Rifts dark converrions; worth buying?

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bathawk
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Rifts dark converrions; worth buying?

Unread post by bathawk »

Hey all, Dark Converions is about the only book I don't have for rifts (also inclusing the Adventure guide and trhe first two burbs books)

But should I get Dark COnversions? throwing brodkil and symvan are doing the trick as far as my "beastiary" but are there any OCC/RCC's I'm missing out on from DC?
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Nekira Sudacne
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Unread post by Nekira Sudacne »

There's a few new RCC's that are only in that book. They have a revised Shifter OCC, although it's out of date sinse that one was updated and revised in Rifts Ultimate Edition.

it's mostly good for updates on a few of the demons and such in the previous conversion book.

The big question is this: do you have revised or unrevised conversion book one?

if revised, then definatly get it, because there are a LOT of badguys that were cut out of the revised version.
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Unread post by Hannibal »

Nekira Sudacne wrote:There's a few new RCC's that are only in that book. They have a revised Shifter OCC, although it's out of date sinse that one was updated and revised in Rifts Ultimate Edition.

it's mostly good for updates on a few of the demons and such in the previous conversion book.

The big question is this: do you have revised or unrevised conversion book one?

if revised, then definatly get it, because there are a LOT of badguys that were cut out of the revised version.


Agree. If you have the original conversion book, you'll find a LOT of duplication in Dark Conversions. But, if you only have the revised conversion book, it's probably worth it. I held off buying dark conversions for the longest time b/c of the repetitive nature of the material, but I finally gave in and bought it when it was almost the last Rifts book I didn't own, just to complete the collection (and help Palladium).
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Unread post by Nekira Sudacne »

Sir Ysbadden wrote:
Hannibal wrote:
Nekira Sudacne wrote:There's a few new RCC's that are only in that book. They have a revised Shifter OCC, although it's out of date sinse that one was updated and revised in Rifts Ultimate Edition.

it's mostly good for updates on a few of the demons and such in the previous conversion book.

The big question is this: do you have revised or unrevised conversion book one?

if revised, then definatly get it, because there are a LOT of badguys that were cut out of the revised version.


Agree. If you have the original conversion book, you'll find a LOT of duplication in Dark Conversions. But, if you only have the revised conversion book, it's probably worth it. I held off buying dark conversions for the longest time b/c of the repetitive nature of the material, but I finally gave in and bought it when it was almost the last Rifts book I didn't own, just to complete the collection (and help Palladium).


If you have the books previously mentioned then yes get it besides it has a big section on the night lords and their minions in it and that is worth it in and of it self.


Not really. all it really managed to do is confuse things, sinse they contractict the conversion material in Nightbane itself.
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Unread post by Nekira Sudacne »

Sir Ysbadden wrote:
Nekira Sudacne wrote:
Sir Ysbadden wrote:
Hannibal wrote:
Nekira Sudacne wrote:There's a few new RCC's that are only in that book. They have a revised Shifter OCC, although it's out of date sinse that one was updated and revised in Rifts Ultimate Edition.

it's mostly good for updates on a few of the demons and such in the previous conversion book.

The big question is this: do you have revised or unrevised conversion book one?

if revised, then definatly get it, because there are a LOT of badguys that were cut out of the revised version.


Agree. If you have the original conversion book, you'll find a LOT of duplication in Dark Conversions. But, if you only have the revised conversion book, it's probably worth it. I held off buying dark conversions for the longest time b/c of the repetitive nature of the material, but I finally gave in and bought it when it was almost the last Rifts book I didn't own, just to complete the collection (and help Palladium).


If you have the books previously mentioned then yes get it besides it has a big section on the night lords and their minions in it and that is worth it in and of it self.


Not really. all it really managed to do is confuse things, sinse they contractict the conversion material in Nightbane itself.


