DBX wrote:Sea Inquisitor
What would an Inquisitor be able to do to a Cosmo-Knight? Their "destroy the Supernatural" ability only works against EVIL supernatural beings, and Cosmo-Knights are by necessity good ones, since they automatically drop if they change to an alignment other than Principled or Scrupulous.
Magic/Psi aren't major components of a Cosmo-Knight arsenal so that negation isn't very effective. The Sea Inquisitor's force field would let them survive a CK barrage for a while, but even a 15th level Inquisitor against a 1st level Knight is eventually going to get whittled down, the CK's regeneration and flight speed allows him to guerilla any opponent down, I don't even think if you gave the Inquisitor a pair of Battle Fury Blades that it'd let them win.
Svartalf wrote:Rhomphaia wrote:Mystic Knights have a real good chance. Effective energy immunity will force a CK to close range, so two of the major CK advantages (flight and energy blasts) are negated with one stone.
Plus, keep in mind that the MKs have a tendency to wield swords. Magic swords. Magic swords with all sorts of nasty little effects like life draining.
You joking?
a) what prevents the CK from packing a gravity rifle that would obviate the need to melee.
b) a mystic knight's specialty is energy attacks that will take forever to batter down the knight's armor
c) I sure hope that the mystic guy packs magic net or something like that, because in melee, he's gonna get clobbered even if he packs a phase sword... because, you know, it's not like everybody had the cred to just go by a life drain sword at the nearest sploog market.
A CosmoK is hardly going to need a grav gun to overcome a mystic knight. Any worth their salt will have a cosmic weapon (or just create one on the spot, unless there's some non-instant minimum creation time I'm unaware of) which they can throw from long-range (still does decent damage even if SNPS isn't added like in HtH use) to whittle them down.
Plus a Mystic Knight's armor doesn't get their energy immunity, so the energy blasts could be used to remove all of that first before closing in to 1-hit the guy, unless he's MDC flesh.
I don't think a mystic knight would use their energy attacks to hurt a cosmo-knight, they'd obviously switch to non-energy spells (like say, throwing stone, or power weapon) once they caught on to it not being effective.
Rhomphaia wrote:Svartalf wrote:Actually, I disagree with you on that. The whole schtick of the MK is its affinity with mundane energy, as shown by its ability to recharge all kinds of devices.
Its blasts are just mundane energy blasts identical to those of an ordinary weapon, not spells or TW device. an ordinary plasma rifle charged up by a MK doesn't fire magical bolts, neither does the knight when he just fires away, unless he actually casts a spell.
That is your opinion and that is fine, as long as you acknowledge the fact that it is your opinion, like I did.
Being powered by PPE doesn't make something magical, something isn't magical unless we are explicitly told it is, or some data indicates it.
If their bolts were energy just for being made from PPE, then batteries recharged by PPE would radiate magic and e-clips recharged by it would count as magical attacks and hurt vampires and stuff.
Rhomphaia wrote:The Beast wrote:IIRC, the energy blasts from a CK are cosmic energy, which effect the MK the same as magic enery does.
Where is this stated in the rules? In the books I have, there is nothing linking cosmic energy with magic energy
I do remember hearing this rumor, I don't remember if it got confirmed, might've been based on some FAQ online or in Rifter. Am also interested in this.
Also interested if cosmic weapons would qualify as magic weapons.
the blast/weapon clarification is important to know who they can harm