See the invisible VS Superior Invisibilty
Posted: Mon Feb 17, 2014 7:20 pm
I feel like this is a dumb question, but does the See the Invisible spell/nat ability trump the Superior Invisibility spell?
Welcome to the Megaverse® of Palladium Books®
https://mail.palladiumbooks.com/forums/
https://mail.palladiumbooks.com/forums/viewtopic.php?t=142344
eliakon wrote:This has been argued for ages in the forums
The best consensus is...Maybe. It really depends on which mutually contradictory bit of text the GM wants to give precedence too.
R:UE, page 203 wrote:Invisibility: Simple
Note: ((skipped a bit...)) Characters who can See the Invisible see both Simple and Superior Invisibility.
Slight001 wrote:R:UE, page 203 wrote:Invisibility: Simple
Note: ((skipped a bit...)) Characters who can See the Invisible see both Simple and Superior Invisibility.
Oddly enough See the invisible itself never says anything about the invisibility spells instead you have to actually read their descriptions.
Nekira Sudacne wrote:See the invisible sees invisibility superor, but as a blurry outline, which gives them -2 to hit the target
Nekira Sudacne wrote:See the invisible sees invisibility superor, but as a blurry outline, which gives them -2 to hit the target
drewkitty ~..~ wrote:Nekira Sudacne wrote:See the invisible sees invisibility superor, but as a blurry outline, which gives them -2 to hit the target
Where is this found in the books?
Slight001 wrote:Then it doesn't apply. This is Rifts not HU. Interesting rule but its from a different line.
eliakon wrote:Slight001 wrote:Then it doesn't apply. This is Rifts not HU. Interesting rule but its from a different line.
well more likely its a "this is the precedent, and will likely become universal at some point....but it isn't now" That said HU is probably the last line I would go to for rules (Particle Beams damage the Invulnerable in HU for instance)
Slight001 wrote:eliakon wrote:Slight001 wrote:Then it doesn't apply. This is Rifts not HU. Interesting rule but its from a different line.
well more likely its a "this is the precedent, and will likely become universal at some point....but it isn't now" That said HU is probably the last line I would go to for rules (Particle Beams damage the Invulnerable in HU for instance)
Nah it's more along the lines of I'm not going to reward/penalize players because they own different game lines. Nothing more nothing less.
Consider a different situation. A Palladium Fantasy Psi-Mystic is rifted to a high P.P.E. M.D.C. world they have a version of Armor of Ithan with a base of 100 S.D.C., +10 per level of experience, that should be converted one to one into M.D.C. because that is the spell they know. In the reverse a Rifts Mystic (RUE) is rifted to an S.D.C. world. Their Armor of Ithan only has 10 S.D.C. per level of experience, because that is the version of the spell that they know...
So should I start cherry picking all the best bits from the various lines to produce the most 'effective' selection available or should I instead stick with the single line I am playing with? Obviously, the power gamer is going to want to cherry pick, but that access and I'm not in favor of favoring the ones with the most books.
Slight001 wrote:eliakon wrote:Slight001 wrote:Then it doesn't apply. This is Rifts not HU. Interesting rule but its from a different line.
well more likely its a "this is the precedent, and will likely become universal at some point....but it isn't now" That said HU is probably the last line I would go to for rules (Particle Beams damage the Invulnerable in HU for instance)
Nah it's more along the lines of I'm not going to reward/penalize players because they own different game lines. Nothing more nothing less.
Consider a different situation. A Palladium Fantasy Psi-Mystic is rifted to a high P.P.E. M.D.C. world they have a version of Armor of Ithan with a base of 100 S.D.C., +10 per level of experience, that should be converted one to one into M.D.C. because that is the spell they know. In the reverse a Rifts Mystic (RUE) is rifted to an S.D.C. world. Their Armor of Ithan only has 10 S.D.C. per level of experience, because that is the version of the spell that they know...
So should I start cherry picking all the best bits from the various lines to produce the most 'effective' selection available or should I instead stick with the single line I am playing with? Obviously, the power gamer is going to want to cherry pick, but that access and I'm not in favor of favoring the ones with the most books.
Giant2005 wrote:Slight001 wrote:eliakon wrote:Slight001 wrote:Then it doesn't apply. This is Rifts not HU. Interesting rule but its from a different line.
well more likely its a "this is the precedent, and will likely become universal at some point....but it isn't now" That said HU is probably the last line I would go to for rules (Particle Beams damage the Invulnerable in HU for instance)
Nah it's more along the lines of I'm not going to reward/penalize players because they own different game lines. Nothing more nothing less.
Consider a different situation. A Palladium Fantasy Psi-Mystic is rifted to a high P.P.E. M.D.C. world they have a version of Armor of Ithan with a base of 100 S.D.C., +10 per level of experience, that should be converted one to one into M.D.C. because that is the spell they know. In the reverse a Rifts Mystic (RUE) is rifted to an S.D.C. world. Their Armor of Ithan only has 10 S.D.C. per level of experience, because that is the version of the spell that they know...
So should I start cherry picking all the best bits from the various lines to produce the most 'effective' selection available or should I instead stick with the single line I am playing with? Obviously, the power gamer is going to want to cherry pick, but that access and I'm not in favor of favoring the ones with the most books.
No... Their Armor of Ithan should be as powerful as the Dimension they are in. You just proved yourself that it doesn't convert on a 1:1 basis.