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can their be a smart gun in rift P.W?

Posted: Sat Jan 17, 2009 5:48 pm
by ZINO
how do a smart gun work
like .......
R.O.F ?
Damage ?
payload ?
for a rail gun ?
for energy pistol/rifle type?
an M.D.C rifle or machine gun / grenade machine gun type weapon ?
other features can their be a smart gun in rift earths ?
can their be a smart gun in rift P.W?

Vantroran star system manufacturing center 100 light year from phase world center

This is a very well know to weapon dears for nearly 200 years and is well protected , but has been around 600 year space faring in PW. They are making smart weapon system for infantry one of the well, well was best kept secret in making first smart weapons systems. The CCW found them by accident surrey the largest know nebulas in three galaxies about 691 light years in radius. In the center there a solar systems with 5 planets each has 1 to 36 moons (rolls 6d6 are cloaked). All are city /military instillation as well as a space port for each moon and planet. Lastly a mass amount of ship yards with it won military defense. In the core of this mass nebula about 10 light years radius. And only CWW know about this secret solar systems and is the last line if the CWW fall, lastly they make all the ship of CWW {thank to (K.O) knock out some call knack – offs with side the Vantoran star system} .they have terra formed all the planet and have a population of over 109 billion in Vantoran star system.

The world was very advance and was familiar with the CWW, TGE and many power blocks. They were very careful to keep marketing their products smart weapons them but stared with prototypes smart weapons. This made intentional and see what would be the result in three galaxies. Well less than a decade everyone wanted these smart weapon systems, but no knew these were just prototypes smart weapons (even the CCW) from standard projectile to rail guns to grav- weapon systems. As well as mini missiles systems and standard missile know as heavy weapons systems. many major competitors ( just to name one N.E ) were and are concern due to the wide versatile from sub machine gone type ( which the CWW special force , CCW spy and even rebel force love to death in TGE ). Many worlds have banned certain weapons, but with the CWW face major problems with the minion wars that all has change and the TGE attacking CWW frontier worlds (the ban was lifted). A the smart weapons systems call leader in standard MDC weapons D.IC.E (or destruction incorporated equipment) and leading rail gun technology called Smart rails (for all the Smart rail gun) and another company Grav- Weapon Systems(G.W.S) and last heavy metal (H.M) all smart heavy weapons systems .and Lastly but not least Knock out weapon systems or ( K.O ) some call it Knock –off weapons systems they many any know power amour in PW and recently both old and new coalition and NEMA all military equipment as well south America and many T.W war machine . They have a mass technological military weapons and magical weapons and lastly Psionic military weapons in all of P.W. about 15 % of all weapons come from this solar system. In power amour and mecha they have the following (many think is a soup – up in power amour/mecha). All rifts/P.W mecha get the following 100 to 200 M.D.C in main body; arms, legs, R.C.C add 100 to 150, also pick one Force field, variable force field, point defense force field, and blast force field and last grav -force fields with a 1d4x100 +20.And Vantroran star system can make all standard stats CWW weapons /war machine / mecha with ease by the hundreds in weeks and even clone armies if need to. Vantroran star system personal fleet (several fleets) all heavy weapons energy weapons do double damage and range (rail guns /and garv weapon systems the same), as well as missiles have A.I add +4 strike/ add +5 dodge . Their hull add 50 % MDC to ALL location and retractable armor shield (or armor add 50%) to all critical systems if the foe field systems fail. All frigate to battle ships have a N.I to act independent and all fighter can be control like drone equal to an A.I systems if their are not enough manpower .
About PW world weapons (note phase manufacturing weapons) the rest add 50% to energy weapon, elite weapons in PW add 50% to energy, double the range, triple the payload, for projectile weapons /rail gun add 50 % to damage, they use depleted uranium round and the next gen depleted uranium core rounds doing double damage !!! And adding 50% to range (better know as extended range weapons systems (not for smart weapons sorry guys) and standard weapons of all kind from CWW, T.G.E, found I the main PW book and source book standard magic weapons and last all T.W weapons/war machine (but not tolkeen magic Mecha) on earth and lastly N.E weapons plasmas weapons doing 50% more damage and range double and payload

All these company work separated but cooperate with each other. If one company has new idea they shared it together to make all type of weapons and sell (they even share the profits). They have learned that work together but very competitive they can make a killing against other company. They don’t stop there they look out for the little company to get more ides and lately they come with new weapons systems working with a separated company that left N.E in PW and are ready to back them in any way they can from raw materials to battleship . They even set a task force at any moment to help this company and will mop the floor of NE or any competitor who goes for an armed confrontation. Lastly there location of their home world is top secret due to the fact that they are hiding in the largest nebula in P.W with the minions wars get into high gear they can supply, restored and make weapons for 499 year non stop on there own which in reality with be almost gone in PW when all of CWW and allies will need it. They can maintain this run for 24 years without giving away their position. Their entire solar system is a mass military weapons/space ships manufacturing centers on the entire moon. They the last ace in the hole for The C.W.W (and for the rest of PW) in the minion wars, for as the wars get hot in phase world they will be a critical part of C.W.W

They are well verse in all formed of magic know in rifts earth and have a very good understanding of UWW as well many magic OCC in rifts earth and good amount in PW . As well Psionic tech and OCC. think of this heroes unlimited /rifts earth/ N.E.M.A with M.D.C stats.

Re: can their be a smart gun in rift P.W?

Posted: Sat Jan 17, 2009 10:08 pm
by ZINO
Rogue_Scientist wrote:Yeah...what's a "smart gun"?

I'd guess there would be, but first help a brotha out!



I am sorry a brotha out! , it fun what you said :D

Re: can their be a smart gun in rift P.W?

Posted: Sun Jan 18, 2009 3:29 am
by 9voltkilowatt
Do you mean like the ones in Shadowrun?

Re: can their be a smart gun in rift P.W?

Posted: Sun Jan 18, 2009 9:04 am
by Braden Campbell
A "smart gun" (be it inpired from the old Cyberpunk game, or the Aliens movie franchise) wouldn't, I repeat, wouldn't do any more dmage than any of the machine/energy/rail guns already listed in the book. The difference would be its frightening acuracy.

To put it another way, a "smart gun" would just have a very large bonus to strike.

Such a system would, in my mind, require some level of man-machine interface; that is. The user and the gun would be plugged together somehow. Most likely, the weapon's scope would function just like a multi-optic eye, and would transmit everything it saw directly to the user (either via a universal jack, or a fancy piece of wearable headgear). I would give the weapon: +1 to strike for laser targeting, +3 to strike for all the fancy sensors (just like the Coalition C-10), and a combat computer to make sense of it all (same as the cybernetic implant giving it +1 to initiative). Give it superior ballance too, for an additional +1 to strike, and criticals on a natural roll of 18+.

