The Oh So Amazing Nate wrote:Are we allowed to post skill requests here?
In the ATB forum I posted how 2 new PC's in my TMNT game were Hobo's/Homeless/Vagabond/Vagrant (pick your own nomenclature). After reviewing the skill selection I noticed a distinct lack of associated skills. Other than Begging in N&SS I'm kind of at a loss.
Anyone got any Hobo (my choice of name for all homeless street dwelling type peoples) related skill ideas? Things like, Scavenge, Salvage, Re-purpose (using an item for something other than it was originally intended), Dumpster Dive?
Really appreciate your help and creative input.
TOSA Nate.
Of these canon skills, I would think that a hobo might have skills like these:
streetwise (rue)
general repair/maintenance (rue)
jury rig (rue)
recycling (rue)
salvage (rue)
eyeball a fella (from the Rifts Vagabond) (rue)
barter (rue)
performance, play musical instrument, singing, or public speaking (put your hat out and play that guitar/sing/recite poetry) (rue)
cooking (rue)
fishing (rue)
sewing (rue)
urban survival ???
land navigation (rue)
pick locks (rue)
pick pockets (rue)
basic mechanics (rue)
first aid (rue)
climbing (rue)
hand to hand (basic or expert) (rue)
boxing or wrestling (maybe - those are the two least expensive martial sports to learn - walk into the right gym or YMCA, plus fighting in illegal, bareknuckle matches) (rue)
pool ???
darts ???
running (rue)
outdoorsmanship (rue)
physical labor (rue)
prowl (rue)
identify plants and fruits (rue)
wilderness survival (rue)
And I'd just invent something like these:
Rogue
Stow away - the character has a good knowledge of train lines, bus lines, ship lines, and other similar transportation systems (such as the routes that truckers use). The character is proficient at sneaking aboard such vehicles, and evading detection. This includes the knowledge of how to jump aboard a train in motion, how to safely jump off a train in motion, and so forth. The character knows where the most likely places are where the vehicles are to be inspected, and will usually leave before such places, and then catch another ride just past the inspection point. 25%+5
Rogue
Scavenge - the character knows where and how to claim abandoned property. The character doesn't know how to repair it per se, but with the appropriate skills, may be able to sell it, trade it for something, turn it in to a recycling center, repair it and use it or sell it, and so forth. Utilizing this skill often requires trespassing, climbing, prowling, picking locks, burglary, general repair/maintenance or jury rigging (to repair it enough to sell it), and so forth. 25%+5
Technical
Trash Picking - this is the skill of picking through garbage to find useful items. These can be items that can be recycled (bottles/cans), can be repaired (appliances, electronics, broken watches, etc), have intrinsic value (a dull knife that just needs sharpening), or are edible (wilted or over ripened fruit, fast food items that have been thrown in the dumpster after their holding time expired). This skill also includes the knowledge of where one is most likely to find the item(s) one is looking for. For instance, if one is looking for copper, sneaking into the local landfill is more likely to be profitable than looking through residential trash. Industrial sites or construction projects are most likely to produce scrap wood, nails, screws, and so forth. 30%+5