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Spells/Powers levels

Posted: Tue Nov 12, 2013 5:50 am
by khorne
"PER ADDITIONAL LEVEL OF EXPERIENCE"... many powers and spells have this and it's pretty straightforward to understand but, BUUUT, not many say "starting with level two", or something similar. How would you interpret this? I.E. A spell radius is 100 foot PLUS 10 per additional level. In your opinion that means that the radius is 110 at Level 1? Or it's rather 100?

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 6:55 am
by Glistam
Start adding those level up bonuses from level 1. That has always been my interpretation of spells, psionics and super powers. Only skills start gaining their level up bonuses at the following level, and that's because the rules specifically make that exception.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 10:11 am
by kaid
If it says per level of experience I have always done it starting at level one. Some say with each additional level of experience or something like that usually means don't include level 1.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 11:07 am
by popscythe
kaid wrote:If it says per level of experience I have always done it starting at level one. Some say with each additional level of experience or something like that usually means don't include level 1.


Oh no, I wear my shorts differently than you do yours, I must launch a crusade against ya! I've always taken per level to mean per new level.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 11:56 am
by kaid
I originally thought that too but they tend to use a different wording on the things that do not include level 1. Usually the wording is something like each additional level of experience.

As long as the GM is consistent about it really does not matter much either way.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 12:17 pm
by Incriptus
Some spells do 1d6 per level, this does not mean they do 0d6 at level 1.

To simplify things I've always included level 1 in the "per level" equasion, even when they say per "additional level of experience" or in the case of skills where they explicitly call it out. I have never really bemoaned the small bonus, and liked that fact that I don't have to remember which is which ... expecially if making an NPC above level 1.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 6:36 pm
by Eclipse
It's been a little dubious but really, the difference in the long run is negligible. Ruling either way will only be subtly different. Especially when it comes to 110m vs 100m. Who realistically gives exact distances - geometry teachers running games? It's not worth the effort to muck around with players using laser range finders in every encounter. :p :)

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 6:48 pm
by kaid
Eclipse wrote:It's been a little dubious but really, the difference in the long run is negligible. Ruling either way will only be subtly different. Especially when it comes to 110m vs 100m. Who realistically gives exact distances - geometry teachers running games? It's not worth the effort to muck around with players using laser range finders in every encounter. :p :)



Pretty much as long as the rule is applied consistently in the game you are in it really does not matter either way well other than lightning bolt doing 0d6 damage at level 1.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 8:29 pm
by drewkitty ~..~
The 'how much damage, range, duration per level' any power or spell gets question. This is easy because it is the amount times the char's level.
example: if the spell, psi power, hero power or "other something" has a damage of 1d6 per level then @L1 the damage for that is 1d6 SD/MD.


So the 5th level Wizard will, when casting Fireball, will do max of 5d6 SD with each casting (w/o LL/LLN mods.)

----
Not to be confused with how the Level up spells for mages work. Each mages (except for a few classes) gets a new spell or spells when they change level up to a new level of exp. The 1st level up spell comes with the change from moving from level 1 to level 2. Note that a mage char does not get any "level up" spells at level 1 because they already get their "Starting Spells" at level 1. These "starting spells already include any "level up" spells they would of "theoretically" gotten from moving from Level 0 to Level 1.
I believe the supporting Canon Q&A text that talks about this was published in a Rifter.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 9:35 pm
by Blue_Lion
Doesn't coa have duration per level of not counting level 1 then no fist level mage could use it.

Re: Spells/Powers levels

Posted: Tue Nov 12, 2013 10:18 pm
by Mack
I utilize the following:
"Per level of experience" includes level 1, unless there's some other notation to overrule it.
"Per additional level of experience" does not include level 1.

Having said that, I agree that it doesn't make much difference so long as it's consistently applied.

Re: Spells/Powers levels

Posted: Wed Nov 13, 2013 4:01 am
by khorne
drewkitty ~..~ wrote:
I believe the supporting Canon Q&A text that talks about this was published in a Rifter.


It would be nice to know which issue.

Re: Spells/Powers levels

Posted: Wed Nov 13, 2013 8:58 am
by Killer Cyborg
Mack wrote:I utilize the following:
"Per level of experience" includes level 1, unless there's some other notation to overrule it.
"Per additional level of experience" does not include level 1.

Having said that, I agree that it doesn't make much difference so long as it's consistently applied.

Re: Spells/Powers levels

Posted: Wed Nov 13, 2013 8:37 pm
by drewkitty ~..~
khorne wrote:
drewkitty ~..~ wrote:
I believe the supporting Canon Q&A text that talks about this was published in a Rifter.


It would be nice to know which issue.

Published Q&A
About Magic questions
Rifter Index in the rifter forum
DIY


If it is not there try the RBoM Q&A section.

Re: Spells/Powers levels

Posted: Wed Nov 13, 2013 10:41 pm
by The Beast
Killer Cyborg wrote:
Mack wrote:I utilize the following:
"Per level of experience" includes level 1, unless there's some other notation to overrule it.
"Per additional level of experience" does not include level 1.

Having said that, I agree that it doesn't make much difference so long as it's consistently applied.


That is an interesting perspective you have there, KC.

Re: Spells/Powers levels

Posted: Wed Nov 13, 2013 10:48 pm
by Rimmerdal
The Beast wrote:
Killer Cyborg wrote:
Mack wrote:I utilize the following:
"Per level of experience" includes level 1, unless there's some other notation to overrule it.
"Per additional level of experience" does not include level 1.

Having said that, I agree that it doesn't make much difference so long as it's consistently applied.


That is an interesting perspective you have there, KC.



He's out doing the old quality one word answers of Doom...:P

But I'm guessing he agrees with said quote.

Re: Spells/Powers levels

Posted: Mon Dec 30, 2013 8:35 pm
by Tor
Per additional usually means 'starts at 2'. Although I guess you could take the "level 1 is 1 added to o" approach and only do 'starts at 2' when it explicitly says that.

Re: Spells/Powers levels

Posted: Tue Dec 31, 2013 10:38 am
by kaid
Tor wrote:Per additional usually means 'starts at 2'. Although I guess you could take the "level 1 is 1 added to o" approach and only do 'starts at 2' when it explicitly says that.



The per additional is stated like that because if often comes into play with skills. So say you get a new secondary skill at level 8. If it stated per level of experience you would get 8 levels of improvement on it immediately. But in these cases it lists it as per additional level so basically when you first get the skill its basically like a level 1 skill and its improving at every new level after level 8.

Say this same person got call lightning at level 8 as well. Level 8 was apparently a good level for this guy when he casts the spell it does 1d6 damage per level. So when they first get call lightning it immediately is doing 8d6 MDC. Had call lightning been listed as 1d6 per additional level of experience it would actually do 0d6 damage when you first get it which would not make any sense.