All told, you're looking at +5 or more to strike, before you add in any W.P. bonuses, and that ain't bad.

Re: can their be a smart gun in rift P.W?

Posted: Sun Jan 18, 2009 10:15 am
by KLM
Bonuses to hit is one thing.

Another one is that if you would miss, the gadgets do not let
the gun fire... Most of the time, that is.

Friendly fire, sparing ammo, collateral damage and of course
explosive decompression on a spacecraft...

On the other hand, already all PA weapons are smart ones by definition.

Adios
KLM

Re: can their be a smart gun in rift P.W?

Posted: Sun Jan 18, 2009 10:59 am
by Misfit KotLD
Ok, two threads with the same vague topic?

Especially given how much more technologically advanced PW is, it stands to reason if there are smart guns (whatever those are in ZINO's mind) exist in Rifts, they would exist in Phase World too. Hell, they may even be obsolete by PW standards.

Re: can their be a smart gun in rift P.W?

Posted: Sun Jan 18, 2009 8:02 pm
by ZINO
Misfit KotLD wrote:Ok, two threads with the same vague topic?

Especially given how much more technologically advanced PW is, it stands to reason if there are smart guns (whatever those are in ZINO's mind) exist in Rifts, they would exist in Phase World too. Hell, they may even be obsolete by PW standards.



How obsolete in PW?

Re: can their be a smart gun in rift P.W?

Posted: Sun Jan 18, 2009 8:07 pm
by Misfit KotLD
Que? How far obsolete are they? Or how can they be obsolete?

Re: can their be a smart gun in rift P.W?

Posted: Mon Jan 19, 2009 12:45 am
by Khord - Lizard Mage
What about a gun similar to the ZF-1 in The Fifth Element? I have always loved that gun, just make sure you ask what the little red button on the front of the gun is for.

Re: can their be a smart gun in rift P.W?

Posted: Mon Jan 19, 2009 4:04 pm
by glitterboy2098
Misfit KotLD wrote:Que? How far obsolete are they? Or how can they be obsolete?


obviously in phase world they've moved on to "brilliant guns". sadly, they are so intellegent they realized how horrific warfare is, and struggling with the identify problem that stemmed from being pacifistic entities that were created to kill, will always go insane and commit suicide shortly after initial activation. and when said guns are powered by antimatter powerpacks, your gun suiciding tends to mean multi-kiloton explosions. and when seeing one of their fellows suicide so dramatically, it creates sympathetic suicides by all other brilliant-guns in the area, since the horrific nature of the suicide just makes their identity crisis that much harder to deal with.....

Re: can their be a smart gun in rift P.W?

Posted: Tue Jan 20, 2009 2:38 am
by Aramanthus
ROFLMAO!!! That was quite humorous GB2098!

In all seriousness I think they'd exist in the PW setting.

Re: can their be a smart gun in rift P.W?

Posted: Tue Jan 20, 2009 3:01 pm
by glitterboy2098
to a degree i think they would. but i could see them not being too common. according to braden, mos of the major powers in the three galaxies have a deep distrust of artificial intellegence, due to some bad "spontanious sapience" events. since any sort of "smart gun" would need some degree of AI to do it's job, (though really not much more than we can do today, just in a more compact form) i could see most people in the three galaxies being distrustful of any weapon which could aim and fire itself.

a good degree of AI would be needed to make the setting work (especially to control all the stuff on the starships), but those programs are probably very closely monitored and written with extensive safeguards to prevent problems. and in regards to weapons, i suspect most programs connected ot them are just glorified adding machines, crunching all the numbers to aim the weapons, and leave the target choice and firing control to the user to designate. (actually, i'd liken it ot the "action que" you see in some real time RPG games, where you choose a series of actions against specific targets, and then let the program run on it's own to pull them off)


now, with phase world levels of technology, you could see "smart bullets", if anyone still used physical projectiles. a heat seeking bullet for example would have a good chance of hitting so long as the target is warmer than it's surroundings, though there might be problems when firing into crowds. likewise a "homing" bullet that homes in on specific signals, perhaps given off by previous bullets. (think "replay" on the ZF-1)

while these wouldn't be able to, say, weave between members of a crowd to find their specific target, they could easily be used to improve accuracy or in closed confines where shooting around corners or at obscured targets are likely.

Re: can their be a smart gun in rift P.W?

Posted: Tue Jan 20, 2009 11:56 pm
by Khord - Lizard Mage
gadrin wrote:Naruni uses Smart Micro-Missiles so they're easily withing the realm. They also have multi-weapons.

I wouldn't like a series like The Culture where everything has an IQ. It seems a little silly. The books are one thing but to play in it gets tiring. Too much chance for munchkins who don't do anything and their stuff goes adventuring for them.

Anyway the Smart Micro-Missiles are about as grainy as I'd want to get with smart technology. You wouldn't want to face my Naruni guys, they have tech they use but don't sell and it makes them very formidable.


>

Hence the ZF-1 with Replay!!

Re: can their be a smart gun in rift P.W?

Posted: Thu Jan 22, 2009 3:18 am
by Aramanthus
I know it's far fetched. But it is fun to watch. I can believe the Naruni would be extremely nasty. I'm running them along that way too. But so far none of my players have every tried to screw them over.

Re: can their be a smart gun in rift P.W?

Posted: Mon Feb 02, 2009 11:48 pm
by Aramanthus
Smart missiles are one thing. They might be one aspect, but they aer not likely to be the only solution. Smart guns would also be likely to exist in those circumstances. A smart gun is less likely to be jammed due to the ECM due to the equipment being self contained within the body of the person firing it.

Re: can their be a smart gun in rift P.W?

Posted: Sat Feb 07, 2009 8:30 pm
by ZINO
wow

Re: can their be a smart gun in rift P.W?

Posted: Tue Feb 10, 2009 12:26 am
by Aramanthus
I'm surprised no one added to this thread over the weekend. It has so much potential for the future. We're seeing that with our own military developing new technology as the years pass. I feel that we have only barely started examining this topic. I feel that it is necessary to explore it further. Hopefully others will also feel that way.

Re: can their be a smart gun in rift P.W?

Posted: Fri Feb 13, 2009 1:03 pm
by ZINO
Aramanthus wrote:I'm surprised no one added to this thread over the weekend. It has so much potential for the future. We're seeing that with our own military developing new technology as the years pass. I feel that we have only barely started examining this topic. I feel that it is necessary to explore it further. Hopefully others will also feel that way.



I agree with this statement i need help with this

Re: can their be a smart gun in rift P.W?

