Some thoughts on TW weapons...

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

Goliath Strongarm
Hero
Posts: 1039
Joined: Sun Oct 08, 2000 1:01 am
Location: AZ

Re: Some thoughts on TW weapons...

Unread post by Goliath Strongarm »

One of the advantages is how fast can you cast the spells vs how fast can youpull a trigger? And already having the ppe paid. Those are both huge perks

Honestly, I think there could be more detail put into TW weapon creation, maybe combined with crystals via stone magic even, for enhanced abilities. I can see higher ppe costs, higher item creation costs, etc involved, but should be an option.

Hmmm... Maybe a rifter article idea there?
--
GS
Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->

Well, hang on to your seats boys and girls, but I agree with GS-Veknironth

[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books

People don't like it when searching through a website is a pain in the butt (even if it's a proctology website)-Uncle Servo
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: Some thoughts on TW weapons...

Unread post by Glistam »

If you don't have the spell, the TW device lets you either use the spell or a facsimile of it. When it comes to spells not of your discipline, this is a valuable bonus.

Also recall the TW items originated when spells cost several actions to cast - while a TW item could be used in one attack. This was another significant bonus, and for spells above 5th level is still a good bonus.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
User avatar
Subjugator
Palladium Books® Super Fan
Posts: 3783
Joined: Tue May 04, 2004 4:56 pm
Location: Wishing Rorschach would catch up with me.
Contact:

Re: Some thoughts on TW weapons...

Unread post by Subjugator »

They let you store the energy beyond that which is stored in your own body, so it might be used at time when you don't have time to cast or a time when your existing PPE is exhausted.

/Sub
There's a reason...and a very good one...that I have certain people in this forum blocked both here and on Facebook.

I can see an illustration of that nearly every time I come here.
User avatar
RiftJunkie
Dungeon Crawler
Posts: 227
Joined: Sat May 25, 2013 12:44 pm
Location: Ft Drum / Watertown area

Re: Some thoughts on TW weapons...

Unread post by RiftJunkie »

I love TW weapons. Advantages:
creativity - come up with a concept and work it out until you get what you want. I like the 4 wheeler in Arzno that can even ride up vertical surfaces or upside down! :-D
powerful - somebody on here put Anhilate into Naruni micro-missles. End result: a cheap, ridiculously powerful smart bomb fired from your wrist! :eek:
cool factor - while everybody is looking at some markings on the dungeon wall, you say "let me put on my reading glasses" (Eyes of Thoth spell)! 8)
combat multiplier - someone with paired weapons can cast/shoot TWO spells at the same time! Some TW weapons have multiple spells/effects already built into them! :D

With a creative, evil, devious mind - you can come up with some wild, crazy TW crap that can really stack the deck in your favor.

Just avoid those Anti-Magic Clouds! :twisted:
My apologies up front if my posts come across as argumentative or crass. It is not a personal attack on anyone, just my blunt style. I bear no ill will towards anybody that plays Palladium Games (there’s not enough of us to hold a grudge).
Locked

Return to “Guild of Magic & Psionics”