Cyclops arrows

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nilgravity
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Cyclops arrows

Unread post by nilgravity »

Does it say somewhere how Cyclops make arrows out of lightning? There's one in my group and we don't know how often he can make arrows.
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Re: Cyclops arrows

Unread post by Greyaxe »

They are javelins. and i don't think there is a recipe.
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Re: Cyclops arrows

Unread post by The Beast »

nilgravity wrote:Does it say somewhere how Cyclops make arrows out of lightning? There's one in my group and we don't know how often he can make arrows.


Other books also add that should any non-Cyclops figure it out 2 to 12 greater demons come after them.
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Re: Cyclops arrows

Unread post by 13eowulf »

Greyaxe wrote:They are javelins. and i don't think there is a recipe.

They can make Javelins and arrows.
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Re: Cyclops arrows

Unread post by cornholioprime »

nilgravity wrote:Does it say somewhere how Cyclops make arrows out of lightning? There's one in my group and we don't know how often he can make arrows.
The issue of frequency has never been explicitly stated in either PFRPG or Rifts Books, but they can apparently do so with enough efficiency and speed to keep an entire kingdom's military needs satisfied (and an entire island for themselves as a gift).

Like the javelins, the arrows aren't necessarily "made out of" lightning, but they do turn into lightning once shot, doing (for PFPRG) significantly higher damage and range than a normal arrow or thrown weapon.

As was stated in an earlier post, a Plot Device prevents anyone other than Cyclopes from making these megaversally coveted weapons: if anyone other than a Cyclops creates one of their weapons using their magic "formula," a group of 2D6 Greater Demons materializes on-the-spot, anywhere and everywhere in the Megaverse, and in addition to confiscating the 'stolen' goods, either kills the maker on the spot (and presumably any witnesses as well), or leaves them alive.

Most of the people who are left alive would probably tell you that they wished they had been killed instead, so thoroughly do these Demons maim the 'thief.'
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Re: Cyclops arrows

Unread post by nilgravity »

Oooh what kind of demons? This could be useful for trapping PPE energy sources!
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Re: Cyclops arrows

Unread post by Shark_Force »

maybe we've figured out how the splugorth manage to fill all those rune weapons they make :P
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Re: Cyclops arrows

Unread post by Nightmask »

nilgravity wrote:Oooh what kind of demons? This could be useful for trapping PPE energy sources!


That would be pretty funny"




"Hey what happened to the demons I sent out after that that dude violating Cyclops copyright?"

"Well sir apparently they were all captured and stuffed into rune batteries and being used to make more javelins and arrows. Should I send more?"

"Nah, better kick it to the higher ups and let them deal with it."
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Re: Cyclops arrows

Unread post by tundro »

Shark_Force wrote:maybe we've figured out how the splugorth manage to fill all those rune weapons they make :P


It actually states in the Conversion book that Atlantis has some Cyclops on retainer there making the weapons for them. I imagine thats a fairly lucrative gig, as long as the splugs don't crawfish and screw the 'clops.

(That's lightning weapons, not rune weapons. I think they have captured Nuhr Dwarves doing the rune weapons.)
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Re: Cyclops arrows

Unread post by Tor »

The Beast wrote:Other books also add that should any non-Cyclops figure it out 2 to 12 greater demons come after them.
What happens if I enslave them?
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Re: Cyclops arrows

Unread post by cornholioprime »

Tor wrote:
The Beast wrote:Other books also add that should any non-Cyclops figure it out 2 to 12 greater demons come after them.
What happens if I enslave them?
It would be a presumably good thing for you....IF you could capture and control that many greater demons warping into your Cyclops Weapons Creation "factory."


EACH of those 2 to 12 greater demons having a presumably impressive set of spells and fighting skills all their own, not to mention the possibility that they might in turn be able to (magically) summon reinforcements of their own -or at least warp out and warp back with them.

That's one hell of a chance to take, I say (pun intended).
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Re: Cyclops arrows

Unread post by drewkitty ~..~ »

nilgravity wrote:Does it say somewhere how Cyclops make arrows out of lightning? There's one in my group and we don't know how often he can make arrows.

No, it is not any text (that is coming to mind) that tells "how" "Cyclops Lighting Weapons" are made. Only that they are 'Only made by cyclops makers'.(page 334)

Note: Only 33% of them know how to make them.(PFRPG2 MB page 335)
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So the 1st step would be to determine IF the PC knows how to make them. If you are the GM, you do this, not the player. I would do this in secret, for it gives you the option to decide that you do not want the player's char to know how to make them. Then you can say the roll did not give the char the knowledge to make them.
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I note that none of the other posters actually answered the question posted in the OP. :thwak:
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Re: Cyclops arrows

Unread post by Shark_Force »

drewkitty ~..~ wrote:I note that none of the other posters actually answered the question posted in the OP. :thwak:


the second post was basically "i don't think so", which is pretty much what you wrote - you said no, but you've added the qualifiers "that is coming to mind", and "if someone else can find any other numbers..." indicating there is a degree of uncertainty to your answer, which means you've just repeated the second post. just using a lot more words to do it.