Posted: Tue Feb 17, 2009 3:08 am
by Aramanthus
LOL I know where you are coming from Gadrin! I really do. But we can still carry out this threads purpose. I know we can.

Re: can their be a smart gun in rift P.W?

Posted: Wed Feb 25, 2009 2:56 pm
by glitterboy2098
actually, a smart-gun could actually be safer in such a situation. they could be programemd not to fire based on certain inputs, like transponders or visual ID's, or when in certain areas. cutting down on the number of frinedly fire accidents and making it less likely you'll breach containment on an anti-matter pod.
though obviously you should be able to disable these safety setting in event of a major war action, like boarding...
likewise they could be built to only function for authorized users, based on codes, fingerprints, DNA, or whatever. prevent a intruder from grabbing a redshirt's phaser and going on a rampage...

Re: can their be a smart gun in rift P.W?

Posted: Wed Feb 25, 2009 4:45 pm
by glitterboy2098
actually, it could get dicey when you factor in a target's dodge (higher bonuses mean harder to dodge it), target movement (especially shooting at fast moving cars or aircraft), small target and/or extreme range penalties....

all the stuff you'd want a smart gun to deal with in the first place.

factoring in those (which are in RUE, btw), and it can quickly become apparent that a handheld weapon isn't viable against vehicles or flying targets (who's movement mods can quickly make the odds of a miss substantially higher than a hit, or in the case of aircraft, next to impossible to hit at all...), and that a W.P. and a handful of skill bonuses aren't sufficent ot deal with the penalties...

i mean, a standard Pa can run at 60mph. with target movement mods, thats a -2 to strike, which will negate most average grunt W.P. bonuses.
a Sampson can clock in at 120mph. -3, just from the movement.
a SAMAS can fly around at 300pmh+. thats -7 or more to strike it.

(of course, most vehicle mounted weapons aren't much better. most ground launched LRM's only get a +3 or a +5 to strike, but many of the fighters they're supposidly countering are capable of zooming past at supersonic speed. mach 1 alone imparts a -14 to strike to those missiles. it gets absurd when most fighters can rack up a -31 or more.... and ground based direct fire weapons tend ot be worse, since they usually don't get as good of bonuses as the missiles....)

Re: can their be a smart gun in rift P.W?

Posted: Thu Feb 26, 2009 12:21 am
by Aramanthus
I agree about a smart gun being somewhat of a balance for the poor guy on the ground trying to hit something moving quickly. I do see a purpose of them in both the Rift's setting and in Phase World setting.

Re: can their be a smart gun in rift P.W?

Posted: Fri Mar 20, 2009 12:52 am
by Aramanthus
That would work for missiles like AP which has a minimal radius. That way each of the HUDs of your group could tell the difference between your group and the others. Smart bullets would be nice to use in those situations too.

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 02, 2009 10:19 pm
by ZINO
well here goes only in phase world


1)type any hand held for energy pistol only MDC 25
R.O.F : aim , short burst or medium burst
Damage : from SDC 2d6 to 6d6 / MDC 2d6 to 5d6 max
payload : 10 ,12 ,18 round clip
range : varies
note : strike Aim add 1 to 3 ( 1d6 /2 ) burst add +2 , no accidental fire or friendly fire )



2)type for a rail gun well rifle type only MDC 35
R.O.F : aim , short burst or medium burst
Damage : 2d6 aim to 3d6 aim only , short burst 1d4 x10 or medium burst 1d6x10 max
payload : light clip 20 burst only , standard ( for high PS 13 + ) 40 medium burst, drum ( for cyborg only or super hero or supernatural PS 10 +) 80 medium burst, belt feed only ( for cyborg only or super hero or supernatural PS 10 +) 200 medium burst
range : varies from 1000 feet to 2 miles
weight total 40 lds rail gun only
note : strike Aim add 1 to 4 ( 1d4) burst add +1 , no accidental fire or friendly fire ,penalty very loud can be heard in burst fire only up 100 feet )
can have up two additional weapon like any energy/ballistic base weapon and blade or grenade type SDC or MDC


3)an M.D.C assault rifle or light machine gun MDC 45
some see it as a light heavy weapon to light MD machine gun
R.O.F : aim one shot , 3 shots short burst or 6 shots medium burst , 9 shot full auto , full melee 12 shots , all sniper rifle aim or shots short burst only
range : varies from 1000 feet to 2500 feet max , sniper rifle 4000 feet
Damage :1d4 aim ,short burst 3d4 or medium burst 4d6 , full auto burst 1d4x10 MD only
DU rounds!!!! 2d4 aim ,short burst 4d6 or medium burst 1d4x10 , full melee burst 2d4x10 MD only all sniper rifle do have damage
payload : clip 12 round clip small , clip 24 round clip standard, long clip 36 , drum ( SAW like ) 99 rounds , belt style 240 rounds
note : strike Aim add 1d6 burst add +1 , no accidental fire or friendly fire ,
can have up two additional weapon like any energy/ballistic base weapon and blade or grenade type SDC or MDC


4)grenade machine gun type weapon MDC 50
R.O.F : aim one shot , 3 shots short burst
Damage : HE 5d4 ( 1d6x10 short burst )MD ,AP 3d4 ( 6d6 short burst ),plasma 2d6 ( 6d6 short burst ), NE 5d6 ( 2d4x10+10 short burst ), heavy NE plasma 1d4x10 (3d4x10 short burst )
payload: interchangeable cylinder chamber , 4 cylinder chamber,6 cylinder chamber , 8 cylinder chamber chamber 0r 10 cylinder 0r 12 cylinder chamber , 20 cylinder chamber
range : varies
note :aim add ( 1d4) burst add +1 , no accidental fire or friendly fire ,penalty very loud can be heard in burst fire only up 50 feet ,for cyborg/power amour only or super hero or supernatural PS 10 +)
can have up one additional weapon like any energy/ballistic base weapon and blade type SDC or MDC
the 4 cylinder ,6 cylinder chamber , 8 cylinder chamber chamber are for normal human PS , the rest are for for cyborg/power amour only or super hero or supernatural

machine gun type weapon note only at one target MDC 50
R.O.F : aim one shot N/A , 3 shots short burst or 6 shots medium burst , 9 shot full auto , full auto 12 shots , full 48 rounds
Damage :aim one shot N/A , 3 shots short burst 3d6 or 6 shots medium burst 6d6 , 9 shot full auto 1d4x10 , full auto 12 shots 1d6x10 , full 48 rounds 2d6x10 all MDC
DU rounds!!!! aim one shot N/A , 3 shots short burst 5d6 or 6 shots medium burst 1d4x10+8 , 9 shot full auto 1d6x10 , full auto 12 shots 2d4x10 , full 48 rounds 4d4x10 all MDC
range : varies from 2000 feet to 2 miles feet max , extended range rounds 3 miles (damage is half )
note : strike Aim add 1 to 4 ( 1d4) burst add +2 , no accidental fire or friendly fire ,penalty very loud can be heard in burst fire only up 100 feet )
can have up two additional weapon like any energy/ballistic base weapon and blade or grenade type SDC or MDC

