power armor

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Re: power armor

Unread post by Nightmask »

I like the Silverhawk Exo-skeleton from Phase World, it's one impressive power armor. Rifts: Earth local power armors I favor the Glitter Boy Mark IV from the Space setting, it's just epic even with its firing rate limitation.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: power armor

Unread post by Dustin Fireblade »

oneeye110 wrote:i will like to know what you all think is the best power armor in Rifts? i am new to Rifts there are somany that i don't know.

thank you



Depends on what you are looking for? The Glitterboy has the advantage of firepower and protection, but isn't going to win very many races.

If you feel the need for speed, then something like the Samson that can run at 150mph might be more to your liking. It also has decent firepower, though it's armor could stand to be improved a bit.

Looking for something flight capable? The Super-SAMAS or Predator 2 are both pretty good.


A pretty good blend of firepower, speed and protection might just be the Counterstrike used by the Megaversal Legion.
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Re: power armor

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The X-1000 is still my favorite!
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Re: power armor

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oneeye110 wrote:So the best two are Counterstrike and X-1000? I will look at them. My GM said that he will give us 1 power armor suit that we like (I will have to come up with a story as to how I got it). That is why I will like to get the best one.


There's actually an adventure tag in one of the books where a Freedom station shuttle crashes and gives a party a chance at acquiring a pair of the Space Glitter Boys. Serious firepower (longest range particle beam cannon around and most powerful native particle beam cannon on the planet, at 4d6x10 MD ).
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: power armor

Unread post by Mech-Viper Prime »

Chipwell power armor cant go wrong with it, the warmonger is only for the bravest to use and if can take down a glitterboy with it, you will be a legend
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Re: power armor

Unread post by Giant2005 »

Nightmask has it Right. The Silverhawk is just awesome.It has a rifle capable of inflicting 4D6x10+20 MD within 2000' or 2D4x10MD at 10000', a full compliment of mini missiles, a nift force-field disruptor, Stealth systems, and can fly at mach 2. It's only downside is it only has 420MDC but you can fit a FF easily enough.
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Re: power armor

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Giant2005 wrote:Nightmask has it Right. The Silverhawk is just awesome.It has a rifle capable of inflicting 4D6x10+20 MD within 2000' or 2D4x10MD at 10000', a full compliment of mini missiles, a nift force-field disruptor, Stealth systems, and can fly at mach 2. It's only downside is it only has 420MDC but you can fit a FF easily enough.


Ya gotta agree here with the Silverhawk as well. It just has all the good stuff. I would try to fit a force field on it, one of the nauruni ones in mercenaris but if you can't no biggy. If not, then Super samas is good as well.

I find power armor that flies vastly superior over even stronger ground PA as the mobility of flight make ALL the difference. You can scout with a birds eye view, you can respond faster and if you are flying high when the attacks happen you can control how you enter the combat, radio to inform your team of enemy position, and you can even attack anywhere in the enemy ranks. Drop some smoke on the back of the enemy party so they can't see anything, then they have to move. Overall it just gives you options that ground PA can't.
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Re: power armor

Unread post by Dustin Fireblade »

Well can't argue with the Silverhawk - it's pretty good, but if we expand to Phase World, I'm a little more partial to the Avenger myself.
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Re: power armor

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Dustin Fireblade wrote:Well can't argue with the Silverhawk - it's pretty good, but if we expand to Phase World, I'm a little more partial to the Avenger myself.


The Avenger's a rare power armor though, since the ability to manufacture it has been lost so they are in finite supply. It'd be a rare GM that'd let a player start out with that particular power armor rather than earn or discover it as part of a hard-fought victory.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: power armor

Unread post by Dustin Fireblade »

Nightmask wrote:
Dustin Fireblade wrote:Well can't argue with the Silverhawk - it's pretty good, but if we expand to Phase World, I'm a little more partial to the Avenger myself.


The Avenger's a rare power armor though, since the ability to manufacture it has been lost so they are in finite supply. It'd be a rare GM that'd let a player start out with that particular power armor rather than earn or discover it as part of a hard-fought victory.