so actually, the question was answered right after it was asked.
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Re: Cyclops arrows

Unread post by tundro »

Reading the text in Conversion Book One, it does not state how long it takes to make any of the lightning weapons, just that there are 4 examples of lightning javelins, and 2 arrow. So in this case it would be up to the GM. Being that they are magical in nature, I personally would probably make it 1 per day. Being that these are highly coveted, and there is special magic in place to make it so the Cyclops can't be made to reveal the technique in making them, it stands to reason that there is some time and effort required to make them. Just my thoughts.
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Re: Cyclops arrows

Unread post by drewkitty ~..~ »

Shark_Force wrote:
drewkitty ~..~ wrote:I note that none of the other posters actually answered the question posted in the OP. :thwak:


the second post was basically "i don't think so", which is pretty much what you wrote - you said no, but you've added the qualifiers "that is coming to mind", and "if someone else can find any other numbers..." indicating there is a degree of uncertainty to your answer, which means you've just repeated the second post. just using a lot more words to do it.

so actually, the question was answered right after it was asked.

erp... the brain got lazy after seeing the 1st thing said was not the answer to the question
*shrugs*
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Re: Cyclops arrows

Unread post by Nightmask »

Are Cyclops weapons really so impressive damage-wise to even rate such a deus ex machina as a few dozen major demons always on standby with an inexplicable limited omniscience and megaversal perfect pinpoint teleportation ability in order to instantly attack anyone in existence who isn't a Cyclops that learns how to make them and does so?
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Re: Cyclops arrows

Unread post by The Beast »

Nightmask wrote:Are Cyclops weapons really so impressive damage-wise to even rate such a deus ex machina as a few dozen major demons always on standby with an inexplicable limited omniscience and megaversal perfect pinpoint teleportation ability in order to instantly attack anyone in existence who isn't a Cyclops that learns how to make them and does so?


Today, in Rifts, I highly doubt it (books are in other room atm). At the time of their original writing for the setting they were meant for, likely yes.
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Re: Cyclops arrows

Unread post by Galroth »

Nightmask wrote:Are Cyclops weapons really so impressive damage-wise to even rate such a deus ex machina as a few dozen major demons always on standby with an inexplicable limited omniscience and megaversal perfect pinpoint teleportation ability in order to instantly attack anyone in existence who isn't a Cyclops that learns how to make them and does so?


Not sure about the arrows, but the Heavy Javelins are either 2d6x10 MD or 3d6x10. IIRC.

However, I'm pretty sure they require ground Demon Bone and maybe Dragons blood. How much of each is never stated.
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Re: Cyclops arrows

Unread post by Giant2005 »

Nightmask wrote:Are Cyclops weapons really so impressive damage-wise to even rate such a deus ex machina as a few dozen major demons always on standby with an inexplicable limited omniscience and megaversal perfect pinpoint teleportation ability in order to instantly attack anyone in existence who isn't a Cyclops that learns how to make them and does so?

They do the same damage as Mjolnir, or 4x the damage of a Sword of Atlantis.
That is extremely significant.
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Re: Cyclops arrows

Unread post by kaid »

Nightmask wrote:
nilgravity wrote:Oooh what kind of demons? This could be useful for trapping PPE energy sources!


That would be pretty funny"




"Hey what happened to the demons I sent out after that that dude violating Cyclops copyright?"

"Well sir apparently they were all captured and stuffed into rune batteries and being used to make more javelins and arrows. Should I send more?"

"Nah, better kick it to the higher ups and let them deal with it."



HHAHA one stop arcane item creation. Make lightning arrows/ javelins right next to a soul forge. Any pesky demon that shows up gets fed to the soul forge. Soulmancers with good access to lightning weapons is a pretty scary thought.
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Re: Cyclops arrows

Unread post by Tor »

Giant2005 wrote:
Nightmask wrote:Are Cyclops weapons really so impressive damage-wise to even rate such a deus ex machina as a few dozen major demons always on standby with an inexplicable limited omniscience and megaversal perfect pinpoint teleportation ability in order to instantly attack anyone in existence who isn't a Cyclops that learns how to make them and does so?

They do the same damage as Mjolnir, or 4x the damage of a Sword of Atlantis.
That is extremely significant.

In regard to the mega-javelins, they're probably pretty big. It would be realistic to assume they're the largest javelin, and there is a picture of a Cyclops holding one of the Javelins (though it's not clear which one) in CB1, so it's at LEAST that big.

I'm not sure if size factors into throwing distance (they may all be lightweight, the range doesn't seem to change based on size, just arrow or jav, and no weight is given, no limitations for smaller beings). It would be pretty hard to conceal though (these things are longer than the average human's height) and they are 1-shot attacks, so it's kind of like firing off a missle, and missiles might be less expensive to maintain or transport, and easier to hit with.
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Re: Cyclops arrows

Unread post by Vrykolas2k »

The ritual calls upon the power of the Old Ones, so presumably a Cyclops could prepare multiple javelins and arrows, then perform the ritual. So it would be the Old Ones who, dreaming, are still omniscient enough to send 2d12 Greater Demons to the location of anyone foolish enough to steal the knowledge of the Old One's one-eyed minions.
Good luck with enslaving them, they'd have decent saves against that and there are at least two to deal with at the same time.
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Re: Cyclops arrows

Unread post by 42dragon »

PFRPG WB 3 - Adventurs on the High Seas Page 104.