type for a heavy rail gun well rifle type onlyMDC 70
R.O.F : aim , short burst or medium burst, long burst ,full melee burst
Damage : 2d6 aim to 3d6 aim only , short burst 1d4 x10 or medium burst 1d6x10 max, long burst 2d4x10 ,full melee burst 4d4x10 max , DU rounds add one extra dice roll
payload : light clip 20 burst only , standard ( for high PS 13 + ) 40 medium burst, drum ( for cyborg only or super hero or supernatural PS 10 +) 80 medium burst, belt feed only ( for cyborg only or super hero or supernatural PS 10 +) 250 medium burst
range : varies from 1000 feet to 2 miles
weight total 120 lds rail gun only
note : strike Aim add 1 to 4 ( 1d4) burst add +1 , no accidental fire or friendly fire ,penalty very loud can be heard in burst fire only up 100 feet GB penalty )
can have up two additional weapon like any energy/ballistic base weapon and blade or grenade type SDC or MDC


other features all smart gun ID owner /allied by an AI computer , can have a basic or advance A.I
1)can be left remote control up to 2 mile,
2)act as sentry duty indefinitely
3)can add up to 2d4+1 senors
4)can a force type can be from NE or knock off light to heavy for the gun or wearer
5)can have up one or two additional weapon systems
6)shield cover light 50 MDC, medium 70 MDC , heavy 150 MDC, note heavy for cyborg only or super hero or supernatural PS 10 +) , look part of the weapon , pistol light and medium only

now send your post , :D what do you think

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 03, 2009 2:46 am
by Aramanthus
I think it looks pretty cool! I'm going to give it a shot and test it out.

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 03, 2009 12:09 pm
by ZINO
Aramanthus wrote:I think it looks pretty cool! I'm going to give it a shot and test it out.


thank you :D :-D
wow i was expecting the worsit, i used in game test in a phase wolrd set , they were out number by aliens( a lots of them ) with acid and TGE ( a lots of them )and NE troops ( a lots of them )and cybor company ( a lots of them ) trying to get alien tech not known in PW . the fleet was the REF and unspacy maybe someone has heard of them :D

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 03, 2009 1:23 pm
by glitterboy2098
Olaris wrote:
glitterboy2098 wrote:actually, a smart-gun could actually be safer in such a situation. they could be programemd not to fire based on certain inputs, like transponders or visual ID's, or when in certain areas. cutting down on the number of frinedly fire accidents and making it less likely you'll breach containment on an anti-matter pod.
though obviously you should be able to disable these safety setting in event of a major war action, like boarding...
likewise they could be built to only function for authorized users, based on codes, fingerprints, DNA, or whatever. prevent a intruder from grabbing a redshirt's phaser and going on a rampage...

some call that a cookie cutter! give your friends a badge/transponder and shoot into the melee your friends are in, the bad guys have a bad day and the good guys have a good one :? :bandit:



until the badguys buy a simple Jammer device to block the friendly IFF's, or buy a more complex IFF spoofer that corrupts the guns system so it shoots at the wrong targets, or buy IFF devices and the (expensive since their secret) codes to look like friendlies, or start making gloves out of dead cops hands, or bribe an armoroy officer ot add their own DNA codes ot the safeties, or buy a "lock breaker" device to spoof the safeties, or.....
smart guns usually don't stay "silver bullets" for long, they just weed out the dumber badguys and leave the ones smart enough to buy or develop countermeasures. which means a firefight ceases to just be tactical employment of force, but also gains electronic and intellegence warfare aspects...

and don't forget, the badguys will usually be shooting back even if they don't have all that stuff above...

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 03, 2009 3:46 pm
by Aramanthus
Well you have to expect counter measures. Although wouldn't it be harder to spoof something built into the warrior? I know if you have a higher tech base you might have a better chance of carrying out that sort of task.

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 03, 2009 9:59 pm
by ZINO
until the badguys buy a simple Jammer device to block the friendly IFF's, or buy a more complex IFF spoofer that corrupts the guns system so it shoots at the wrong targets, or buy IFF devices and the (expensive since their secret) codes to look like friendlies, or start making gloves out of dead cops hands, or bribe an armoroy officer ot add their own DNA codes ot the safeties, or buy a "lock breaker" device to spoof the safeties, or.....
smart guns usually don't stay "silver bullets" for long, they just weed out the dumber badguys and leave the ones smart enough to buy or develop countermeasures. which means a firefight ceases to just be tactical employment of force, but also gains electronic and intellegence warfare aspects...

and don't forget, the badguys will usually be shooting back even if they don't have all that stuff above..
.

but if you have an AI and some skills you can counter the jammer i saw that in a movie

Re: can their be a smart gun in rift P.W?

Posted: Sat Apr 04, 2009 8:54 pm
by ZINO
type : phase world smart Grav pistol ( only C.C.W ) look like a heavy 9 MM add three inches to length pistol MDC 10
R.O.F : aim , light burst 3 rounds , heavy burst 6 rounds, full melee 9 rounds
Damage :standard H.E.A.T rounds aim 1d4 , light burst 2d4 , heavy burst4d4 , full melee 4d6 MD
Heavy DU core rounds aim 1d6+1 , light burst 2d6+2 , heavy burst 3d6+3, full melee 5d6 MD
NE type Plasma rounds aim 2d4 , light burst 3d6+2 , heavy burst 6d6 , full melee 1d6x0 MD this the most common use
Payload : clip has 36 rounds , clip cares 21 rounds plus rest in special camber in the pistol 15 more rounds
Range : 300 feet
weight : as a 9MM but add 10 % to weight
note : strike Aim add 1 to 4 ( 1d4) burst add +3 , no accidental fire or friendly fire ), add plus 1 under 100 feet , BASIC A.I plus 1d4 senors can be add ,rest are standard , all pistols carry a mini HE explosive for self destruct just in case( 1d4x10),can not be detect by scan

carry by C.C.W elite special forces ONLY!!!!!!!!! not even T.G.E or anyone aware of this weapon

well what do you think? we like to know ............................................. sorry tht starship troper commercial is in my head

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 07, 2009 12:43 am
by Aramanthus
Nice little pistol! Did you do this to flesh out a different type? I'm just curious.

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 08, 2009 10:42 am
by ZINO
Aramanthus wrote:Nice little pistol! Did you do this to flesh out a different type? I'm just curious.

can you be a little more clear ,sorry. my brain left ,sorry man thank you for asking :) i will chech later not feeling well my chest hurts :( .

