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Robot OCCs in the 3G's

Posted: Fri Feb 19, 2010 9:40 pm
by Pox
Just wondering how anyone would/does tweak the rules set up in Sourcebook 1: Revised.

There is one thing that I'd change and that is the inclusion/replacement of nuclear with the anti-matter powerplant the three galaxies use.

Also...I guess I would expand the language program selections to include/replace the use of the main nine languages. There is also the thought of integrating the multi-tool into a robot's systems.

anyone else have thoughts on this?

Re: Robot OCCs in the 3G's

Posted: Fri Feb 19, 2010 9:42 pm
by jaymz
I'd say that woudl pretty much cover it. Whatever is available on rifts earth is available in the 3G. Also any 3G bionics could be allowed for the Bot as well.

Re: Robot OCCs in the 3G's

Posted: Fri Feb 19, 2010 11:13 pm
by taalismn
Might wanna come up with additional skill programs too, to cover various functions.

Re: Robot OCCs in the 3G's

Posted: Sat Feb 20, 2010 2:27 am
by Braden Campbell
For my personal games, I dropped the cost of everything by a factor of ten, assuming that it's far easier to buy and build robots in the the Phase World setting, than it is on Rifts Earth.

Re: Robot OCCs in the 3G's

Posted: Sat Feb 20, 2010 4:24 am
by Pox
Braden Campbell wrote:For my personal games, I dropped the cost of everything by a factor of ten, assuming that it's far easier to buy and build robots in the the Phase World setting, than it is on Rifts Earth.


I like that idea, but any changes to MDC or performance?

The idea behind this is to build a staff for a CAF scientist NPC (who specializes in robotics/bionics/Cybernetics) that I'm centering some ideas around. There will be assistant, bodyguard, and search & retrieval models.

Re: Robot OCCs in the 3G's

Posted: Sat Feb 20, 2010 6:11 am
by KLM
Hi there!

Pox wrote:I like that idea, but any changes to MDC or performance?

The idea behind this is to build a staff for a CAF scientist NPC (who specializes in robotics/bionics/Cybernetics) that I'm centering some ideas around. There will be assistant, bodyguard, and search & retrieval models.


One can raise the upper limit of MDC, performance, etc. As long as the result is not clearly superior to a Repo-bot,
it seems OK to me.

However, keep in mind, that in the 3 Galaxies, where against Machine People several wars were launched, attempting to
wipe them out... So, robots might not be welcome at all, or regulated, outlawed, etc.

Adios
KLM

Re: Robot OCCs in the 3G's

Posted: Sat Feb 20, 2010 7:40 am
by keir451
KLM wrote:Hi there!

Pox wrote:I like that idea, but any changes to MDC or performance?

The idea behind this is to build a staff for a CAF scientist NPC (who specializes in robotics/bionics/Cybernetics) that I'm centering some ideas around. There will be assistant, bodyguard, and search & retrieval models.


One can raise the upper limit of MDC, performance, etc. As long as the result is not clearly superior to a Repo-bot,
it seems OK to me.

However, keep in mind, that in the 3 Galaxies, where against Machine People several wars were launched, attempting to
wipe them out... So, robots might not be welcome at all, or regulated, outlawed, etc.

Adios
KLM

Could always go Asimov on them and produce "Humaniform" Robots, Say hello to R. Daneel Olivaw (R stands for Robot in the novels, just in case anyone HASN'T read them :P :D ).

Re: Robot OCCs in the 3G's

Posted: Sun Feb 21, 2010 9:37 am
by TechnoGothic
remember to check the Rifts Bionics Sourcebooks too for features. A few in there might be useful.

Re: Robot OCCs in the 3G's

Posted: Sun Feb 21, 2010 1:07 pm
by drewkitty ~..~
Pox wrote:Just wondering how anyone would/does tweak the rules set up in Sourcebook 1: Revised.

There is one thing that I'd change and that is the inclusion/replacement of nuclear with the anti-matter power plant the three galaxies use.

Also...I guess I would expand the language program selections to include/replace the use of the main nine languages. There is also the thought of integrating the multi-tool into a robot's systems.

anyone else have thoughts on this?

I would not 'Tweak' the rules any.
While I personally not include any anti-matter power source. If someone did, I would expect it to cost at least twice as much as the nuke power source.
But an AM power source comes with a refueling problem. Most governments would closely keep controls the AM supply, more then they would fissionable.

Re: Robot OCCs in the 3G's

Posted: Mon Feb 22, 2010 8:27 am
by TechnoGothic
Why not have a Quantum Singularity Power Source too. :D

Re: Robot OCCs in the 3G's

Posted: Mon Feb 22, 2010 6:38 pm
by Pox
TechnoGothic wrote:Why not have a Quantum Singularity Power Source too. :D


cuz everybody in the 3G's knows that you need a bot at least 15' tall for that and I'm trying to keep them human-sized...duh. :lol:

Re: Robot OCCs in the 3G's

Posted: Mon Feb 22, 2010 6:58 pm
by Khanibal
Pox wrote:
Braden Campbell wrote:For my personal games, I dropped the cost of everything by a factor of ten, assuming that it's far easier to buy and build robots in the the Phase World setting, than it is on Rifts Earth.


I like that idea, but any changes to MDC or performance?

The idea behind this is to build a staff for a CAF scientist NPC (who specializes in robotics/bionics/Cybernetics) that I'm centering some ideas around. There will be assistant, bodyguard, and search & retrieval models.


Don't forget the sexre.. er seCREtary bot.

Re: Robot OCCs in the 3G's

Posted: Mon Feb 22, 2010 9:33 pm
by Pox
well...my first model is done and I came in alot more under-budget than I had planned for which is always nice.

With all the features I could pack into her 5'6", 270 lbs. frame(I reduced her size as well by 10% from the stock 6', 300 lbs.) she added up to 13,126,770 (or 14,585,300).

Now to go figure out which pic (I go to DeviantArt.com and get inspiration from art there), I'm going to flesh out next.