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Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 9:18 am
by CyCo
Thats a cool idea. I can see a anti-vamp campaign around getting ready for such an assault...
8)
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 10:17 am
by Borast
As long as he doesn't try it in
my campaign!
After all, vampires like to stay clean too, and appreciate modern plumbing!
(I don't allow water guns - unless blessed by a legitimate priest and filled with Holy Water - to effect vamps...I model tham after "real-world" vampires.)
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 10:29 am
by NoJack
You do realize that 'real-world' Vamps is a bit of an oxymoron right?
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 1:20 pm
by Uncle Servo
Kittenstomp wrote:That reminds me of something my brother's weird cooking store sold. They had these cans of pressurized garlic extract. I always wanted one of those for my anti-vampire kit...
Holy cow, dude -- your brother was selling
VAMPIRE MACE!
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 5:18 pm
by Cardiac
NoJack wrote:You do realize that 'real-world' Vamps is a bit of an oxymoron right?
Unless he means those terminally-depressed, moody, black leather trenachcoat/fingernail/lipstick-wearing, frilly-shirted, goth, Anne Rice retard fanboys/girls.
THEN all you need is a 9mm or crowbar to the head and you've killed yourself a vamp.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 6:07 pm
by taalismn
hmmm...seems I saw something like this in Popular Science....they were discussing bio-degradable paper water ballon 'cubes or hexahedrons that could be filled, stacked, stored, and then dumped from the back of cargo planes and heavy lift copters like they dropped humanitarian relief packs in the middle east...THAT would be very impressive, though I'd think of the anti-vamp angle at the time...
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 10:28 pm
by Killer Cyborg
It's a great idea, but would be of limited use in my game, as Vampires rarely openly gather in such numbers that they could be effectively bombed.
Of course if circumstances arose where you could effectively use the idea, it would be pretty devastating.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 10:49 pm
by Borast
No I'm not refering to Goth wannabes...
I'm referring to legends surrounding vampires from (primarily) Europe, Asia, and Africa. None of them refer to a weakness that would allow a rain shower, super soaker, shower, or water balloon harm them.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Apr 22, 2004 11:52 pm
by Killer Cyborg
Freefall wrote:Unless you have a pretty large mass of vampires milling about in the same area and the pilot knows exactly where they are, and can get there without the vampires noticing and scattering, an air strike might not be that effective.
Besides, I say that if the heroes can weild super soakers and water balloons, then the vamps can armor themselves with raincoats and umbrellas. A super soaker won't help you against a vampire who's covered head to toe in plastic. Heck, just laminate the suckers. Not like they need to breathe. Instant water-proof vampires.
I agree.
Vampires in my games usually wear stereotypical vampire gear; capes, trench coats, leather, rubber/plastic, etc.
All repel water pretty effectively.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Fri Apr 23, 2004 6:10 pm
by Killer Cyborg
Lt Col Andy Reddson wrote:Well, NOBODY said it was perfect.
But DAMNED effective, if given a chance...
Agreed.
Posted: Thu Jun 17, 2004 12:44 pm
by Svartalf
actually... I wonder if it could work at all : vamps, RiftS style, are vulnerable to RUNNING water, which must be running, flowing, or falling... that includes spit, waterguns, rain and presumably water falling from a Canadair Plane... but if the water is *contained* whether it be in bottles or balloons (I notice that the later are conspicuously absent from any known list of anti vamp weapons)... well, it's not the water that's flowing, it's the container that's falling... so the water itself is technically still... of course it will run and go *splash* when the container bursts on striking the ground... still, I don't think if it would work , if only because carpet bombing an area from a plane is not any too likely to splash them with sufficient water for it to be lethal.
Posted: Thu Jun 17, 2004 12:52 pm
by Daniel Stoker
Vampires can be taken out by a shower... I think that when the water ballons explode and the water is running down them it could be considered running water. Now what if you didpped one in a lake, tied him to a boat, then sped off? Would he melt or just be REALLY pissed?
Daniel Stoker
Posted: Thu Jun 17, 2004 1:04 pm
by Nekira Sudacne
Daniel Stoker wrote:Vampires can be taken out by a shower... I think that when the water ballons explode and the water is running down them it could be considered running water. Now what if you didpped one in a lake, tied him to a boat, then sped off? Would he melt or just be REALLY pissed?
Daniel Stoker
that's an interesting question, when you speed off with him in the water.
that WATER is not moving, HE is moving through the water.
would that work?
Posted: Thu Jun 17, 2004 2:11 pm
by Vrykolas2k
Beanie wrote:