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 08, 2009 3:29 pm
by Greyaxe
ZINO wrote:type : phase world smart Grav pistol ( only C.C.W ) look like a heavy 9 MM add three inches to length pistol MDC 10
R.O.F : aim , light burst 3 rounds , heavy burst 6 rounds, full melee 9 rounds
Damage :standard H.E.A.T rounds aim 1d4 , light burst 2d4 , heavy burst4d4 , full melee 4d6 MD
Heavy DU core rounds aim 1d6+1 , light burst 2d6+2 , heavy burst 3d6+3, full melee 5d6 MD
NE type Plasma rounds aim 2d4 , light burst 3d6+2 , heavy burst 6d6 , full melee 1d6x0 MD this the most common use
Payload : clip has 36 rounds , clip cares 21 rounds plus rest in special camber in the pistol 15 more rounds
Range : 300 feet
weight : as a 9MM but add 10 % to weight
note : strike Aim add 1 to 4 ( 1d4) burst add +3 , no accidental fire or friendly fire ), add plus 1 under 100 feet , BASIC A.I plus 1d4 senors can be add ,rest are standard , all pistols carry a mini HE explosive for self destruct just in case( 1d4x10),can not be detect by scan

carry by C.C.W elite special forces ONLY!!!!!!!!! not even T.G.E or anyone aware of this weapon

well what do you think? we like to know ............................................. sorry tht starship troper commercial is in my head

I want to know more...


First instinct (saw 1d6x10md) ahahahahaha, munchkin alert!!!.
But then i read the description, whew....It's ok.

I have a question? The long burst does it take two attacks? I think it should.
Otherwise it doesn't look bad at all.
Various ammo types which would have to behave very much like the GR guns in PW. The ammo clip has its own micro gravatonic generator. I expect a specialized clip would be required for the NE cartridges, but the DU and AP rounds would be interchangeable.
The payload seems really large for a pistol, and the range a little short.

I would increase the range to 500' and decrease the ammo to 18 rounds.
Otherwise its a cool idea, a sort of light GR pistol for the special forces/super spy types.

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 08, 2009 3:36 pm
by ZINO
Greyaxe wrote:
ZINO wrote:type : phase world smart Grav pistol ( only C.C.W ) look like a heavy 9 MM add three inches to length pistol MDC 10
R.O.F : aim , light burst 3 rounds , heavy burst 6 rounds, full melee 9 rounds
Damage :standard H.E.A.T rounds aim 1d4 , light burst 2d4 , heavy burst4d4 , full melee 4d6 MD
Heavy DU core rounds aim 1d6+1 , light burst 2d6+2 , heavy burst 3d6+3, full melee 5d6 MD
NE type Plasma rounds aim 2d4 , light burst 3d6+2 , heavy burst 6d6 , full melee 1d6x0 MD this the most common use
Payload : clip has 36 rounds , clip cares 21 rounds plus rest in special camber in the pistol 15 more rounds
Range : 300 feet
weight : as a 9MM but add 10 % to weight
note : strike Aim add 1 to 4 ( 1d4) burst add +3 , no accidental fire or friendly fire ), add plus 1 under 100 feet , BASIC A.I plus 1d4 senors can be add ,rest are standard , all pistols carry a mini HE explosive for self destruct just in case( 1d4x10),can not be detect by scan

carry by C.C.W elite special forces ONLY!!!!!!!!! not even T.G.E or anyone aware of this weapon

well what do you think? we like to know ............................................. sorry tht starship troper commercial is in my head

I want to know more...


First instinct (saw 1d6x10md) ahahahahaha, munchkin alert!!!.
But then i read the description, whew....It's ok.

I have a question? The long burst does it take two attacks? I think it should.
Otherwise it doesn't look bad at all.
Various ammo types which would have to behave very much like the GR guns in PW. The ammo clip has its own micro gravatonic generator. I expect a specialized clip would be required for the NE cartridges, but the DU and AP rounds would be interchangeable.
The payload seems really large for a pistol, and the range a little short.

I would increase the range to 500' and decrease the ammo to 18 rounds.
Otherwise its a cool idea, a sort of light GR pistol for the special forces/super spy types.


yes to all your reading my mind ,stop it mind melter!!!!!!!!!!!!!!!!!!!! :D ;) are you giving me chest pains with your mind powers ?

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 08, 2009 3:41 pm
by Greyaxe
ZINO wrote:
Greyaxe wrote:
ZINO wrote:type : phase world smart Grav pistol ( only C.C.W ) look like a heavy 9 MM add three inches to length pistol MDC 10
R.O.F : aim , light burst 3 rounds , heavy burst 6 rounds, full melee 9 rounds
Damage :standard H.E.A.T rounds aim 1d4 , light burst 2d4 , heavy burst4d4 , full melee 4d6 MD
Heavy DU core rounds aim 1d6+1 , light burst 2d6+2 , heavy burst 3d6+3, full melee 5d6 MD
NE type Plasma rounds aim 2d4 , light burst 3d6+2 , heavy burst 6d6 , full melee 1d6x0 MD this the most common use
Payload : clip has 36 rounds , clip cares 21 rounds plus rest in special camber in the pistol 15 more rounds
Range : 300 feet
weight : as a 9MM but add 10 % to weight
note : strike Aim add 1 to 4 ( 1d4) burst add +3 , no accidental fire or friendly fire ), add plus 1 under 100 feet , BASIC A.I plus 1d4 senors can be add ,rest are standard , all pistols carry a mini HE explosive for self destruct just in case( 1d4x10),can not be detect by scan

carry by C.C.W elite special forces ONLY!!!!!!!!! not even T.G.E or anyone aware of this weapon

well what do you think? we like to know ............................................. sorry tht starship troper commercial is in my head

I want to know more...


First instinct (saw 1d6x10md) ahahahahaha, munchkin alert!!!.
But then i read the description, whew....It's ok.

I have a question? The long burst does it take two attacks? I think it should.
Otherwise it doesn't look bad at all.
Various ammo types which would have to behave very much like the GR guns in PW. The ammo clip has its own micro gravatonic generator. I expect a specialized clip would be required for the NE cartridges, but the DU and AP rounds would be interchangeable.
The payload seems really large for a pistol, and the range a little short.

I would increase the range to 500' and decrease the ammo to 18 rounds.
Otherwise its a cool idea, a sort of light GR pistol for the special forces/super spy types.


yes to all your reading my mind ,stop it mind melter!!!!!!!!!!!!!!!!!!!! :D ;) are you giving me chest pains with your mind powers ?

Mind Bleeder actually......