True, but the OP says all he needs is to come up with a story as to why he has it to get whatever PA he likes.

(An extremely generous GM I might add)
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Re: power armor

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oneeye110 wrote:So the best two are Counterstrike and X-1000? I will look at them. My GM said that he will give us 1 power armor suit that we like (I will have to come up with a story as to how I got it). That is why I will like to get the best one.

Keep in mind that "best" is a highly subjective term. There's plenty of power armor that excell in many different areas. What's "best" in my opinion won't be the "best" in anothers. So the important question is how do you define "best"?

Personally, I love the Naruni Mecha-Knight from Mercenaries. It's a great blend of speed, ranged firepower, melee firepower, and survivability (especially with the optional force field). Downside is that it's hideously expensive at $25 million, and outlawed within the CS.

For a cost effective PA, I prefer the good old NG Samson. Although it's more of an up-armor infantry style.
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Re: power armor

Unread post by Nightmask »

Dustin Fireblade wrote:
Nightmask wrote:
Dustin Fireblade wrote:Well can't argue with the Silverhawk - it's pretty good, but if we expand to Phase World, I'm a little more partial to the Avenger myself.


The Avenger's a rare power armor though, since the ability to manufacture it has been lost so they are in finite supply. It'd be a rare GM that'd let a player start out with that particular power armor rather than earn or discover it as part of a hard-fought victory.



True, but the OP says all he needs is to come up with a story as to why he has it to get whatever PA he likes.

(An extremely generous GM I might add)


I agree, but that might seem like one was really pushing their luck trying to get an Avenger for their power armor starting out. Depending on the GM mind you, given the nature of the armor unless he's a Psi-Tech or other type doing repairs and keeping it supplied with ammo could prove very problematic. So he might allow any armor but stick you with all the potential problems that might make it a bad choice in the long run.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: power armor

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amodernheathen wrote:For sheer cool, I actually prefer the Super-Tengu power armor from Rift's Japan. The special winged glide, and the wings, make it a very visually interesting piece of hardware. A couple of satchels of grenade, and the awesome never stops! Unless you're against other fliers, then you have less of an advantage.


I always found that Grenadier Power Armor visually interesting, and quite unique that its ammo was actually grenades and it came with a ton of them. It could chew through some serious armor and wipe out some fairly large troop formations with a spray of grenades.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: power armor

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Re: power armor

Unread post by Mech-Viper Prime »

The Galactus Kid wrote:Predator Mk. II

bah the warmonger beats that hands down :roll:
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Re: power armor

Unread post by Captain Shiva »

I have always liked the Sidewinder SAMAS from New West.Lasers plus minimssiles,and it can fly.
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Re: power armor

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Striker Sam has an awesome mix of great firepower, speed, protection, versatility, and cool-factor. I'd go with it given the option.
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Re: power armor

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oneeye110 wrote:i will like to know what you all think is the best power armor in Rifts? i am new to Rifts there are somany that i don't know.

thank you


Flying Titan hands down!
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Re: power armor

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oneeye110 wrote:
Nightmask wrote:
Dustin Fireblade wrote:
Nightmask wrote:
Dustin Fireblade wrote:Well can't argue with the Silverhawk - it's pretty good, but if we expand to Phase World, I'm a little more partial to the Avenger myself.


The Avenger's a rare power armor though, since the ability to manufacture it has been lost so they are in finite supply. It'd be a rare GM that'd let a player start out with that particular power armor rather than earn or discover it as part of a hard-fought victory.



True, but the OP says all he needs is to come up with a story as to why he has it to get whatever PA he likes.

(An extremely generous GM I might add)


I agree, but that might seem like one was really pushing their luck trying to get an Avenger for their power armor starting out. Depending on the GM mind you, given the nature of the armor unless he's a Psi-Tech or other type doing repairs and keeping it supplied with ammo could prove very problematic. So he might allow any armor but stick you with all the potential problems that might make it a bad choice in the long run.


