![Very Happy :-D](./images/smilies/icon_biggrin.gif)
..When Scott picked it up I joked "Check out the cover for Atorian Empire! See that Finger print on the bottom? That's Scott Johnsons and I saw him do it!"
..You should definately put some up on your site, I'd love the sneak peak.
-Mike >8]
Moderators: Immortals, Supreme Beings, Old Ones
Wayne_Breaux wrote:recon101 wrote:So whats the new "mecha " RPG alluded to in the open house fluff
While RIfts is certainly a 'mecha' RPG, with the loss of the Robotech license, we had no true anime styled mecha games. I wanted to fill that void with a Palladium grown mecha RPG. My idea was to set the game along a timeline, much the way Robotech was so that each era in the game (sometimes with a generation long gap between and other times with century or more between eras) could be used to present a different setting in the mecha genre. It would start with an alien threat which the mechs would be pivotal in thwarting, thus ensuring their future as warmachines on the planet, but later settings would focus on the more realistic as well as the more fantastic mechs settings from the gritty battlefields of a global war (with no aliens who are far away preparing for a new invasion) to the slick, futuristic corporate world with agile exo-skeletons bounding through the streets. MAgic and psionics may also make an appearance along the way, but they will not be part of the main setting which will focus on the mecha.
I decided on the long timeline approach becuase it at once unifies the setting with common places (albeit changed along the way) and names, yet it also distances the eras for those who prefer a specific setting of the mecha genre. This way, as with all Palladium games, you could mesh everything together if your gaming group is up for it, or you can keep it separate and run multiple mecha games in the same setting and have each totally different from the other.
Of course, I would like to finish Hardware Unlimited and Robots Unlimited to have a whole framework of rules to draw from before I dive into the mechs, so it may be a while before this one is actually complete. Oh, and since it's coming from yours truly, it will be an S.D.C. game (with M.D.C. comversion notes, natch) that uses some of the armor rules from the Atorian sourcebooks to make the mechs super tough.
Submit it to the Rifter!!!Kryzbyn wrote:Hey Wayne,
If someone came up with ideas for alien races and/or backgrounds for AU complete with ships, conflicts with others, and culture, would you take a look at it? Would you give feedback? Would one have to sign a release form or could they get credit for it if used?
I'm workin on something I think would be cool, but honestly do not want to submit it if it would not fit in with what you have in mind.
JTwig wrote:Does it bother anyone else that they are releasing a brand new setting (the zombie basher Dead Reign) without a proven audience, while books like the Atorian Empire for HU2 (which has been described as completed and just waiting for a chance at the printer in press releases) which has a huge following have not seen the light of day?
Wayne can you please give us an update?Did it require rewrites, or is it disappearing into oblivion like some of the other long awaited Palladium book? I only ask because it is not even mention on press releases anymore.
TechnoGothic wrote:Any updated Info on any of Wayne's Books ????
Atorian Empire ?
Mecha rpg ?
Bionic/Robotics Unlimited ??
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TechnoGothic wrote:Anyone know if Wayne is OK ??
We have not seen him around in ages.
Wayne_Breaux wrote:Randomfist wrote:What ever happened to Wayne Breaux?????
Very good question!![]()
I am still here, physically, though spiritually I am not the author/artist you once knew. I wish it was due to an elevation in awareness accompanied by a lightsaber or the right to wield Ashbringer, but alas this isn't so. I'm a working stiff now (and not even a cool zombie stiff), who tries to do some art in between working up a paycheck to take care of the bills. I am currently working as a quality assurance supervisor monitoring inspections and preparation of equipment prior to shipment to the deepwater drilling platforms in the Gulf of Mexico. Good pay and white collar work, but the hours can be murder (24 hour call).
But enough of the boring, technical details. I wish I was back full time, but that isn't likely to happen without a lottery intervention. I do, however, have some small bit of good news, which is why I made a point of dropping in here to post. I have been slowly working on some artwork in my free time and trying to post it where people can take a look at it. A lot of it is Warcraft inspired (my latest time killer), and some is not RPG oriented, but it's all Wayne Breaux goodness; although, you will note a definite style change. My limited free time doesn't allow for the tight, technical and detailed work I used to put out for illustration, but the introduction of color is a new bonus. So take a peek at the link to follow and post feedback (either there or here, though a new thread might be best to avoid cluttering this one). I totally miss you all and Palladium and really hope to see the Atorian book out one year.