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 08, 2009 5:12 pm
by ZINO
Greyaxe wrote:
ZINO wrote:
Greyaxe wrote:
ZINO wrote:type : phase world smart Grav pistol ( only C.C.W ) look like a heavy 9 MM add three inches to length pistol MDC 10
R.O.F : aim , light burst 3 rounds , heavy burst 6 rounds, full melee 9 rounds
Damage :standard H.E.A.T rounds aim 1d4 , light burst 2d4 , heavy burst4d4 , full melee 4d6 MD
Heavy DU core rounds aim 1d6+1 , light burst 2d6+2 , heavy burst 3d6+3, full melee 5d6 MD
NE type Plasma rounds aim 2d4 , light burst 3d6+2 , heavy burst 6d6 , full melee 1d6x0 MD this the most common use
Payload : clip has 36 rounds , clip cares 21 rounds plus rest in special camber in the pistol 15 more rounds
Range : 300 feet
weight : as a 9MM but add 10 % to weight
note : strike Aim add 1 to 4 ( 1d4) burst add +3 , no accidental fire or friendly fire ), add plus 1 under 100 feet , BASIC A.I plus 1d4 senors can be add ,rest are standard , all pistols carry a mini HE explosive for self destruct just in case( 1d4x10),can not be detect by scan

carry by C.C.W elite special forces ONLY!!!!!!!!! not even T.G.E or anyone aware of this weapon

well what do you think? we like to know ............................................. sorry tht starship troper commercial is in my head

I want to know more...


First instinct (saw 1d6x10md) ahahahahaha, munchkin alert!!!.
But then i read the description, whew....It's ok.

I have a question? The long burst does it take two attacks? I think it should.
Otherwise it doesn't look bad at all.
Various ammo types which would have to behave very much like the GR guns in PW. The ammo clip has its own micro gravatonic generator. I expect a specialized clip would be required for the NE cartridges, but the DU and AP rounds would be interchangeable.
The payload seems really large for a pistol, and the range a little short.

I would increase the range to 500' and decrease the ammo to 18 rounds.
Otherwise its a cool idea, a sort of light GR pistol for the special forces/super spy types.


yes to all your reading my mind ,stop it mind melter!!!!!!!!!!!!!!!!!!!! :D ;) are you giving me chest pains with your mind powers ?

Mind Bleeder actually......


Yes;)

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 08, 2009 8:30 pm
by ZINO
well now let start the hate mail /post
good or bad let me know i hope this fit for phasewrold only or high tech game setting :D
looking forward for comment Aramanthus :-D


TYPE : Smart .50 caliber casless ballistic hyper rail gun rifle ...or
long range hyper rail ( or garv) ram jet rifle .

AKA angel of death , silent but deadly or your tag or your it

this type of rifle is a sniper rile able to fire to type of rounds projectile or energy converter round ( matter to energy ) .it design to tag , stop, or fire suppression in the battlefield or as assassin tactics. it the most love and hates rifle for infantry solider or mercenary in all of phase worlds .it is banned in many world but not enough worlds . still it can take from solider to even a power amour , or give the enemy position, or knock out particular section of int robots in the field. this weapon act line of sight , to even indirect for a squad or for more than one solider .this combines both rail gun tech ( the second version a grav tech) and heavy .50 caliber ramjet caseless round .as the the round travel through the barrel of the rifle it reaches mach 2 , but using the ramjet it end to mach 3.8 once out the barrel of the gun. look like a Barrett .50 but the clip is in the rear is of the rifle and can carry up to 10 rounds max and has a secondary clip which looks like a normal sniper clip that help carry 5 round for a total of 15 rounds is normally carried . the long range hyper rail ram jet rifle is the battle field rifle and the grav version acts as a assassin weapon platform and lastly very quiet .there the standard different type of projectile rounds and the latest matter to energy rounds .it start a sold round and turn to super heated 20000 degrees plasma round .a major note rounds are interchangeable .
stats
weight as Barrett .50 but the long range hyper rail ram jet rifle add 20 %, and the or garv version -25 %
length add 1 feet
damage : all are single shot
solid round 5d4 MDC
depleted uranium core round ( more powerful than the rifts DU round ) 1d4x10+5 MDC
HEAT / or A.P rounds 5d6 MDC
heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range
range : hyper rail ram jet rifle 6000 / indirect fire 12000 feet
garv version 7500 feet / indirect 13000 feet
R.O.F: single shot or aim burst ( two shot only )
payload : main rear clip 10 shots , secondary clip 5 total 15 (this is where the standard clip is seen ) plus one in the chamber for a total of 16 rounds
NOTE : both have an advance A.I , for better targeting and better aim . doesn't need a second person for weather conditions,able to do self check itself, this smart gun ID owner /allied by an advance AI computer , can have a basic A.I for prototype version #3,and #6 half bonus
1)can be left remote control
2)act as sentry duty indefinitely
3)can add up to 2d4+3 senors range as per rifle line of sight
4)can a force type can be from NE or knock off light to heavy for the gun or wearer
5)can have up one additional weapon systems add 15 % to weight
6)shield cover light 50 MDC, medium 70 MDC , heavy 150 MDC, note heavy for cyborg only or super hero or supernatural PS 10 +)
7) add +1d4 +1 initiative add +5 aim shot , aim burst add + 3 and any other bonus laying flat if half bonus
8 - indirect fire must first report in to sniper ,if reported correctly add +1 to aim shot or aim burst, able to avoid friendly fire no damage doesn't need to be flat
9)penalty the rail gun type can be hard up to 120 feet in burst only half with aim shot ,but no muzzle flash, the grav don't have this problem



a heavy .50 caliber casless ballistic hyper rail gun rifle
http://world.guns.ru/sniper/sr25-xm110.jpg
http://gerry.ws/wp-content/uploads/2009 ... -rifle.jpg
http://415vince.com/wordpress/wp-conten ... -touch.jpg
http://www.blogcdn.com/www.tuaw.com/med ... dmount.png


a futuristic sniper rifle look maybe
http://i106.photobucket.com/albums/m264 ... istolg.jpg
http://media.photobucket.com/image/snip ... .jpg?o=303

not that look like a battle rifle

or this one
http://www.the-junkyard.net/images/weap ... rrifle.jpg

and the grav may look like this

http://img98.imageshack.us/img98/3650/s ... eptgv2.jpg

these are just for fun not take literally :D





We have seem sniper rifle going back well since the first modern battle here in PW. The sniper rifle can be use as a one shot, one kill. Even slow down APC, Tanks, and Mecha/robots as well infantry from a very far distance. Infantry call sudden death or angel of death, silent but deadly or tag your it. We all know what it call do to moral to troops and to commander’s in the field of battle .Not knowing if there next to get kill or to some poor grunt get hit first next to the commander’s . it has slow to a crawl, to the point of halting enemy troops of all matter .The long range hyper rail ram jet rifle was the first of it’s kind to use on all side, then came long range hyper or garv ram jet sniper rifle and last it the knock off version which really turns out to be the prototype hyper rail ram jet rifle all three have made a name for them self in the last xxx plus years. From slowing down, stopping, or fire suppression in the battlefield to as assassin tactics in PW. But now the CCW has made their own third next generation garv ram jet sniper rifle .well let take a look at the design is the same but is the inside that counts .they do better damage and penetration to troops to soft armored vehicles doing serious damage to any heavy combat vehicles / Mecha / or force field damages . Instead of relying on standard fix barrel we can adjust so for combat situation and has a massive 50 shot single shot. Giving this sniper rifle a Multipurpose use and Last the new round for if tactical mini nuke round to slow down any heavy combat vehicle .it has Automatic Extendable barrel systems that way you don’t need to worry about cooling it down does automatic with the rifleman been aware of this .