True (
he is alowing anything (1 suit) but then all bets are off we have to make do


Which is why I included the Space Glitter Boy, doesn't require ammo (uses a Particle Beam Cannon and back-up laser when it needs to recharge and can use any Power Armor portable railgun or other energy weapon) and as a Glitter Boy it's fundamentally close enough to Earth-side Glitter Boys to have no problems with repairs. The Silverhawk has a number of energy weapons that you can get by if/when you run out of ammo and is mostly repairable on Earth (just watch the flight pack, if that's destroyed it's virtually impossible to see repaired0 and possibly one can acquire reloads if the GM allows one access to Naruni Enterprises.
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It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: power armor

Unread post by Mack »

oneeye110 wrote:where is a list of all this body armor?

Just about every book has one or two Power Armor suits in it, so they're sprinkled everywhere.

The Rifts Game Master Guide has the most complete list, though since it was published several years ago it's no longer comprehensive.
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Re: power armor

Unread post by Giant2005 »

If your GM is letting you take your pick and you want to abuse that fact, take the lesser powered version of Hecate's armor.
Though technically it probably isn't considered a PA.
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Re: power armor

Unread post by Chronicle »

A titan Flying power armor is a technowizard wet dream. Cheap. effective and pretty darn vicious with TW upgrades. A player of mine actually prefered to carry a Phase Rifle with his. You can imagine the chaos involved there.
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Re: power armor

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Mech-Viper Prime wrote:
The Galactus Kid wrote:Predator Mk. II

bah the warmonger beats that hands down :roll:

hahaha. win.
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Re: power armor

Unread post by dragonfett »

I personally would go with the Flying Titan with a couple of modifications. Get a Wilk's 457 and have it attached to the suit main power supply so that it has an unlimited energy for shots.

My biggest reason for wanting the Flying Titan is the fact that it is one of the few Power Armors that can fire short range missiles, and not just a couple of them but 6. 6! No other Power Armor (afaik) can carry as many Short Range Missiles. Now granted, I haven't seen any of the world books after D-Bees of America, and Naruni Wave 2 for the Dimension Books, so I don't know if something new has come along that can carry as many SRM's. It also is one of the fastest fliers there was before the Coalition War Campaign (and still one of the top ones in air speed). Granted, it doesn't have much in back up weapons (its wing lasers only do 2d6 MD, but at a decent range of 4000').

After that, I would go with modified Glitter Boy with some extra weapons built in.
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Re: power armor

Unread post by Subjugator »

There's always a special place in my heart for SAMAS. Other than that, I'm rather fond of the Mantis Borg. I know it's not a PA, but it's beautiful!

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Re: power armor

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oneeye110 wrote:i will like to know what you all think is the best power armor in Rifts? i am new to Rifts there are so many that i don't know.

thank you

In my opinion the Gitterboy and it's variants (in the Canada book) are the primmer PA's on RE, for the roles they were developed for.

As an overall generalist PA, I would go with the old school SAMAS family of PA's.


For PW and the three galaxies, the SAMAS of the setting, the SilverHawk PA as the best overall generalist PA.
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Re: power armor

Unread post by Nightmask »

drewkitty ~..~ wrote:
oneeye110 wrote:i will like to know what you all think is the best power armor in Rifts? i am new to Rifts there are so many that i don't know.

thank you

In my opinion the Gitterboy and it's variants (in the Canada book) are the primmer PA's on RE, for the roles they were developed for.

As an overall generalist PA, I would go with the old school SAMAS family of PA's.


For PW and the three galaxies, the SAMAS of the setting, the SilverHawk PA as the best overall generalist PA.


I agree, mostly. Just not sure I feel that the SAMAS is really the best overall generalist PA, I'd have to look things over again. There are a number of PA with a range of useful features for a variety of situations, and of course depending on your views on such most PA can be refitted and modified to widen its coverage range.

