Smiling_Bandit wrote:Hey folks. Long time no see.
I'm curious as to how to handle AbM Runners learning magic. Do you let them keep their "R.C.C." skills in addition to the O.C.C. skills from the caster class.
Seems like a huge number of skills in addition to the psychic powers and the magic.
Smiling_Bandit - Has a soft spot for the mechanoids
I used the basics of dual OCCs and froze the original skill then gave the AbM just the OCC skills and powers. AbMs are better NPCs then players anyway so the raw power is offset by the fact that they are going to have a very hard time getting anyone to teach them new skills I mean spells.