Posted: Sat Nov 27, 2004 3:18 pm
Zer0 Kay wrote:
So basically all its going to do is allow an already existing flame burn bigger, hotter and faster.
Yep, pretty much.
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Zer0 Kay wrote:
So basically all its going to do is allow an already existing flame burn bigger, hotter and faster.
Tyciol wrote:Escape wouldn't lock the door behind you. It lets YOU escape, anyone with you escaping is a side effect. TM's wrong.
RainOfSteel wrote:Zer0 Kay wrote:Damn so it does have the range in the...uh range section of the spell. But your right about the skin. It must be the first magical material a technological society has made. Of course it is also strange that SDC magic from other games can teleport you into a tank or a Trojan horse (and I don't mean virus) but in an enriched magic environment it can't materialize in a VW Bug made of MDC material.
Well, I'd say that you can't teleport into MDC PA/bots/GR/etc. in a non-magic enriched environment. If a mage of one type or another from PFRGP got into the Robotech timeline, I wouldn't let him teleport into a sealed Veritech, either.
MDC is, in and of itself, "magic". MDC structures from Robotech were all "protoculture" science (i.e. balonium) materials, not createable at all without the balonium.
MDC in Rifts is equally balonium, a sort of ultimate in passive TW balonium, one that doesn't require active PPE expenditure, that perhaps soaks it up from the background PPE count due to the "balonium" manufacturing method, or whatever (and since it's a passive back-ground mechanism, it can do this in low-magic environments, too).
The real reason for the rules regarding PA/bots/GR/etc. is game-balance. It has no foundation in reality whatsoever.
There, that explanation was packed so full of baloney that now I'm out and will have to go down the street for more.
Tyciol wrote:Your sarcasm bars my path, so I attack it too.
Traska wrote:Well, if all's been said and done, and it's dying, then I guess the final verdict is:
Yes, you *can* teleport into an environmentally sealed vehicle or robot.
Dork Vader wrote:gotta love doom's short concise answers.
I think doom has Multisyllabiphobia, fear of using too many syllables to state a point.
Dork Vader wrote:13 more posts people!
Zer0 Kay wrote:You'd say this you'd say that. I don't care
Zer0 Kay wrote:I thought we were arguing the rules not trying to give how we'd run it
Zer0 Kay: Posted: Sun Nov 28, 2004 10:53 pm wrote:...as a matter of fact I think I even made a post up for opinions rather than rules.Zer0 Kay: Posted: Sat Aug 07, 2004 10:41 am wrote:Please site rules or logic for allowing or disallowing the capability.
Zer0 Kay wrote:The rule of no teleport into vehicle is ONLY Rifts
Zer0 Kay wrote:it doesn't appear in PFRPG, TMNT: Transdimensional, HU, Robotech, or BtS.
Zer0 Kay wrote:It doesn't appear in any other book asside from supplemental/clairification rules books for Rifts.
Dork Vader wrote:I still like the Escape or Mystic Portal loophole.
RainOfSteel wrote:We are discussing the rules. The question was whether you can teleport into a vehicle or not. By extension, this would mean MDC vehicles, there could be no reason to block teleportation into ordinary non-MDC vehicles.
I can determine no difference between an MDC vehicle and an MDC giant robot (mecha, PA, what-have-you). None.
While it may be possible to arbirtrarily set the two groups of machinery apart, I can't see a reason for doing so. If the two groups are set apart (for whatever reason), then one can point to MDC vehicles and say thusly, "We may teleport into MDC vehicles." But as I've stated many times, I can't see a reason for setting the groups apart.
The rules are crystal clear that magic cannot penetrate the skin of an MDC giant robot/mecha. The magic that drives a teleport cannot get inside and so no materialization is possible. Since I can't see a difference between MDC vehicles and MDC giant robots (all MDC giant robots may be classified as vehicles), I see no reason to allow teleportation into an MDC vehicle (or an MDC building, for that matter).
Which is the, "why," behind, "I'd run it that way."
Killer Cyborg wrote:The rules, in all their crystial clarity, don't say that magic can't penetrate MDC vehicles.