I didn't notice the problem i will have to go back and reread the two and compare them. :-D


Well, the MDC for nightlords tehmselves is tottally screwed up, the morphus tables for nightbane are only half-there, and the Night Princes apparently stay SDC even in Rifts dispite being very powerful supernatural beings.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Unread post by Nekira Sudacne »

Sir Ysbadden wrote:
Nekira Sudacne wrote:
Sir Ysbadden wrote:
Nekira Sudacne wrote:
Sir Ysbadden wrote:
Hannibal wrote:
Nekira Sudacne wrote:There's a few new RCC's that are only in that book. They have a revised Shifter OCC, although it's out of date sinse that one was updated and revised in Rifts Ultimate Edition.

it's mostly good for updates on a few of the demons and such in the previous conversion book.

The big question is this: do you have revised or unrevised conversion book one?

if revised, then definatly get it, because there are a LOT of badguys that were cut out of the revised version.


Agree. If you have the original conversion book, you'll find a LOT of duplication in Dark Conversions. But, if you only have the revised conversion book, it's probably worth it. I held off buying dark conversions for the longest time b/c of the repetitive nature of the material, but I finally gave in and bought it when it was almost the last Rifts book I didn't own, just to complete the collection (and help Palladium).


If you have the books previously mentioned then yes get it besides it has a big section on the night lords and their minions in it and that is worth it in and of it self.


Not really. all it really managed to do is confuse things, sinse they contractict the conversion material in Nightbane itself.


I didn't notice the problem i will have to go back and reread the two and compare them. :-D


Well, the MDC for nightlords tehmselves is tottally screwed up, the morphus tables for nightbane are only half-there, and the Night Princes apparently stay SDC even in Rifts dispite being very powerful supernatural beings.


Some of these things i think might be on purpose. The night lords MDC is probably a deliberate alteration( i do not agree with this alteation but it is what they choose to do). The morphus tables are only showing the ones that need specific attention just like with super power conversions, and the Night princes i think is just a typo.


Sure, each change alone ain't much. but when you take in ALL the little changes they made, it simply no longer feels like nightbane at all.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Nekira Sudacne
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Unread post by Nekira Sudacne »

Sir Ysbadden wrote:
Nekira Sudacne wrote:
Sir Ysbadden wrote:
Nekira Sudacne wrote:
Sir Ysbadden wrote:
Nekira Sudacne wrote:
Sir Ysbadden wrote:
Hannibal wrote:
Nekira Sudacne wrote:There's a few new RCC's that are only in that book. They have a revised Shifter OCC, although it's out of date sinse that one was updated and revised in Rifts Ultimate Edition.

it's mostly good for updates on a few of the demons and such in the previous conversion book.

The big question is this: do you have revised or unrevised conversion book one?

if revised, then definatly get it, because there are a LOT of badguys that were cut out of the revised version.


Agree. If you have the original conversion book, you'll find a LOT of duplication in Dark Conversions. But, if you only have the revised conversion book, it's probably worth it. I held off buying dark conversions for the longest time b/c of the repetitive nature of the material, but I finally gave in and bought it when it was almost the last Rifts book I didn't own, just to complete the collection (and help Palladium).


If you have the books previously mentioned then yes get it besides it has a big section on the night lords and their minions in it and that is worth it in and of it self.


Not really. all it really managed to do is confuse things, sinse they contractict the conversion material in Nightbane itself.


I didn't notice the problem i will have to go back and reread the two and compare them. :-D


Well, the MDC for nightlords tehmselves is tottally screwed up, the morphus tables for nightbane are only half-there, and the Night Princes apparently stay SDC even in Rifts dispite being very powerful supernatural beings.


Some of these things i think might be on purpose. The night lords MDC is probably a deliberate alteration( i do not agree with this alteation but it is what they choose to do). The morphus tables are only showing the ones that need specific attention just like with super power conversions, and the Night princes i think is just a typo.


Sure, each change alone ain't much. but when you take in ALL the little changes they made, it simply no longer feels like nightbane at all.


