Interesting or not?
Posted: Fri Nov 14, 2008 5:40 pm
I've been thinking about putting something together for the Rifter for BTS. Especially since we have no clue when the Magic book will come out.
More mundane 'modern' things to spice things up. I feel slaying a 'nasty monster' every adventure or every other kinda lowers the 'horror'.
There's a lot of fakery in the real world, and I was thinking maybe people (GM especially) would like information about:
1) Modern forensic techniques. DNA, Drug Chemistry, Trace Elements, Firearms and Toolmark Examinations, Crime Scene Investigation stuff could all play into both mundane and supernatural BTS adventures
2) Magicians (not 'real' magic, but entertainment types) These guys can either a) use their skills to simulate powers, gain money, crime, etc. or b) use their knowledge of trickery to see through shams and fakery
3) Fake psychics, mediums, astrologers. Who as NPCs may lead PCs astray with false information simply because they are con artists, or be the actual villians
4) A bunch of red herrings for the GM to toss out at the group
5) Skeptics, who don't disbelieve in the supernatural, but demand postive proof before they jump onto 'crazy' theories, using Occam's Razor and Locard's Exchange Principle to solve crimes.
Just thoughts to add diversity to BTS, so it doesn't become a 'monster kill-fest' and makes the rare monster-supernatural person/creature that much more horrifying.
More mundane 'modern' things to spice things up. I feel slaying a 'nasty monster' every adventure or every other kinda lowers the 'horror'.
There's a lot of fakery in the real world, and I was thinking maybe people (GM especially) would like information about:
1) Modern forensic techniques. DNA, Drug Chemistry, Trace Elements, Firearms and Toolmark Examinations, Crime Scene Investigation stuff could all play into both mundane and supernatural BTS adventures
2) Magicians (not 'real' magic, but entertainment types) These guys can either a) use their skills to simulate powers, gain money, crime, etc. or b) use their knowledge of trickery to see through shams and fakery
3) Fake psychics, mediums, astrologers. Who as NPCs may lead PCs astray with false information simply because they are con artists, or be the actual villians
4) A bunch of red herrings for the GM to toss out at the group
5) Skeptics, who don't disbelieve in the supernatural, but demand postive proof before they jump onto 'crazy' theories, using Occam's Razor and Locard's Exchange Principle to solve crimes.
Just thoughts to add diversity to BTS, so it doesn't become a 'monster kill-fest' and makes the rare monster-supernatural person/creature that much more horrifying.