This how it looks CCW prototype
http://images.hobbytron.com/JG-CA-013P-lg.jpg
or a knock off prototype
http://media.photobucket.com/image/snip ... .jpg?o=305

Or CWW with the longest barrel extended
http://s.bebo.com/app-image/7924764395/ ... sniper.jpg
or really high tech CWW type
http://media.photobucket.com/image/snip ... .jpg?o=215

MDC 30
Foldable Bi-pod
MDC Glass Fiber Body
MDC Brass Cylinder Head
MDC 6.04mm Inner Barrel
MDC Bearing Spring Guide
MDC Metal Cocking Lever
Reinforced MDC Sealed Cylinder
7mm MDC Metal Bearing Gear Box
MDC Aluminum Piston Head with MDC Bearing
Carry Handle Assembly and multi - Optical Sight
MDC Metal Front Cocking Tube Assembly can put Higher Capacity of Battery
Automatic MDC Extendable barrel systems
Includes:
Extra internal Magazine 10 rounds
Extendable Stock/ Magazine Pieces 25
Magazine Capacity: 15
Specifications:
Size: 28.25" long max size 60” fully extended barrel
Weight: 116.4oz
Stats

ROF: single shot or short control bursts two shot only !!!!!!!
Range varies with type of ammo look below
• solid round 3000 feet ,only shortest barrel
• depleted uranium core round MKII ( more powerful than the rifts DU round ) , 35 inches barrel
• HEAT / or A.P rounds 4500 feet / 7500 feet, 40 inches barrel
• heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range 7500 feet / indirect 13000 feet ,50 inches barrel
• tactical mini nuke round 7500 feet / indirect 13000 feet ,60 inches barrel
• tag rounds 7500 feet / indirect 13000 feet 60 inches barrel
Damages: varies with type of ammo all are single shots
• solid round 5d6 MDC
• depleted uranium core round MKII ( more powerful than the rifts DU round ) 1d6x10 MDC
• HEAT / or A.P rounds 1d4x10+10 MDC
• heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range
• tactical mini nuke round 2d6x10+10 blast radius 10 feet ,note half damage surrounding area
• tag rounds no damage , to lock on a particular target , to track ,or tag for bigger weapon systems like missile or even orbital attack , or let other troops know what they are facing ,does not work on biological beings / biological tech/mecha relates

Payload: Extra internal Magazine 10 rounds
Extendable Stock/ Magazine Pieces 25
Magazine Capacity: 15
Total 50 shots

NOTE: has advance A.I, for better targeting and better aim. doesn't need a second person for weather conditions, able to do self check itself, this smart gun ID owner /allied by an advance AI computer ,CCW prototype version #3,and #6 half bonus range half
1 )can be left remote control
2 )act as sentry duty indefinitely
3 )can add up to 2d4+3 sensors range as per rifle line of sight
4 )can a force type can be from NE knock off light to heavy for the gun or wearer
5 )can have up one additional weapon systems add 10 % to weight
6 )shield cover light 50 MDC, medium 70 MDC , heavy 150 MDC, note heavy for cyborgs/man power amour only or super hero or supernatural PS 10 +/normal human PS 15 +. If any of the PS are lower add -1 strike per every 2 PS below requirement
7 ) add +1d4 +1 initiative add +5 aim shot laying flat, aim burst add + 4 laying flat, add +3 all modes in crouching /knelling
8 )indirect fire must first report in to sniper ,if reported correctly add +3 to aim shot or aim burst, able to avoid friendly fire no damage doesn't need to be flat
9) has muzzle flash
10) Automatic Extendable barrel systems
11) CCW prototype has no Automatic Extendable barrel systems must change barrel ( take two attacks ), after 80 shot must replace barrel so over heating wont be a problem if 50% blow up damage x how many round are in the rifle to head full damage ,half damage to main body.




well what do you think?

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 09, 2009 1:02 am
by Aramanthus
Actually I think it's a cool rifle. Just one thing, I think that could make it better. Make the rifle have the capability to deal with multiple barrels. And make it easy to swap out certain parts which would allow it to be able to handle various types of ammo. That is my suggestions for your rifle.

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 09, 2009 1:16 am
by ZINO
Aramanthus wrote:Actually I think it's a cool rifle. Just one thing, I think that could make it better. Make the rifle have the capability to deal with multiple barrels. And make it easy to swap out certain parts which would allow it to be able to handle various types of ammo. That is my suggestions for your rifle.
thanks I was witing for something else,,,,,,,,,
Wow.......give a shot man I like it more detail :) don't be afrid
Do you have any idea put them in or stat. :)

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 09, 2009 1:21 am
by Aramanthus
I think you can use your own stats. Just rewrite the initial part and make that the weapon very flexible. I know you can do it! It'll make a nice rifle. Nice enough for me to equip a friend with it! :D

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 09, 2009 10:52 am
by ZINO
Aramanthus wrote:I think you can use your own stats. Just rewrite the initial part and make that the weapon very flexible. I know you can do it! It'll make a nice rifle. Nice enough for me to equip a friend with it! :D


Like what you want me to work on ,what part I need to work on
Be clear that helps
I be waiting for your input
thanks ;)

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 10, 2009 12:38 am
by Aramanthus
I think that this weapon should have multiple aplications. You've got a number of barrels available for uit. Seperate each of the different ones and make a note that each of them can be swapped out for one another. For each variation write it up listing out the range, damage and ammo for each one. Hopefully that will help a little.

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 10, 2009 7:38 pm
by ZINO
Aramanthus wrote:I think that this weapon should have multiple aplications. You've got a number of barrels available for uit. Seperate each of the different ones and make a note that each of them can be swapped out for one another. For each variation write it up listing out the range, damage and ammo for each one. Hopefully that will help a little.


