rtsurfer wrote:I understand the OSM provides the VF-1 with only 4 wing hardpoints (2 per wing) but that claim may not be supported by what's seen in the tv series animation.
Let me be uncharacteristically blunt for a moment...
We're faced with a choice between two explanations for this:
1. The Official Explanation
As explained by the show's creators, and shown in going-on three decades of animation and production art, the VF-1 Valkyrie has only four wing pylons. Carrying six reaction warheads becomes possible with an oft-demonstrated side-by-side pylon mounting not at all dissimilar from the version used to carry three AMM-1 missile on a single pylon.
2. The rtsurfer Explanation
The VF-1 magically, and completely without explanation, sprouts an extra pair of wing pylon stations that are never visible and immediately vanish at the end of the episode. The actual creators of the show bury all mention or reference to this for three decades, and release an enormous body of animation and printed material showing otherwise to cover it up.
I'm going to go out on a limb here and say that the official explanation makes a hell of a lot more sense...
rtsurfer wrote:They don't always match up, for example I believe the dimensions of the VF-4 Lightning III in the source material were wrong for nearly twenty years.
Seriously? You do realize that the reason the original dimensions were corrected was because they don't match the physical proportions of the completed plane, right?
(As a side note, what they do match fairly well is the VF-X-4's proportions)
rtsurfer wrote:Sure, sloppy animation and level of detail sometimes make it difficult to determine whether something was animator error or intentional and just not reflected correctly in the OSM.
Okay, correction time... let me get my professor hat on.
"Intentional and not reflected in the OSM" is quite impossible in this case, because the final line art design and written spec is the basis for the animation... not vice versa. If it's not matching the production line art, then it's off-model animation (an error).
rtsurfer wrote:I still disagree, just because I don't take the OSM as an absolute doesn't mean my reasoning is flawed.
Actually, it does... because the OSM is absolute in Macross, and Robotech's creative staff are content to let it be thus for Robotech as well.
ShadowLogan wrote:I thought the HBT cells are in the intake/shoulder pods and these tube/cables appear to go behind the cockpit.
Nah, the four compartments where the HBT cells go are actually located two a side on the fuselage on either side of the compartment right behind the cockpit where the ride armor's kept. (That puts them slightly in front of the doors for the shoulder missile launchers).
ShadowLogan wrote:While the tube/cable is twisting it still looks to stay lined up w/the cockpit/nose section.
Based on the line art for the scene in question, the two cables in the background that are coming down from the ceiling are plugged into the port-side HBT sockets. There's a third cable closer to the "camera" that is plugged into a socket on the side of the cockpit, that puts it just above the leading edge of the wing. If they take the usual approach and the propellant is stored inside wing tanks, that may be your propellant fill.
EDIT: Whatever that socket on the side of the nose is, whatever the pipe is carrying is a fairly dangerous thing, as there are warning markings all around that panel.
ShadowLogan wrote:While the Alpha's short legs can be removed w/o the Beta, all the benifits the Beta brings are still retained. The extra tankage on the Beta still remains to give bigger legs. The Beta also brings more firepower in a combo than either Alpha size alone. I don't think the g-Alpha would remain compatible with the Beta.
But you're also arguing that the much larger "g-Alpha" could carry heavier ordinance, which would be the Beta's bag... that and having the "longer legs" in space.
ShadowLogan wrote:With a military force making questionable decsions like this you expect a rational explantion to work in the g-alpha and Beta issue?
Okay, there's a word for situations like this... that word is "Touche".
It's a questionable decision at best to treat the Beta like a disposable set of Super Parts, as it's much more complex and fuel-intensive... it's even more bizarre to jumbo-ize a plane you already have to fill a niche that's already full.
rtsurfer wrote:I don't believe there are nose lasers in the OSM, but they are in Robotech. Another example is the 3 laser VF head, not in OSM but in Robotech. So Robotech sometimes follows the animation rather than the OSM.
Only if there is a reason to do so... there is a solid rationale for Robotech making the nose lasers canon. As I've mentioned before, the Alpha is shown with weapons in more or less exactly that position, so it enforces the illusion of inter-saga consistency. With the OSM providing an entirely cogent explanation for six missiles on four hardpoints, why would Robotech's creative staff need or want to change things?
rtsurfer wrote:The two pylons per wing with 3 missiles each seems to be the primary configuration used by the VF-1s. That doesn't preclude the VF-1 from having a third hardpoint which is used with a 3 single missile per wing configuration as seen in FOA.
Just to humor you, I did an inventory of my Macross library and did successfully turn up ONE instance of a VF-1 with three pylons per wing. Mind you, that comes with a VERY large "but". In this case, it's "But that design is from a book that explicitly labels itself non-canon, and the design is for a late service version of the VF-1 that, based on its back story, would not exist until almost thirty after the events in question."
rtsurfer wrote:In addition to the VEFR-1, there's also a VF-1 with tail missiles and an Orguss VF/Destroid, both of which also appear in other episodes.
But, of course, the brief "tail missiles" goof is considered nothing but an animation error in the original Macross and in Robotech, and the "Orguss VF" is also considered an "error" because it's not really a thing... it's a homage to another series Studio Nue was working on, (Super Dimension Century Orguss) same as the Zentradi ship in the same episode that has a skull and crossbones on the bow (a ref. to their having recently done the redesign of Captain Harlock's battleship in a similar form).
Generally speaking, there are official explanations for all of this... there's no mystery, and there's pretty much no ambiguity either.
jaymz wrote:Just because they allowed the three head guns (which was stretch at best and should not have been allowed
Oh, the reason it was allowed is the best one any business can have... it let them pad out the MPC VF-1 series with a final installment that required only minimal retooling, and at the same time padding out another product (Battlecry) based on the most popular part of Robotech (Macross).
"Because money" is always solid when you're looking at the business case first the way the decision-makers at Harmony Gold do, at least according to their creative staff.
(On consideration, a factor that may have helped "grease the pan" for the three-laser VF-1 may have been that Macross DID have at least one three-laser configuration by that point... which would have helped sell it to Tommy as consistent with the spirit of the Macross setting. If we include non-canon Master File originals, there are three of 'em... the VF-19P from Macross Dynamite 7, the VF-3000 from Macross M3, and the VF-25E from the VF-25 Master File.)
EDIT: Spelling, plus a further addition in my reply to ShadowLogan