abe wrote:dinky brain-the victims IQ goes down by 50%
spell level-13
tell me what you think of this spell!
I cannot know what to think of it without details like range, duration, and PPE cost. write it out as a proper spell before asking opinions.
Moderators: Immortals, Supreme Beings, Old Ones
abe wrote:dinky brain-the victims IQ goes down by 50%
spell level-13
tell me what you think of this spell!
abe wrote:dinky brain-the victims IQ goes down by 50%
spell level-13
tell me what you think of this spell!
range is touch
duration is 1/2 hour per level
ppe cost is 25
sorry about that but I havnt written spells for palladium type games before.
Mark Hall wrote:abe wrote:dinky brain-the victims IQ goes down by 50%
spell level-13
tell me what you think of this spell!
range is touch
duration is 1/2 hour per level
ppe cost is 25
sorry about that but I havnt written spells for palladium type games before.
PPE cost is way too low for effect, level, and duration; you'd be looking at closer to 250 for a reduction of IQ by half for 30 minutes/level. Personally, I prefer to give flat penalties to ratio-based reductions (say, a -10, with a minimum of 1, rather than a -50%), but that's a design preference.
Stone Gargoyle wrote:Mark Hall wrote:abe wrote:dinky brain-the victims IQ goes down by 50%
spell level-13
tell me what you think of this spell!
range is touch
duration is 1/2 hour per level
ppe cost is 25
sorry about that but I havnt written spells for palladium type games before.
PPE cost is way too low for effect, level, and duration; you'd be looking at closer to 250 for a reduction of IQ by half for 30 minutes/level. Personally, I prefer to give flat penalties to ratio-based reductions (say, a -10, with a minimum of 1, rather than a -50%), but that's a design preference.
Agreed. I like the penalties to reduction method. I may have to jot that down.
Damian Magecraft wrote:Darkons Parental Response Magic
these spells were invented by a six year old magical prodigy...
you said a bad word!
You need a time out!
.
gadrin wrote:snip...
Artificial Intelligence
Level 4
....snip
Mephisto wrote:snip...
Summon Nightmare Steed (13th Level)
...snip
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
bigbobsr6000 wrote:Here are two more for your view pleasure. Feedback welcome.
Fire Orb (1st Level Invocation)
...snip...
Enthralled (3rd Level Invocation)
...snip
drewkitty ~..~ wrote:To low in level and PPE. look @ the bench-mark spells of Fireball for fire orb and that of fear, trance, and dominate for Enthralled.
Evil Psychologist wrote:What do you guys think about my Rotweave spell (see previous page)? I was thinking of raising the P.P.E. cost, but the material components seem to offset that quite a bit.. the spell takes some planning because most people won't have a pile of corpses handy at all times.
Evil Psychologist wrote:Thanks for the advice, you wussies. 25 P.P.E. it is. Evil is very cool. Without evil we'd be playing a game about who earns the most sunshine in the bunny rabbit race to Chuckleberry Glen, so don't forget that.
Evil Psychologist wrote:Sunshine Bunny Race
11th level Invocation
Range: 100 foot radius per level of the spell caster.
Duration: 1 minute per level of the spell caster.
Saving Throw: Special/Cute. Any Horror Factors convert into Cute Factor. Save vs. your own Cute Factor or become totally adorable for duration of spell.
P.P.E. One-Hundred Fifty.
The Sunshine Bunny Race invocation summons the ambient goodwill and better angels of each nature to envelop a circular radius around the spell caster. Within this radius, all alignments become principled and completely pacifist without a save. No hostile action may be taken by any party, including the spell caster (no save). All targets must save vs. magic or polymorph into 3 foot tall anime rabbits of many colors. These rabbits will be compelled to race around the perimeter of the circle centered upon the caster.
The radius of the spell will be further enveloped in daylight similar to a Globe of Daylight spell. This daylight will harm vampires or other creatures vulnerable to it unless they turn into cute anime rabbits. For each lap an anime rabbit runs around the caster, he earns one sunshine point. The winning rabbit receives 1 slice of Grandma's homemade peach cobbler pie for each sunshine point he has accumulated at the end of the race.
Stone Gargoyle wrote:I think there can never be enough silly and cute spells. Hopefully I can get back to posting spells in this thread soon.
drewkitty ~..~ wrote:$h!t Magnent
Range: 10'/L
duration: 15 sec per level
Saving Throw: standard for others
PPE: 50
This spell makes those about the target of the spell, the target of their agression, even if there was someone else causes that agression. Area of affect for others focusing on the target is 60'.
drewkitty ~..~ wrote:$h!t Magnent
Range: 10'/L
duration: 15 sec per level
Saving Throw: standard for others
PPE: 50
This spell makes those about the target of the spell, the target of their agression, even if there was someone else causes that agression. Area of affect for others focusing on the target is 60'.
GhostKnight wrote:That light green text is very difficult to read.
Stone Gargoyle wrote:drewkitty ~..~ wrote:$h!t Magnent
Range: 10'/L
duration: 15 sec per level
Saving Throw: standard for others
PPE: 50
This spell makes those about the target of the spell, the target of their agression, even if there was someone else causes that agression. Area of affect for others focusing on the target is 60'.
What level spell was this?
Dr. Doom III wrote:Been a while since Doom's Temporal Spells have seen the light of day so here they are again.
]Null Time Barrier
Range: 10’ per level of experience
Duration: 10 minutes per level of experience
Saving Throw: Not Applicable
P.P.E.: 100
Level: Considered a Level 11 spell
The Null Time Barrier creates an area of frozen time for the duration of the spell. The area covers a maximum size of a 10-foot cube per level to as little as a 1-foot cube. The size is determined by the caster upon completion of the spell and once set cannot be altered.
The barrier will freeze anything that fully enters the area of effect stopping it dead in space/time. The magic is such that any energy weapons fired into the area are instantly negated and when the spell wares off the momentum of any objects in the area (including projectiles) will be lost and fall harmlessly to the ground. Of course any explosive devices will then detonate as normal (on impact with the ground or when the timer runs out).
Any individuals caught in the barrier will feel disoriented when the effect wares of and if walking or running when entering will drop to their knees and be at half bonuses and attacks for one melee round.
This spell is often used to thwart pursuers and sometimes if the caster is feeling malicious he may toss grenades into the area for a nasty surprise when the duration elapses.
A mage using Time Slip can pass through this barrier like it was not even there.
...snip
drewkitty ~..~ wrote:What a time stopped area would look and act like. It would look like an area of absolute darkness. It would be absolutely hard and nothing could enter it, being stopped by the non-time flow. however, all the radiant energy shot at it stops at the surface of the time-stop area. The bad part of a time stop is that at the end of the time stop, all the radiant energy that was fired at it is, in an instant, set back into a time flow going the direction it was going. Radiant energy would include all lasers, microwaves and the heat flares, from Plasma weapons, explosions, normal fires... and even magic like a fireball or lightning blast (not call lighting) or any sort of blast of magical energy that has to travel through the time-stop area.
Any and all Kinetic attacks against the time stop area will bounce off in some form. this includes all ancient weapons, firearms, rail-guns, Ion weapons, the plasma from plasma weapons, and any radiation form that is really a high V mass.