Off the top if my head though I'd probably go with the Triax T-31 Super-Trooper as the best generalist PA, given the wide range of weapon systems and generally impressive set of features it has. Well at least as far as Rifts: Earth goes. The Avenger is packed with the widest range of weapon and defensive systems of any PA I've ever seen.
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Re: power armor

Unread post by Nether »

The Avenger would fit just like say playing a glitterboy, as gb~s were rare normally in rifts earth, and the Avenger is just the same equavelent for phase world

So if your gm would let you, go for the avenger. Even better though is come up with a story to how you could have gotten it as well to woo him over.
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Re: power armor

Unread post by Failgoat »

Dustin Fireblade wrote:Well can't argue with the Silverhawk - it's pretty good, but if we expand to Phase World, I'm a little more partial to the Avenger myself.


agree. i did this comparison years ago, looking through all my books trying to find what i thought was the most "leet" PA. i settled on the avenger.
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Re: power armor

Unread post by Lenwen »

oneeye110 wrote:i will like to know what you all think is the best power armor in Rifts? i am new to Rifts there are somany that i don't know.

thank you

My top 5 .. (based opon mass quantity here on rifts earth.)

1) - Triax : X-710 "Hell Angel" (a flying Glitterboy it does not get any better den dis !!)

2) - Triax : X-700 "Fat boy" (Ground based super Glitterboy)

3) - Naruni : NE-AA30. (Fastest Samas style PA in mass quantity on rifts earth)

4) - Naruni : NE-SA40. (1-20% chance of not being detected by Radar !! And when it is its the size of a house cat !!!)

5) - Naruni : 1A-TWPA. ( Variable camo , Radar Jamming, ability to shut its opponant down .. This is truly a badass PA)
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Re: power armor

Unread post by dragonfett »

What books are those in?
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Re: power armor

Unread post by Lenwen »

dragonfett wrote:What books are those in?

The Triax PA's are from Triax 2 .

The Naruni PA's are from the Naruni Wave 2 book.
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Re: power armor

Unread post by dragonfett »

Darn, I have absolutely no access to Triax 2 (I have heard it was really good).
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Re: power armor

Unread post by Grell »

It is, you should buy it! Become one of the collective...
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Re: power armor

Unread post by keir451 »

Norhtern Gun Samson. It's literally the fastest ground based PA unit in the game with a running speed of 150 mph and while it only mounts a missile launcher and a railgun as weapons it is rather easily modified to carry say an NG particle or plasma ejector.
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Re: power armor

Unread post by The Galactus Kid »

keir451 wrote:Norhtern Gun Samson. It's literally the fastest ground based PA unit in the game with a running speed of 150 mph and while it only mounts a missile launcher and a railgun as weapons it is rather easily modified to carry say an NG particle or plasma ejector.

Yeah, its a pretty solid workhorse. Rat_Bastard played (maybe still plays) an operator that modified a whole slew of these for a mercenary group and had a detailed description of their adventures on here at one point. I was pretty blown away by it.
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Re: power armor

Unread post by gaby »

the Kittani have some good power armors.

I like the Equestrian,what one do you like?
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Re: power armor

Unread post by Nether »

gaby wrote:the Kittani have some good power armors.

I like the Equestrian,what one do you like?


Serpent PA has always been my fave for kittani.
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Re: power armor

Unread post by Dog_O_War »

Mack wrote:For a cost effective PA, I prefer the good old NG Samson. Although it's more of an up-armor infantry style.

This.

That single PA is by far the best bang for your buck you'll get anywheres in the game. You get the best robot combat bonuses, you get decent built-in weapons that are non-intrusive, and you get to look like a giant Boba Fett.
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Re: power armor

Unread post by Grell »

gaby wrote:the Kittani have some good power armors.

I like the Equestrian,what one do you like?


I'll second that! I had a character that acquired one since the dead pilot no longer needed it and that was the happiest 3.5 melee rounds of his life.

