Help selecting some OCCs
Posted: Fri Nov 09, 2012 5:30 am
I've got a couple NPCs I'm putting together that I'm having difficulty finding suitable OCCs for, and hopefully someone can help me find some good fits. Normally, I'd just pick the closest thing and fudge the parts that don't fit, but since this is for a potential rifter submission, I'd like to be as "by the book" as possible.
The first is meant to be a pretty basic thug type character. He's a big, strong, Mega Damage D-Bee that has spent much of his life as a bandit or caravan raider on the long stretches of road between settlements. My first thought was Vagabond, but that offers FAR more skill selections than would be appropriate. I then looked at Headhunters, but this character wouldn't get cybernetics/bionics, even if he were capable. I'd considered just dropping the bionics, but even then, he'd probably be too skilled. The best fit I can really find is the Splatterpunk from Systems Failure.
If I can't find anything that's a closer fit, would any of you consider it an odd fit to use a Systems Failure OCC for a native Rifts character?
The second, I had planned on creating as a Vagabond with psionic powers (a successful roll on Step 4 of character creation). The first problem I ran into is that randomly rolled psionics can't have Super Psionic powers, and I need at least one. I looked at Mind Melter, but that has way too much psi power. The other problem is that I don't have RUE, and I've heard that Vagabonds have been pretty heavily changed.
So for this one, two questions: What are the differences between RMB and RUE Vagabonds? And would you consider it "wrong" if an NPC in a published book had powers slightly above what should be permitted by rules as written?
Alternatively, are there any classes with Psionic powers roughly equal to those of the Mystic, but no Magic powers stacked on top?
The first is meant to be a pretty basic thug type character. He's a big, strong, Mega Damage D-Bee that has spent much of his life as a bandit or caravan raider on the long stretches of road between settlements. My first thought was Vagabond, but that offers FAR more skill selections than would be appropriate. I then looked at Headhunters, but this character wouldn't get cybernetics/bionics, even if he were capable. I'd considered just dropping the bionics, but even then, he'd probably be too skilled. The best fit I can really find is the Splatterpunk from Systems Failure.
If I can't find anything that's a closer fit, would any of you consider it an odd fit to use a Systems Failure OCC for a native Rifts character?
The second, I had planned on creating as a Vagabond with psionic powers (a successful roll on Step 4 of character creation). The first problem I ran into is that randomly rolled psionics can't have Super Psionic powers, and I need at least one. I looked at Mind Melter, but that has way too much psi power. The other problem is that I don't have RUE, and I've heard that Vagabonds have been pretty heavily changed.
So for this one, two questions: What are the differences between RMB and RUE Vagabonds? And would you consider it "wrong" if an NPC in a published book had powers slightly above what should be permitted by rules as written?
Alternatively, are there any classes with Psionic powers roughly equal to those of the Mystic, but no Magic powers stacked on top?