It's just "Vehicles".
Killer Cyborg wrote:I agree that there is no significant difference between a robot vehicle and other types of vehicles, but there is also no significant difference between a vehicle and any other type of container/structure.
Take a Mobile Home, for example.
Or a cardboard box.
Killer Cyborg wrote:Look at it this way:
Compare a VW Beetle to a small metal building
Killer Cyborg wrote:Going strictly by the rules, then magic would have no problems penetrating the VW Beetle Building, but it could NOT penetrate the VW Beetle car.
Killer Cyborg wrote:Which doesn't make ANY sense.
Killer Cyborg wrote:Meaning that the rule itself makes no sense.
Killer Cyborg wrote:The only way to stick to the strict letter of the law, that magic cannot penetrate vehicles, is this:
1. Notice that the rules never say that magic CAN penetrate walls, etc. The rules clearly say that magic couldn't penetrate a car, but they never say that magic CAN penetrate a building (shaped like a car or not).
2. This would eliminate the nonsense about mages being able to teleport into cardboard boxes, but not into cardboard boxes with wheels.
3. But it would also mean that mages cannot teleport into apartment buildings. Or even tents, for that matter.
Which makes the spell pretty useless.
RainOfSteel wrote:Killer Cyborg wrote:The rules, in all their crystial clarity, don't say that magic can't penetrate MDC vehicles.
It's just "Vehicles".
No, that's not what it says. BoM p.21 "Magic cannot penetrate the skin of giant robots, or vehicles."
Giant robots are MDC structures (this is a Rifts topic, and so, in application, this rule is discussing MDC for Rifts, not SDC-only milieus, for which I'd certainly go bonkers trying to interpret or apply this rule, it seems tailor made specifically for Rifts), the appending of "vehicles" directly after "giant robots" seems, to me to include them in that MDC category. I realize other people may not see that part of it that way.
But it is a rule in the BoM, not "just Rifts" (as was implied), no matter how much it seems like a Rifts-only rule.
Traska wrote:There's still nothing saying that teleport penetrates the skin of a robot or vehicle.
Traska wrote:Show me that, and I'd concede. It doesn't, though. It bypasses said skin entirely.
Colonel Wolfe wrote:Last i looked at my Mercinaries book... the Chip-wel Armors were SDC Giant robots... in Rifts...
Colonel Wolfe wrote: so the Whole Ginats Robots are MDc thing isnt completly true...
Colonel Wolfe wrote:no would be a HU-Robot pilot who came to Rifts earth with a SDC-Robot... Magic still could not pass though these Robots...
The Spanish Inquisition wrote:Prepare to die!
Nope! *closes door and locks it*
CURSES! HE FOUND MY WEAKNESS! *knocks on door* can I please come inside and kill you?
Hmmmmm...no
C'mon...I'll be your best friiieeeeend
RainOfSteel wrote:Killer Cyborg wrote:The rules, in all their crystial clarity, don't say that magic can't penetrate MDC vehicles.
It's just "Vehicles".
No, that's not what it says. BoM p.21 "Magic cannot penetrate the skin of giant robots, or vehicles."
Giant robots are MDC structures (this is a Rifts topic, and so, in application, this rule is discussing MDC for Rifts, not SDC-only milieus, for which I'd certainly go bonkers trying to interpret or apply this rule, it seems tailor made specifically for Rifts), the appending of "vehicles" directly after "giant robots" seems, to me to include them in that MDC category. I realize other people may not see that part of it that way.
RainOfSteel wrote:But it is a rule in the BoM, not "just Rifts" (as was implied), no matter how much it seems like a Rifts-only rule.
RainOfSteel wrote:Killer Cyborg wrote:I agree that there is no significant difference between a robot vehicle and other types of vehicles, but there is also no significant difference between a vehicle and any other type of container/structure.
Take a Mobile Home, for example.
Or a cardboard box.
There is a difference. An MDC structure is made of "balonium" (remember, as I assert above, giant robots and vehicles, as mentioned under the BoM p.21 rule, are MDC). The cardboard box is not. MDC stops the passage of magic. (Yes, that last sentence is purely my own interpretation.) One must punch a hole in the MDC in order for magic to "get through".