You know, until his battle lust was ended by superior numbers and firepower.
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Re: power armor

Unread post by dragonfett »

NO WAY! The Flying Titan is a better bet for you money. A little bit more expensive, a quarter less armor, more than twice as fast (especially when you consider that you don't need an open clearing so you don't crash into trees and undergrowth as the sky is you limit, well that and 4000'), wing lasers have unlimited ammo (the Samson can only carry enough rounds for 100 bursts, respectable, and I will give it props that it does way better damage), and it can carry 3x the mini-missiles!!! And if that doesn't beat all, you can also swap out the mini-missiles for SRM's on a 2:1 ratio, which have a 5 mile range!

Now can anyone name a power armor that can do all that but better for a better (respectively speaking) price?
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Re: power armor

Unread post by Grell »

Hence it being my pick for best PA. The Flying Titan may not be the best suited for a stand up fight, but it is ideal for guerilla tactics (or even delivering mail to the next city state)!
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Re: power armor

Unread post by keir451 »

dragonfett wrote:NO WAY! The Flying Titan is a better bet for you money. A little bit more expensive, a quarter less armor, more than twice as fast (especially when you consider that you don't need an open clearing so you don't crash into trees and undergrowth as the sky is you limit, well that and 4000'), wing lasers have unlimited ammo (the Samson can only carry enough rounds for 100 bursts, respectable, and I will give it props that it does way better damage), and it can carry 3x the mini-missiles!!! And if that doesn't beat all, you can also swap out the mini-missiles for SRM's on a 2:1 ratio, which have a 5 mile range!

Now can anyone name a power armor that can do all that but better for a better (respectively speaking) price?

Now tack on a Wilk's 1000 Laser cannon as its maikn gun and you'll really be cooking with plasma. It's all about the weaponry! (To the tune of "It's all about the Pentiums" by Weird Al).
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Re: power armor

Unread post by Blight »

Angrar Mark II just an awesome armor. 700 mdc P.S. 40 (supernatural!!) and it regenerates damage 1D4x10 an hr. Just a few minor draw backs,(damage from silver, double damage from rune,holy and millennium tree weapons and eventual insanity and the loss of your soul.) but for 8million it's a steal.
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Re: power armor

Unread post by dragonfett »

Angrar Mark II. LOL!
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Re: power armor

Unread post by The Galactus Kid »

Between projects, I will be working on a Rifter article I've had in the works for a while on Angrar Robotics.
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Re: power armor

Unread post by Shark_Force »

keir451 wrote:
dragonfett wrote:NO WAY! The Flying Titan is a better bet for you money. A little bit more expensive, a quarter less armor, more than twice as fast (especially when you consider that you don't need an open clearing so you don't crash into trees and undergrowth as the sky is you limit, well that and 4000'), wing lasers have unlimited ammo (the Samson can only carry enough rounds for 100 bursts, respectable, and I will give it props that it does way better damage), and it can carry 3x the mini-missiles!!! And if that doesn't beat all, you can also swap out the mini-missiles for SRM's on a 2:1 ratio, which have a 5 mile range!

Now can anyone name a power armor that can do all that but better for a better (respectively speaking) price?

Now tack on a Wilk's 1000 Laser cannon as its maikn gun and you'll really be cooking with plasma. It's all about the weaponry! (To the tune of "It's all about the Pentiums" by Weird Al).


nah, use that south american gun that fires a whole e-clip at once. then tie it to the power supply :D :P
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Re: power armor

Unread post by keir451 »

Shark_Force wrote:
keir451 wrote:
dragonfett wrote:NO WAY! The Flying Titan is a better bet for you money. A little bit more expensive, a quarter less armor, more than twice as fast (especially when you consider that you don't need an open clearing so you don't crash into trees and undergrowth as the sky is you limit, well that and 4000'), wing lasers have unlimited ammo (the Samson can only carry enough rounds for 100 bursts, respectable, and I will give it props that it does way better damage), and it can carry 3x the mini-missiles!!! And if that doesn't beat all, you can also swap out the mini-missiles for SRM's on a 2:1 ratio, which have a 5 mile range!