Thats because once converted it is no longer Nightbane it's RIFTS. 8)


Well that's the problem. It dosn't feel like rifits either. Dark Conversions notes on Nightbane don't really fit in EITHER game.
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You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Unread post by Nekira Sudacne »

Sir Ysbadden wrote:True but i always used the conversion books to put in what i wanted to and leave the rest out so i guess it all has to do with the way the material is used.


and if your going to do that, the conversion notes for Rifts in nightbane itself suffice.
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Unread post by Nekira Sudacne »

Sir Ysbadden wrote:True but if i use the dark con book it's all done for me a little different but it's still done.


well that's just it. It was all done for you in the nightboon books themselves ;)
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
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Unread post by Kagashi »

I liked all the Undead in DC (they were not in Conversion Book 1 revised or unrevised). I just wish PB would have put in the classic Vampire in there too. Thats ONE RCC they dont seem to want to reprint....
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Unread post by rat_bastard »

umm, I got the old conversion book and dark conversions, and dark conversions not ery helpful.. but if you run a game it could be very helpful.
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Unread post by Josh Sinsapaugh »

For me, it was worth it solely or the other types of Undead that can be found in it, converted from LoD2.

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Unread post by Tigermuppetcut »

I can't wait to use a lot of these nasties in Madhaven.

I had a question about the (going off memory here) Molloi zombie-vampires (the hand eaters).

It says vulnerabilities standard: silver, wood, magic blah, blah.

But nowhere does it say that they are invulnerable.

So do they take damage as normal from everything but double damage from the listed vulnerabilities or do they have the same invulnerability power as a vampire? If so why isn't this written (unless I missed it like a clown).
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Unread post by Nekira Sudacne »

Tigermuppetcut wrote:I can't wait to use a lot of these nasties in Madhaven.

I had a question about the (going off memory here) Molloi zombie-vampires (the hand eaters).

It says vulnerabilities standard: silver, wood, magic blah, blah.

But nowhere does it say that they are invulnerable.

So do they take damage as normal from everything but double damage from the listed vulnerabilities or do they have the same invulnerability power as a vampire? If so why isn't this written (unless I missed it like a clown).


They take normal damage from everything and have special weakessnes to those.


remember, a lot of beings have some weaknesses while having no special invunerability. the vampires are simply unique in that ONLY certain things can harm them. do NOT, I repeat NOT use them as a standard for others.
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Unread post by Tigermuppetcut »

Ok, thanks... so what does a 'weakness' mean. That's not spelled out anywhere either.
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Unread post by Nekira Sudacne »

Tigermuppetcut wrote:Ok, thanks... so what does a 'weakness' mean. That's not spelled out anywhere either.


actually, it is.

In the origional Rifts Main Book, it had rules for weaknesses and vunerabilitys for supernatural creatures and undead. by saying "as standard" it means to use those rules.

it's just hard to realize sinse it is the ONLY time the table has been referenced in a later book in palladium's history sinse it's initial printing. most authors forgot all about it.
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Unread post by Tigermuppetcut »

Nice spot thanks, I'll dig it out tonight and read up on it.

I do love the idea of those creatures, the grisly and baffling trail that can lead up to them and the pathos of the creatures existance are both cool.

I like creatures than can keep people guessing, have some depth or drive and can have their appearance foreshadowed nicely.
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Unread post by runebeo »

Good book but Guardians from Nightbane got left out.
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Unread post by Josh Sinsapaugh »

Nekira Sudacne wrote:
Tigermuppetcut wrote:I can't wait to use a lot of these nasties in Madhaven.

I had a question about the (going off memory here) Molloi zombie-vampires (the hand eaters).

It says vulnerabilities standard: silver, wood, magic blah, blah.

But nowhere does it say that they are invulnerable.

So do they take damage as normal from everything but double damage from the listed vulnerabilities or do they have the same invulnerability power as a vampire? If so why isn't this written (unless I missed it like a clown).


They take normal damage from everything and have special weakessnes to those.


remember, a lot of beings have some weaknesses while having no special invunerability. the vampires are simply unique in that ONLY certain things can harm them. do NOT, I repeat NOT use them as a standard for others.


Actually, you are dead wrong.

Mortoii and other types of Undead are immune to ordinary weapons, such as lasers or particle beams unless otherwise noted. (Ref: Dark Conversions page 45).

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Unread post by Tigermuppetcut »

Thanks Josh.
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Unread post by Josh Sinsapaugh »

Tigermuppetcut wrote:Thanks Josh.


You're welcome.

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