RainOfSteel wrote:Also, one can waltz up to an MDC building, punch a hairline hole in the wall, and teleport in at will. One can also do this with an MDC vehicle, if, say, the external vents are open . . . which is why I personally also apply "environmentally sealed" to the rules-condition. (There, that's sufficiently different from rules to be an "opinion".)
RainOfSteel wrote:Colonel Wolfe wrote:no would be a HU-Robot pilot who came to Rifts earth with a SDC-Robot... Magic still could not pass though these Robots...
If it went into Rifts Earth, and was converted, it would wind up MDC. I looked in Conversion Book One, and it talked strictly about characters, not about giant robots, so it wasn't any help on whether or not it would be converted. However, in this case of no MDC conversion, I'd just argue that since they weren't MDC, they'd be vulnerable to Teleport, or indeed any magic, in the context of Rifts.
It doesn't have to. It's implicit. The spellcaster is outside the target. The spellcaster casts Teleport. The magic takes effect on the spellcaster, moves the "dematerialized" (energy/phase-state or whatever) form of the spellcaster over to the giant robot, and then the magic can't get through the skin, and because the magic can't get through the skin, the dematerialized form of the spellcaster can't be moved, by the magic, into the giant robot, followed by the end of spell, probably in some type of teleport failure.
Traska wrote:It doesn't have to. It's implicit. The spellcaster is outside the target. The spellcaster casts Teleport. The magic takes effect on the spellcaster, moves the "dematerialized" (energy/phase-state or whatever) form of the spellcaster over to the giant robot, and then the magic can't get through the skin, and because the magic can't get through the skin, the dematerialized form of the spellcaster can't be moved, by the magic, into the giant robot, followed by the end of spell, probably in some type of teleport failure.
There's no magic trail leading from point A to point B, unless you're arguing that a psi-stalker or dog boy can sense when someone teleports past them. The mage ceases to exist in any form at location A, and then suddenly exists once more at location B. There's no crossing the intervening space in any way.
Dork Vader wrote:gotta love doom's short concise answers.
I think doom has Multisyllabiphobia, fear of using too many syllables to state a point.
Tyciol wrote:You died?
RainOfSteel wrote:Zer0 Kay wrote:You'd say this you'd say that. I don't care
Unliaterally declaring you don't care about what others say invites others to do the same in return.
RainOfSteel wrote:Zer0 Kay wrote:I thought we were arguing the rules not trying to give how we'd run it
We are discussing the rules. The question was whether you can teleport into a vehicle or not. By extension, this would mean MDC vehicles, there could be no reason to block teleportation into ordinary non-MDC vehicles.
I can determine no difference between an MDC vehicle and an MDC giant robot (mecha, PA, what-have-you). None.
While it may be possible to arbirtrarily set the two groups of machinery apart, I can't see a reason for doing so. If the two groups are set apart (for whatever reason), then one can point to MDC vehicles and say thusly, "We may teleport into MDC vehicles." But as I've stated many times, I can't see a reason for setting the groups apart.
The rules are crystal clear that magic cannot penetrate the skin of an MDC giant robot/mecha. The magic that drives a teleport cannot get inside and so no materialization is possible. Since I can't see a difference between MDC vehicles and MDC giant robots (all MDC giant robots may be classified as vehicles), I see no reason to allow teleportation into an MDC vehicle (or an MDC building, for that matter).
Which is the, "why," behind, "I'd run it that way."
RainOfSteel wrote:Zer0 Kay: Posted: Sun Nov 28, 2004 10:53 pm wrote:...as a matter of fact I think I even made a post up for opinions rather than rules.Zer0 Kay: Posted: Sat Aug 07, 2004 10:41 am wrote:Please site rules or logic for allowing or disallowing the capability.
I am doing so.
RainOfSteel wrote:Zer0 Kay wrote:The rule of no teleport into vehicle is ONLY Rifts
Technically, we can only infer it in Rifts. As I do in my argument above.