Anyways, here's the link...http://wbreaux.deviantart.com/gallery/
Enjoy and good gaming!
TechnoGothic wrote:TechnoGothic wrote:Any updated Info on any of Wayne's Books ????
Atorian Empire ?
Mecha rpg ?
Bionic/Robotics Unlimited ??
????????????????????
????????????????????
????????????????????
Anyone know if Wayne is OK ??
We have not seen him around in ages.
Wayne_Breaux wrote:TechnoGothic wrote:TechnoGothic wrote:Any updated Info on any of Wayne's Books ????
Atorian Empire ?
Mecha rpg ?
Bionic/Robotics Unlimited ??
????????????????????
????????????????????
????????????????????
Anyone know if Wayne is OK ??
We have not seen him around in ages.
Yes, I'm still here as already pointed out, but don't count on anything from me beyond the Atorian book (when it ever gets published...has it already been 9 years?). I'm working my butt off and only doing art in my spare time, though I may see if I can do a few pieces for the Rifter or something from time to time. I do miss working for Palladium something fierce.
However! I've recently been posting old art on my Deviant Art site because some of it has never been seen, and I got tired of waiting for the Atorian book, so I've put some copies of the clan pics up there. Wbreaux.deviantart.com is my page, and all six of the clans are there in the gallery. If I find the time I will put up some sketches of the Tretor fighter, the sonic hovertank and some of the cians. The rest of the art there is pretty smokin' too, so check it out.
gaby wrote:Any chance you put up Art of a Atorian,s ship?
Transatmospheric fighter was in the book, the drop ship/troop transport was not.Wayne_Breaux wrote:gaby wrote:Any chance you put up Art of a Atorian,s ship?
The first Atorian book had no spaceships, as they were slated for the second book. The only aircraft in the book IIRC were the transatmospheric fighters and a drop ship/troop transport. I did artwork for both of those; however, I do not have scans of the finished pieces of art.
drewkitty ~..~ wrote:Does Wayne Even check his Forum PM's?
arouetta wrote:drewkitty ~..~ wrote:Does Wayne Even check his Forum PM's?
Yes, he responded to mine.
drewkitty ~..~ wrote:arouetta wrote:drewkitty ~..~ wrote:Does Wayne Even check his Forum PM's?
Yes, he responded to mine.
How long did it take?
NMI wrote:It's a rule that pretty much "most" people ignore or house-rule away.
Heck, even some writers
Boethermsbrukan wrote:NMI wrote:It's a rule that pretty much "most" people ignore or house-rule away.
Heck, even some writers
NMI;
I get the feeling that adaptability with a game's rules enhances said game's longevity. ^_^ I'm definitely in agreement with you here; I guess I should've phrased my question a little differently (and possibly not been as long-winded as I was, background explanation or not), so I'll give it a go: is there a specific reason why that rule was put in place (no two Physical powers operating/active simultaneously) and if so, what was it included in HU 2nd Ed. to prevent from happening?
I know my character probably fits into the 2nd. Ed. 'Mega-Hero' mold, assuming I'm scaling him up to where he'd be in Champions or Mutants & Masterminds, but even if I just go with my gut and roll Frostbite out the way I originally intended (and as a character in HU) I'd still be curious to know if there was a particular reason the 'no two Physical powers' rule was put into (or recommended at least in) the plain vanilla Heroes Unlimited.
Cheers, and thanks for posting back, NMI!
-Boe.
NMI wrote:I believe that the main reason for the inclusion of said "No 2 ACTIVE APS powers" was due to game balance concerns that Palladium Books might have had at the time. As there have been a couple of NPC's since this rule was implemented that violate this rule, it's kind of a mute point now in the whole grand scheme of things - Coppertop [APS Metal & Electricity], Glacier [APS Ice & Growth] Quagmire [APS Liquid & Earth <-- I think I am right on this one]. I am sure that there are other official NPC's that ignore this rule as well.