Boredom is your enemy. Kill it with fire.
Posted: Fri Dec 05, 2008 8:17 pm
"BTS has two major aspects, investigation and combat. If you can't contribute to both, don't bother coming to the table."
As a player, you have no way to know how the night's adventure is aspected. If you bring a combat monster into Murder on the Occidental Express (Throw Mummy From the Train) , or if you bring an egghead with zero combat ability into Against the Gargoyles or A Ghosthunter in Dyvval you're likely to have problems.
Number one is boredom. While the rest of the crew is piecing together the mystery, the combat monster's player is playing X-Box in the living room, because he has no way to help the group past the challenge. They can call him back when it is time for clobberin'. Other nights the egghead's player is the one playing X-Box. While the crew is grinding down the gargoyle forces, his character is stuck on healbot duty away from the front lines. They'll call him back when they need his spicy, spicy brains.
The most important thing is that every player has fun every time. Boredom != Fun. Help your players create characters that can overcome challenges before and after initiative is rolled.
As a player, you have no way to know how the night's adventure is aspected. If you bring a combat monster into Murder on the Occidental Express (Throw Mummy From the Train) , or if you bring an egghead with zero combat ability into Against the Gargoyles or A Ghosthunter in Dyvval you're likely to have problems.
Number one is boredom. While the rest of the crew is piecing together the mystery, the combat monster's player is playing X-Box in the living room, because he has no way to help the group past the challenge. They can call him back when it is time for clobberin'. Other nights the egghead's player is the one playing X-Box. While the crew is grinding down the gargoyle forces, his character is stuck on healbot duty away from the front lines. They'll call him back when they need his spicy, spicy brains.
The most important thing is that every player has fun every time. Boredom != Fun. Help your players create characters that can overcome challenges before and after initiative is rolled.