RainOfSteel wrote:Zer0 Kay wrote:it doesn't appear in PFRPG, TMNT: Transdimensional, HU, Robotech, or BtS.
- Robotech: There are no magi running around with Teleport, there was no reason to include the rule.
RainOfSteel wrote:PFRPG, TMNT, BtS: The last time I looked inside any of these, they weren't MDC systems, so there was no reason to include the rule. HU: Definitely MDC. I don't have the 2nd Edition of the game, sorry, I can't comment.
RainOfSteel wrote:This is a Rifts topic in a Rifts forum. Excuse me for thinking about it in Rifts terms exclusively.
Not gonna happen there is no RT anymore if they were going to "iron it out" then the rule should be present in Splicers.RainOfSteel wrote:Zer0 Kay wrote:It doesn't appear in any other book asside from supplemental/clairification rules books for Rifts.
Despite the similarities of the various game systems, there are still differences. Maybe that'll get ironed out in the future, but that's a hope for another time.
RainOfSteel wrote:Zer0 Kay wrote:You'd say this you'd say that. I don't care
Unliaterally declaring you don't care about what others say invites others to do the same in return.Zer0 Kay wrote:I thought we were arguing the rules not trying to give how we'd run it
We are discussing the rules. The question was whether you can teleport into a vehicle or not. By extension, this would mean MDC vehicles, there could be no reason to block teleportation into ordinary non-MDC vehicles.
I can determine no difference between an MDC vehicle and an MDC giant robot (mecha, PA, what-have-you). None.
While it may be possible to arbirtrarily set the two groups of machinery apart, I can't see a reason for doing so. If the two groups are set apart (for whatever reason), then one can point to MDC vehicles and say thusly, "We may teleport into MDC vehicles." But as I've stated many times, I can't see a reason for setting the groups apart.
The rules are crystal clear that magic cannot penetrate the skin of an MDC giant robot/mecha. The magic that drives a teleport cannot get inside and so no materialization is possible. Since I can't see a difference between MDC vehicles and MDC giant robots (all MDC giant robots may be classified as vehicles), I see no reason to allow teleportation into an MDC vehicle (or an MDC building, for that matter).
Which is the, "why," behind, "I'd run it that way."
Colonel Wolfe wrote:Man... Next time i fight a Mage... I'm gonna use a Covered Wagon.... its a Vehical... and mages cant teleport in to it... just climb up in the back like everybody else... so much for their high and mighty Magic... they cant even summon lightining indoors.... My Wagon is an indoor area!
The Spanish Inquisition wrote:Prepare to die!
Nope! *closes door and locks it*
CURSES! HE FOUND MY WEAKNESS! *knocks on door* can I please come inside and kill you?
Hmmmmm...no
C'mon...I'll be your best friiieeeeend
RainOfSteel wrote:Killer Cyborg wrote:The rules, in all their crystial clarity, don't say that magic can't penetrate MDC vehicles.
It's just "Vehicles".
No, that's not what it says. BoM p.21 "Magic cannot penetrate the skin of giant robots, or vehicles."
Giant robots are MDC structures (this is a Rifts topic, and so, in application, this rule is discussing MDC for Rifts, not SDC-only milieus, for which I'd certainly go bonkers trying to interpret or apply this rule, it seems tailor made specifically for Rifts), the appending of "vehicles" directly after "giant robots" seems, to me to include them in that MDC category. I realize other people may not see that part of it that way.
But it is a rule in the BoM, not "just Rifts" (as was implied), no matter how much it seems like a Rifts-only rule.
Killer Cyborg wrote:I agree that there is no significant difference between a robot vehicle and other types of vehicles, but there is also no significant difference between a vehicle and any other type of container/structure.
Take a Mobile Home, for example.
Or a cardboard box.
There is a difference. An MDC structure is made of "balonium" (remember, as I assert above, giant robots and vehicles, as mentioned under the BoM p.21 rule, are MDC). The cardboard box is not. MDC stops the passage of magic. (Yes, that last sentence is purely my own interpretation.) One must punch a hole in the MDC in order for magic to "get through".Killer Cyborg wrote:Look at it this way:
Compare a VW Beetle to a small metal building
It's not likely that either are MDC structures.Killer Cyborg wrote:Going strictly by the rules, then magic would have no problems penetrating the VW Beetle Building, but it could NOT penetrate the VW Beetle car.
