And if so, perhaps someone should convince why I should get it... other than the great Carl Gleba wrote it, I mean.
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Braden, GMPhD wrote::lol:
Figured I'd be hearing from you on this one, Carl.
I am assuming space stations have variable force fields on them as well? See, what I'm really after is some kind of formula for figuring out just how many sheilds and armaments you can pile onto a starship or space station.
Guess I'll see if I can find a copy of your book. But you have to buy Brave New Wormwood if and when it ever sees the light of day
OrionPrime wrote:question for Carl...Whathappen to the spells for some of the above classes that never made it to print... I know there are more than a couple of us who still want the space magic.
Carl Gleba wrote:Well lets see....
There's a ton of setting info. I think 50+ systems described with a hook line and sinker.
A few new space type critters. (including the dreaded demon planet!)
Some more space dangers, meteror showers, nebulas, ion storms
A few new space craft, including a space liner, asteroid miner, gas miner, oni stealth shuttle (a fav of mine, love the art), a couple of UWW ships. Oh and my favorite, the Demon Stars!
A few new O.C.C.; Several F.W.C. military O.C.C.'s, the Space Warlock, and the Techno-Smithy and the Obsidian Spell Thief (for the U.W.W., and Dark Covens)
A few new Aliens; Necrons, SKaa, Strata, Nixie and the Paratee
Oh yeah, and then there's the space station creation rules. The rules are the same as the merc company creation rules in rifts Mercs.
Since I'm biased you don't need my opinion. however the first printing did sell out in under 6 months
Carl
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Braden, GMPhD wrote:There are some GREAT things in here, Carl. I love the Tigress system (will be using that soon), and the Kreeghor fleet yards.
It seems to me, however, that space stations are severely under-armed. The biggest station in the Three Galaxies would be 120 miles long, but have only 5 major weapons. I tend to agree with Rick Robinson, that since they cannot move to avoid fire, space stations would be so ridiculously shielded and armed, that it would take a large armada to destroy one.
But that's just me.
Helluva lot of work there, man. You should be proud.
DhAkael wrote:BTW..you are a sick sick sick man! The reason for the Necrons leaving their issolation (I.E.; the space probe that crashed on their planet) was sheer sadistic brilliance. I appluad you sir...worthy of anything I've done in my campiagn(s)![]()
Carl Gleba wrote:As for the space stations it was me just trying to be somewhat practical. Why would a 120 mile space station need with more than 5 heavy weapon systems. In order for it to have 5 heavy weapons I would picture it to be a weapons platform and would be much much smaller.
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
Joey Jo Jo Jr wrote:DhAkael wrote:BTW..you are a sick sick sick man! The reason for the Necrons leaving their issolation (I.E.; the space probe that crashed on their planet) was sheer sadistic brilliance. I appluad you sir...worthy of anything I've done in my campiagn(s)![]()
Hmmm, do I detect a little Hitchiker's Guide influence here Carl?
Braden, GMPhD wrote:Carl Gleba wrote:As for the space stations it was me just trying to be somewhat practical. Why would a 120 mile space station need with more than 5 heavy weapon systems. In order for it to have 5 heavy weapons I would picture it to be a weapons platform and would be much much smaller.
Ah. I think you and I come from opposing space station backgrounds. You obviously favour the Babylon-5 method, and I am a Deep Space 9 man.
Just for the record, DS9 is only 1Kilometer across, has a maximum crew of 7000. For weapons it has:
6 SAIL TOWERS, EACH CONTAINING: 2 ROTARY WEAPONS EMPLACEMENTS WITH 3 TYPE X PHASER ARRAYS AND 3 PHOTON TORPEDO LAUNCHERS
1 FIXED WEAPON EMPLACEMENT WITH 2 TYPE X PHASER ARRAYS AND 2 PHOTON TORPEDO LAUNCHERS (on each sail tower)
18 RETRACTABLE WEAPONS PLATFORMS, EACH CONTAINING: 1 TYPE X OR XI PHASER ARRAYS, AND 2 PHOTON TORPEDO LAUNCHERS.
But it would only be a large station at best. B-5 is a city.
Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.