Head Shots

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KillWatch
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Head Shots

Unread post by KillWatch »

is -2 realistic for a called shot? is it too lenient or too tough?
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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Re: Head Shots

Unread post by Nekira Sudacne »

headshots tend to default to -3 in cannonical examples, -5 for really tiny heads.
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Re: Head Shots

Unread post by Glistam »

I hate head shots. I modify the called shot rules when players start making head shots (and I warn them ahead of time) - if their called shot misses, it won't hit the main body.
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Re: Head Shots

Unread post by flatline »

Glistam wrote:I hate head shots. I modify the called shot rules when players start making head shots (and I warn them ahead of time) - if their called shot misses, it won't hit the main body.


Every GM I've ever played with has ruled the same way. I don't know anyone who has disagreed because really, that matches our intuition on how things should work better than the canon rules do.

--flatline
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Re: Head Shots

Unread post by PSI-Lence »

depends on the distance and weapon used (a shotgun at 3' away -2 is a bit harsh a .22 rifle at 1000' with no scope it's not harsh enough)
i own but am less well versed in RUE, and my memory is ... lackluster at best keep that in mind if my posts contradict canon lol
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Re: Head Shots

Unread post by Alrik Vas »

Yeah, i think the idea of hitting the body rather than the head is, the shot can be lower than you intended...though i'd leave it up to chance rather than "every time."
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

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Re: Head Shots

Unread post by SpiritInterface »

In most games I have played a called shot that fails misses completely. A -3 for a head shot is fairly standard, however does that mean shooting any target smaller than a human head is -3 or more?
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Re: Head Shots

Unread post by Alrik Vas »

SpiritInterface wrote:In most games I have played a called shot that fails misses completely. A -3 for a head shot is fairly standard, however does that mean shooting any target smaller than a human head is -3 or more?


The sizes aren't really worked out with much sense involved. you get -3 on a lot of things, even the head of a mech or PA, which are clearly larger than a human's. They just want risk involved no matter where you're shooting, hence a 12 for a challed shot, with a penalty to you roll if you try to hit the really sensitive spots.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

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Re: Head Shots

Unread post by McFacemelt »

In all the games I've played or ran as far as guns are concerned a 7 or lower misses, to include called shots. If by chance they make the 8-11 range, they miss the called target but hit main body. 12 or higher of course is a success.

Never surprised to hear no one plays Palladium the way we play Palladium.
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Re: Head Shots

Unread post by KillWatch »

I've raised the minimum need to hit to 8, together with the untrained penalty of -2 makes the chance to hit/miss 50/50
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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Re: Head Shots

Unread post by Alrik Vas »

The ultimate issue here is...do you give extra damage on headshots vs non-armored targets? :P
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

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Re: Head Shots

Unread post by say652 »

Times three to the head -6 called shot strike bonuses apply. Times five damage to the eye -10 called shot. Both are easier to pull off in hand to hand
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Re: Head Shots

Unread post by Alrik Vas »

That's buff. I've found that just auto x2 is enough, really.

I mean honestly, you want x5 to the eye because you want to poke splugorth in the no-no spot with supernatural PS. :P
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Re: Head Shots

Unread post by say652 »

at minus ten its requires a crit most times in ranged combat. unless you have a high pp AND energy expulsion. lol
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Re: Head Shots

Unread post by Alrik Vas »

for a skilled marksman (say, a level 6 paratrooper, with sharpshooter and sniper, with a PP of 24, using a JA-12 with a multi-optic eye) would have around a +13 to hit with an aimed shot. that's a +3 to hit the head for a x5 critical. Now, if you're down with this, yeah buddy! If it wasn't what you were going for, think it through a little more. :P
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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Re: Head Shots

Unread post by Noon »

Keep in mind in RUE called shots take two attacks.

That kind of halves your damage (with no official rules for head shots)
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Re: Head Shots

Unread post by Jerell »

And if you aim that called shot it's 3 attacks.

Also according to RUE pp 361, HtH and PP bonuses do not get applied to guns. Anyone ever notice that if you're taking heavy fire yourself, you have a -6 to strike penalty because it's considered shooting wild, from being pinned down I'm imagining.
Last edited by Jerell on Fri May 16, 2014 9:34 am, edited 1 time in total.
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Re: Head Shots

Unread post by flatline »

Noon wrote:Keep in mind in RUE called shots take two attacks.

That kind of halves your damage (with no official rules for head shots)


Called shots taking extra time is one of the more bone headed changes in RUE. I would hope that everybody house rules that particular change into oblivion.

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Re: Head Shots

Unread post by Jerell »

With a firearm? No way, I keep that rule in there. That's an excellent rule for firearms.

McFacemelt wrote:In all the games I've played or ran as far as guns are concerned a 7 or lower misses, to include called shots. If by chance they make the 8-11 range, they miss the called target but hit main body. 12 or higher of course is a success.

Never surprised to hear no one plays Palladium the way we play Palladium.


That's usually how I run my Rifts, depending on the situation.
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Re: Head Shots

Unread post by Alrik Vas »

I change it, but bad guys do as the players do.
Mark Hall wrote:Y'all seem to assume that Palladium books are written with the same exacting precision with which they are analyzed. I think that is... ambitious.

Talk from the Edge: Operation Dead Lift, Operation Reload, Operation Human Devil, Operation Handshake, Operation Windfall 1, Operation Windfall 2, Operation Sniper Wolf, Operation Natural 20
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