Except that none of those are MDC.
Killer Cyborg wrote:Which doesn't make ANY sense.
As I mentioned above, the BoM rule on p.21, in an SDC milieu, would drive me nuts.
The only thing I can see that makes the rule work is MDC itself.
Killer Cyborg wrote:Meaning that the rule itself makes no sense.
For non-MDC milieus, I'd agree.
You do realize a portion of Teleport: Greater requires the mage have a sanctuary...kind of hard to have in the great outdoors.Killer Cyborg wrote:The only way to stick to the strict letter of the law, that magic cannot penetrate vehicles, is this:
1. Notice that the rules never say that magic CAN penetrate walls, etc. The rules clearly say that magic couldn't penetrate a car, but they never say that magic CAN penetrate a building (shaped like a car or not).
2. This would eliminate the nonsense about mages being able to teleport into cardboard boxes, but not into cardboard boxes with wheels.
3. But it would also mean that mages cannot teleport into apartment buildings. Or even tents, for that matter.
Which makes the spell pretty useless.
Well, except for, I don't know, long-distance travel? that sounds sort of useful to me.
Also, one can waltz up to an MDC building, punch a hairline hole in the wall, and teleport in at will. One can also do this with an MDC vehicle, if, say, the external vents are open . . . which is why I personally also apply "environmentally sealed" to the rules-condition. (There, that's sufficiently different from rules to be an "opinion".)
Traska wrote:It doesn't have to. It's implicit. The spellcaster is outside the target. The spellcaster casts Teleport. The magic takes effect on the spellcaster, moves the "dematerialized" (energy/phase-state or whatever) form of the spellcaster over to the giant robot, and then the magic can't get through the skin, and because the magic can't get through the skin, the dematerialized form of the spellcaster can't be moved, by the magic, into the giant robot, followed by the end of spell, probably in some type of teleport failure.
There's no magic trail leading from point A to point B, unless you're arguing that a psi-stalker or dog boy can sense when someone teleports past them. The mage ceases to exist in any form at location A, and then suddenly exists once more at location B. There's no crossing the intervening space in any way.
Here is my challenge. Find an instance where a vehicle that is moving can be defined as a "place" and not as a "thing." post your definition.
silverlb wrote:So, this cardboard box thing. Is it moving when the mage tries teleport? Am I to assume that you want to teleport into a MOVING vehicle?
So I looked up "vehicle" on dictionary.com. your wheeled box could be a vehicle, but check out this definition.
"A device for transporting persons or things"
A device that moves. That would be a THING, not a PLACE.
rellik wrote:silverlb wrote:Here is my challenge. Find an instance where a vehicle that is moving can be defined as a "place" and not as a "thing." post your definition.
when it is not moving but the surface it is on is....a planet perhaps?
silverlb wrote:So, this cardboard box thing. Is it moving when the mage tries teleport? Am I to assume that you want to teleport into a MOVING vehicle?
So I looked up "vehicle" on dictionary.com. your wheeled box could be a vehicle, but check out this definition.
"A device for transporting persons or things"
A device that moves. That would be a THING, not a PLACE. The teleport spell is very specific about only teleporting to known or seen LOCATIONS. so, anything that isn't a place is right out.
"anywhere
\A"ny*where\, adv. In any place. --Udall"
notice it does not say in any thing. a thing like a vehicle.
So then I looked up "house", just to make sure it was a place, not a thing.
"A building that functions as the primary shelter or location of something"
Location being the big word there.
Because we are talking about defining nouns, all of us through high school know that a noun is a Person, Place, OR Thing. It can't be more then one of those things in the same sentence.
Here is my challenge. Find an instance where a vehicle that is moving can be defined as a "place" and not as a "thing." post your definition.
Remember, there is no way to have a noun be a thing AND a place in the same sentence. Now I will sit back with my poker face on.