You've got a number of barrels available for uit.

what ?
Seperate each of the different ones and make a note that each of them can be swapped out for one another.

the barrel you mean the barrel of the rifle right

sorry i don't want to make a mistake and hopefully i will get it right
reply when you can
and thank man :-D

Re: can their be a smart gun in rift P.W?

Posted: Sun Apr 12, 2009 8:17 pm
by ZINO
i am sorry if i said wrong Aramanthus .i am working :) no your statement very slowly .

Re: can their be a smart gun in rift P.W?

Posted: Sun Apr 12, 2009 10:04 pm
by ZINO
Hagan Lonovich wrote:smart guns wouldnt do any good. remember this:

Ripley: Lieutenant, what do those pulse rifles fire?
Gorman: 10 millimeter explosive tip caseless. Standard light armor piercing round, why?
Ripley: Well, look where your team is. They're right under the primary heat exchangers.
Gorman: So?
Ripley: So, if they fire their weapons in there, won't they rupture the cooling system?
Burke: [interjecting] Ho, ho, ho. Yeah, she's absolutely right.
Gorman: [turns round to Burke] So? So what?
Burke: Look, this whole station is basically a big fusion reactor...
[Gorman turns back to stare, horrified, at the screen]
Burke: ...right? So you're talkin' about a thermonuclear explosion and "Adiós, muchachos."
Gorman: Oh, great. Wonderful. Sh*t!


:lol: :lol: :lol: :lol: :lol: :lol:
nice man i just read this man ,
a smart would work well in this area
i think and i hope

Re: can their be a smart gun in rift P.W?

Posted: Mon Apr 13, 2009 12:02 am
by ZINO
Aramanthus what do you think ?

Re: can their be a smart gun in rift P.W?

Posted: Mon Apr 13, 2009 5:02 am
by thedrunk
ZINO wrote:how do a smart gun work
like .......
R.O.F ?
Damage ?
payload ?
for a rail gun ?
for energy pistol/rifle type?
an M.D.C rifle or machine gun / grenade machine gun type weapon ?
other features can their be a smart gun in rift earths ?
can their be a smart gun in rift P.W?


PG 128 of WB-08 Japan lists a "smart Gun" the ARC-2 "Night Hawk" defence system
now keep the payload and ammo type but add a robotic program form Source Book 1 and you have a smart gun. since there si nano technology that will enable mini-me micro spys with more detailed programming in rift's I dont see with in a Phase World setting being able to have a "smart Gun" even our us military uses automated defence systems using AI programming, if the GM allows a NI smart gun I belive it is "over balancing" since the NI is basically a second player charter and learns and develops. there are three more types of smart guns If i can rember the book I have found them in I could list. but the point is if you want to have a "smart Gun" use rules from source book 1 and create a nano AI to implament with in the weapon system. I would say Rule the gun has to be big enough to hold a 3"x6"x4" Brain with power supply in order to run the weapon system, so Rail guns, Plasma ejectors, any thing bigger then a standard rifle should be able to have a "smart feature" installed. but treat the weapon system as ONE OF A KIND to the player and him and select military's have them ( along with naruni being leaders in nano technology and robotics of course they have some laying around) never knwo it could be a whole new HOOK LINE AND SINKER for your campign

Re: can their be a smart gun in rift P.W?

Posted: Mon Apr 13, 2009 6:00 pm
by ZINO

PG 128 of WB-08 Japan lists a "smart Gun" the ARC-2 "Night Hawk" defence system
now keep the payload and ammo type but add a robotic program form Source Book 1 and you have a smart gun. since there si nano technology that will enable mini-me micro spys with more detailed programming in rift's I dont see with in a Phase World setting being able to have a "smart Gun" even our us military uses automated defence systems using AI programming, if the GM allows a NI smart gun I belive it is "over balancing" since the NI is basically a second player charter and learns and develops. there are three more types of smart guns If i can rember the book I have found them in I could list. but the point is if you want to have a "smart Gun" use rules from source book 1 and create a nano AI to implament with in the weapon system. I would say Rule the gun has to be big enough to hold a 3"x6"x4" Brain with power supply in order to run the weapon system, so Rail guns, Plasma ejectors, any thing bigger then a standard rifle should be able to have a "smart feature" installed. but treat the weapon system as ONE OF A KIND to the player and him and select military's have them ( along with naruni being leaders in nano technology and robotics of course they have some laying around) never knwo it could be a whole new HOOK LINE AND SINKER for your campaign

i have a player that is well a smart gun but it it is N.I ,everyone thinks is an android body . But really that ruse it has plasma , v-laser ,rail gun and mini missiles heavy gun pod with other features which is handy . But the joke is on the player that don't know only me (
if ANY of you guys reading this {players you know who}
you IN BIG Trouble)

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 2:45 am
by Aramanthus
Sorry, I was visiting my family over the weekend. I was talking about the various ammo that your weapon projects. Energy and solids. You should have different weapon configurations for it.

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 2:51 am
by thedrunk
ZINO wrote:

PG 128 of WB-08 Japan lists a "smart Gun" the ARC-2 "Night Hawk" defence system
now keep the payload and ammo type but add a robotic program form Source Book 1 and you have a smart gun. since there si nano technology that will enable mini-me micro spys with more detailed programming in rift's I dont see with in a Phase World setting being able to have a "smart Gun" even our us military uses automated defence systems using AI programming, if the GM allows a NI smart gun I belive it is "over balancing" since the NI is basically a second player charter and learns and develops. there are three more types of smart guns If i can rember the book I have found them in I could list. but the point is if you want to have a "smart Gun" use rules from source book 1 and create a nano AI to implament with in the weapon system. I would say Rule the gun has to be big enough to hold a 3"x6"x4" Brain with power supply in order to run the weapon system, so Rail guns, Plasma ejectors, any thing bigger then a standard rifle should be able to have a "smart feature" installed. but treat the weapon system as ONE OF A KIND to the player and him and select military's have them ( along with naruni being leaders in nano technology and robotics of course they have some laying around) never knwo it could be a whole new HOOK LINE AND SINKER for your campaign

i have a player that is well a smart gun but it it is N.I ,everyone thinks is an android body . But really that ruse it has plasma , v-laser ,rail gun and mini missiles heavy gun pod with other features which is handy . But the joke is on the player that don't know only me (
if ANY of you guys reading this {players you know who}
you IN BIG Trouble)


My main has a transfered inteligence version, since we couldnt recover any thing but the dead players mind in a containemnt unit after he died we traded a CAf shuttle to get one of my nighthawk a transfered intelligence. kidna funny for the threedays till he wrote a new toon up then the GM made it a NI. needless to say it stays in the ship collecting dust........