it is something else--the number themselves, the value, dosn't change.
Numbers are things, and they are representative of things. When you add a number to a number, you have a new number... it is transformed.
When you add a bio-wizard trait to a human, you have a new creature; no longer human. You have added something to it, but you have likewise transformed it.
Re: Bio-Wizardry Question
Posted: Sat Oct 25, 2008 5:58 pm
by Nekira Sudacne
Mark Hall wrote:Nekira Sudacne wrote:That dosn't make any sense...a number is a representation of an amount, not a thing. Numbers cannot change. 1 is 1, 2 is 2, either your number is 2 or it is 1, or it is something else--the number themselves, the value, dosn't change.
Numbers are things, and they are representative of things. When you add a number to a number, you have a new number... it is transformed.
No, actually, when you add something to a total, your replacing the old number with a new number.
When you add a bio-wizard trait to a human, you have a new creature; no longer human. You have added something to it, but you have likewise transformed it.
No, actually, you have a human with wings stapled on to the back.
Re: Bio-Wizardry Question
Posted: Sun Oct 26, 2008 9:53 am
by The Beast
Guys, we could just go through the books to see if any of the TA NPCs have any bio-wizardy stuff added to them. If there's one, then it would mean TAs could get the stuff. If there's none, then it would lean to (though not definately prove) that TAs are immmune to the process.
Re: Bio-Wizardry Question
Posted: Sun Oct 26, 2008 11:33 am
by Library Ogre
Nekira Sudacne wrote:No, actually, when you add something to a total, your replacing the old number with a new number.
No, you are transforming (except in the case of 0, which is the identity function). When you deal with discrete objects (apple plus apple), it's harder to see, but numbers transform via addition, subtraction, multiplication and division.
No, actually, you have a human with wings stapled on to the back.
The wings are an integrated portion of the body. They take part in the character's blood, and they tire him to use. A technological set of wings is just attached (though, hopefully, not stapled)... the bio-wizard wings are part of your body, just as your arm is.
Re: Bio-Wizardry Question
Posted: Mon Oct 27, 2008 1:28 am
by Astral Pantheon
---O.K., let me tweak the question to:
Achilles neo-human undergoes the following bio-wizardry:
M.D.C. 75
PS(SN) 50
and
Spd 44
Since, this is below the 6 enhancements then there should be No mutantion.
Am I correct on this train of thought??
Re: Bio-Wizardry Question
Posted: Mon Oct 27, 2008 4:23 pm
by Nekira Sudacne
Astral Pantheon wrote:---O.K., let me tweak the question to:
Achilles neo-human undergoes the following bio-wizardry:
M.D.C. 75
PS(SN) 50
and
Spd 44
Since, this is below the 6 enhancements then there should be No mutantion.
Am I correct on this train of thought??
Yes
Re: Bio-Wizardry Question
Posted: Wed Nov 19, 2008 7:29 pm
by lordwind
Sunaj Assassins are TA's and they have bio-wizard enhancements. They are modified not transformed.
Re: Bio-Wizardry Question
Posted: Wed Nov 19, 2008 9:50 pm
by Talavar
What biowizardry do Sunaj have?
Re: Bio-Wizardry Question
Posted: Thu Nov 20, 2008 1:50 am
by Nekira Sudacne
Talavar wrote:What biowizardry do Sunaj have?
None at all.
Re: Bio-Wizardry Question
Posted: Thu Nov 20, 2008 8:31 pm
by Talavar
Nekira Sudacne wrote:Talavar wrote:What biowizardry do Sunaj have?
None at all.
Yeah, I didn't think so.
Re: Bio-Wizardry Question
Posted: Thu Nov 20, 2008 11:43 pm
by Severite
Ok, mathematically speaking: addition is transformation from one integer to another.
HOWEVER: Life, while systematically represented by math as a explanation/model for pretty much everything (mathematicist), looking at the way things are described in game, mystical transformation is a translateral change from one creature/appearance to another, whereas biowizadry is more akin to bionic/implants/mystically linking one organism part to another.
So, a more interesting question is, are TA unable to get bionics?
Re: Bio-Wizardry Question
Posted: Fri Nov 21, 2008 2:39 am
by 9voltkilowatt
Atlantis, pg 107, Magic Transmutation:"Transmutation is a process that magically transforms the character."
The first sentence alone disallows True Atlanteans Transmutation.
Re: Bio-Wizardry Question
Posted: Fri Nov 21, 2008 5:04 pm
by Severite
9voltkilowatt wrote:Atlantis, pg 107, Magic Transmutation:"Transmutation is a process that magically transforms the character."
The first sentence alone disallows True Atlanteans Transmutation.
Well, that settles that, time for house rules!
Re: Bio-Wizardry Question
Posted: Sat Nov 22, 2008 12:30 am
by Library Ogre
Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Re: Bio-Wizardry Question
Posted: Wed Nov 26, 2008 12:18 am
by 9voltkilowatt
Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Re: Bio-Wizardry Question
Posted: Wed Nov 26, 2008 12:35 am
by Severite
9voltkilowatt wrote:Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Me too, though I see bio wizardry as much the same, so.........
Re: Bio-Wizardry Question
Posted: Wed Nov 26, 2008 3:15 pm
by Library Ogre
Severite wrote:9voltkilowatt wrote:Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Me too, though I see bio wizardry as much the same, so.........
I see Bio Wizardry as being fairly different; instead of working with the body, it changes the body to include the new piece. If you get hit in your Bio-wizard wing, you feel pain and bleed blood. It's not that sensors register an impact, and a computer in the limb translate it into a pain sensation for processing by your brain... it's pain, from nerves to brain.
A different case might be made for Shadowrun-like Biotech... cultured organs implanted in you. However, I think those are the province of Rifts Bio-systems.
Re: Bio-Wizardry Question
Posted: Wed Nov 26, 2008 6:15 pm
by Severite
Mark Hall wrote:Severite wrote:9voltkilowatt wrote:Mark Hall wrote:Severite wrote:So, a more interesting question is, are TA unable to get bionics?
I would say yes. The integration of bionics is all hardware side... the bionics are designed to work with the body as-is, rather than trying to change the body to work with it.
Gotta agree with mark on this one.
Me too, though I see bio wizardry as much the same, so.........
I see Bio Wizardry as being fairly different; instead of working with the body, it changes the body to include the new piece. If you get hit in your Bio-wizard wing, you feel pain and bleed blood. It's not that sensors register an impact, and a computer in the limb translate it into a pain sensation for processing by your brain... it's pain, from nerves to brain.
A different case might be made for Shadowrun-like Biotech... cultured organs implanted in you. However, I think those are the province of Rifts Bio-systems.
Well, I see it as more of a graft/DNA manipulation using magic, then as how the spell transformation works.