Psi-hound wrote:Does your GM have a ruling on this?
What do they say?
And T-porting is always such an easy thing to take advantage of, I have to admit that whenever one of my players tries to use it in a way that seems to push the envelope, there is a tendency to squelch their use of it.
But I did allow one Shifter to use it this way:
Shifter took some serious damage, and his MDC body armor was falling apart around him. He'd taken cover and shaken himself out of the remainder of the burnt scraps. Nearly naked, he used T-port to pop himself into a fresh suit of light MD body armor he had on standby in a nearby APC. The spell, I reasoned, had more to do with the AFFINITY of the spot he wished to go to, I.E., how clearly he could see in his mind the space he wanted to occupy, and if he'd familiarized himself really well on that exact spot.
Since this PC had taken steps to suit up beforehand and get a feel for the suit, which he left strapped in place and empty, he clearly saw in his mind where he wanted to T-port to when he really needed to be there FAST.
Even when the APC moved, he was still familiar with the empty armor, the interior of the vehicle, and being suited up, sitting in place.
He met enough criteria for me to allow a port in this fashion, and in fact reward that PC for creative thinking ahead of time. If he hadn't done the preliminary familiarization, and had his suit rigged to recieve him, I'd have said no on his idea.
Even though the rules state otherwise for certain vehicles, etc., I chose to allow him to successfully 'port into his awaiting suit, inside a locked and sealed APC.
A GM can do that.
Perks of the job...
Killer Cyborg wrote:silverlb wrote:So, this cardboard box thing. Is it moving when the mage tries teleport? Am I to assume that you want to teleport into a MOVING vehicle?
The rules don't say anything about the vehicle being moving, so it doesn't really matter.So I looked up "vehicle" on dictionary.com. your wheeled box could be a vehicle, but check out this definition.
"A device for transporting persons or things"
A device that moves. That would be a THING, not a PLACE.
Yes, a box is a thing.
Which is why you can't teleport into "box".
Of course, nobody is talking about that... we're talking about teleporting into "the inside of the box", which is a place.
silverlb wrote:Because we are talking about defining nouns, all of us through high school know that a noun is a Person, Place, OR Thing. It can't be more then one of those things in the same sentence.
Here is my challenge. Find an instance where a vehicle that is moving can be defined as a "place" and not as a "thing." post your definition.
Remember, there is no way to have a noun be a thing AND a place in the same sentence. Now I will sit back with my poker face on.
Marcethus wrote:*sings* Its the thread that never ends it goes on and on my friends. *ends singing*
ok we have seen that no one will get anywhere on this since there is so little evidence either way. why not just drop the question and turn it to the ultimate authority. The GM of each game makes a ruling if the question comes up in his/her game.
Killer Cyborg wrote:The only thing resembling a justification of the "mages can't teleport into Vehicles/Robots" theory is based entirely on sticking to the letter of the rules instead of the intent of the rules.
Killer Cyborg wrote:So be consistant and stick to the letter of the rules.
Killer Cyborg wrote:No inserting "MDC" where it isn't mentioned.
If they meant MDC, they'd say MDC... just like certain spells say they can't penetrate "MDC armor".
RainOfSteel wrote:There is a difference. An MDC structure is made of "balonium" (remember, as I assert above, giant robots and vehicles, as mentioned under the BoM p.21 rule, are MDC). The cardboard box is not. MDC stops the passage of magic. (Yes, that last sentence is purely my own interpretation.) One must punch a hole in the MDC in order for magic to "get through".
RainOfSteel wrote:Also, one can waltz up to an MDC building, punch a hairline hole in the wall, and teleport in at will. One can also do this with an MDC vehicle, if, say, the external vents are open . . . which is why I personally also apply "environmentally sealed" to the rules-condition. (There, that's sufficiently different from rules to be an "opinion".)
Killer Cyborg wrote:According to the rules, a vehicle doesn't have to be environmentally sealed in order to keep magic in/out of it.
Killer Cyborg wrote:You could be driving a car with all four windows down, and mages still couldn't cast spells out of it unless they hung half-way out of the window.