Now can anyone name a power armor that can do all that but better for a better (respectively speaking) price?

Now tack on a Wilk's 1000 Laser cannon as its maikn gun and you'll really be cooking with plasma. It's all about the weaponry! (To the tune of "It's all about the Pentiums" by Weird Al).


nah, use that south american gun that fires a whole e-clip at once. then tie it to the power supply :D :P

AH, but according to the official rules you can't do that with that gun. :D Oh, wait, WHAT official rules?
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Re: power armor

Unread post by Nightmask »

Shark_Force wrote:
keir451 wrote:
dragonfett wrote:NO WAY! The Flying Titan is a better bet for you money. A little bit more expensive, a quarter less armor, more than twice as fast (especially when you consider that you don't need an open clearing so you don't crash into trees and undergrowth as the sky is you limit, well that and 4000'), wing lasers have unlimited ammo (the Samson can only carry enough rounds for 100 bursts, respectable, and I will give it props that it does way better damage), and it can carry 3x the mini-missiles!!! And if that doesn't beat all, you can also swap out the mini-missiles for SRM's on a 2:1 ratio, which have a 5 mile range!

Now can anyone name a power armor that can do all that but better for a better (respectively speaking) price?

Now tack on a Wilk's 1000 Laser cannon as its maikn gun and you'll really be cooking with plasma. It's all about the weaponry! (To the tune of "It's all about the Pentiums" by Weird Al).


nah, use that south american gun that fires a whole e-clip at once. then tie it to the power supply :D :P


That may not be possible, as I was pondering things about that weapon myself. Burning through an E-clip's worth of energy in a single shot is HUGE. That could be far beyond what a nuclear supply could put out at one time. If it could you'd likely see the suit seizing up and critical systems shutting down every time you fired and probably massively reduce the life span on the supply. You'd be better off with a separate dedicated supply or using something like a NG power pack although even then it would likely seriously shorten the lifespan of the power pack. It might be possible but wouldn't be as simple as 'run a cable from this weapon to this suit'.
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Re: power armor

Unread post by Nether »

Nightmask wrote:
Shark_Force wrote:
keir451 wrote:
dragonfett wrote:NO WAY! The Flying Titan is a better bet for you money. A little bit more expensive, a quarter less armor, more than twice as fast (especially when you consider that you don't need an open clearing so you don't crash into trees and undergrowth as the sky is you limit, well that and 4000'), wing lasers have unlimited ammo (the Samson can only carry enough rounds for 100 bursts, respectable, and I will give it props that it does way better damage), and it can carry 3x the mini-missiles!!! And if that doesn't beat all, you can also swap out the mini-missiles for SRM's on a 2:1 ratio, which have a 5 mile range!

Now can anyone name a power armor that can do all that but better for a better (respectively speaking) price?

Now tack on a Wilk's 1000 Laser cannon as its maikn gun and you'll really be cooking with plasma. It's all about the weaponry! (To the tune of "It's all about the Pentiums" by Weird Al).


nah, use that south american gun that fires a whole e-clip at once. then tie it to the power supply :D :P


That may not be possible, as I was pondering things about that weapon myself. Burning through an E-clip's worth of energy in a single shot is HUGE. That could be far beyond what a nuclear supply could put out at one time. If it could you'd likely see the suit seizing up and critical systems shutting down every time you fired and probably massively reduce the life span on the supply. You'd be better off with a separate dedicated supply or using something like a NG power pack although even then it would likely seriously shorten the lifespan of the power pack. It might be possible but wouldn't be as simple as 'run a cable from this weapon to this suit'.


I would imagine you could do it on the larger PA or Robotic armor but definately would think it would give issues to reg PA.

I guess you also just have a tech wire up a pack that is a bunch of e-clips for that gun connected via wire, then when out you need to recharge the clips.

I can see though how most gm's might not be to keen on the idea of players running around with a gun like that with say 20 shot backpack though as the gun does better damage than a boom gun.
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