Making the Lightning Javelins or Arrows requires ground bones of dragons, demons blood, and arcane magics that draw upon the slumbering old ones. 33% of cyclops know how to make both javelins and arrows. 20% know how to make either javelins or arrows.

If you want to be a generous GM you could have the player roll to see if he/she know how to make them. Then you may have to create more detailed breakdowns of the amount of materials, time, and PPE required. Or you can just say sorry, you were trained as an adventurer, not a craftsman for the realm so you don't know how to make them.
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Re: Cyclops arrows

Unread post by Tor »

42dragon wrote:33% of cyclops know how to make both javelins and arrows. 20% know how to make either javelins or arrows.

I'm not sure how to interpret that. Would it be 33both+20jav+20arrow for 73% creators total, or 33+20(arrow or jav) for 53% creators total?
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Re: Cyclops arrows

Unread post by The Beast »

Tor wrote:
42dragon wrote:33% of cyclops know how to make both javelins and arrows. 20% know how to make either javelins or arrows.

I'm not sure how to interpret that. Would it be 33both+20jav+20arrow for 73% creators total, or 33+20(arrow or jav) for 53% creators total?


It should be read "Out of a sample of 100, 33 of them can make both, 20 of them can make either one or the other. The rest can't make them at all."
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Re: Cyclops arrows

Unread post by drewkitty ~..~ »

42dragon wrote:PFRPG WB 3 - Adventurs on the High Seas Page 104.

Making the Lightning Javelins or Arrows requires ground bones of dragons, demons blood, and arcane magics that draw upon the slumbering old ones. 33% of cyclops know how to make both javelins and arrows. 20% know how to make either javelins or arrows.

If you want to be a generous GM you could have the player roll to see if he/she know how to make them. Then you may have to create more detailed breakdowns of the amount of materials, time, and PPE required. Or you can just say sorry, you were trained as an adventurer, not a craftsman for the realm so you don't know how to make them.

Are the numbers talking about the race as a whole or just the population of that island?
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Re: Cyclops arrows

Unread post by Tor »

The Beast wrote:should be read "Out of a sample of 100, 33 of them can make both, 20 of them can make either one or the other. The rest can't make them at all."
I guess it just seems odd that a greater number would know how to make both than are able to make just one.

It also leads me to wonder how that 20% is split. 10/10 or are there a greater number who can javelin than can arrow, or vice versa?

Basically it's not telling us the total percentage of who can make a specific type. If it was a 10/10 split that'd be 40% for both, but it might be 45 arrows / 35 javs or something.
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Re: Cyclops arrows

Unread post by 13eowulf »

Maybe it is indicating that only 33% of those who know how to make one also know how to make the other?

Roll once to see if you know one, roll again to see if you know the other, but only if you know one, dont know one cannot know another.
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Re: Cyclops arrows

Unread post by nilgravity »

I thought these things were forged out of lightning but it sounds like many people think they are regular spears/arrows enchanted with lightning. Also wouldn't this **** dragons off? I thought in Juicer Uprising it said something about dragons wanting to kick the crap out of dragon juicers.
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Re: Cyclops arrows

Unread post by Tor »

The grudge against Dragon Juicers is more because of how the Society of Sages (who're behind them) have a tendency to butcher dragons, being genocidal human supremacists (you'd figure they might get along well with the Vanguard). If Dragon Juicers worked out a deal where they would exchange precious jewels, fashionable unicorns and lots of bubble bath, I'm sure some dragons would be amiable towards working out some blood-selling. Considering their ridiculous regeneration rates, it would be a drop in the bucket for them and a very profitable way to make some money.

The problem with Dragon Juicers and the Society of Sages is basically similar to that of Vampires and their Kingdoms. They simply prey recklessly on their life source and for the most part don't care for respecting their wishes or getting the consent and co-operation of their fuel source.

I'm sure dragons might also be similarly agreeable to donating some bone here and there (do horns count as bone?) since presumably they could also regenerate limbs, although I'm not totally clear on that issue. People with slower healing rates have done it...
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Re: Cyclops arrows

Unread post by Akashic Soldier »

I'd like to see some D-Juicers pumping some Ogopogo blood through their J-harness. Now that would be a sight. Heh.
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Re: Cyclops arrows

Unread post by Tor »

I don't think the dragon being aquatic would change what it does, sucking Fire Dragon blood doesn't make them combust.

I wouldn't hate an expansion of the Dragon Juicer OCC with different rules based on which subspecies they're feeding on (including the new RUE variants) which would be a rather large addition, but until then...
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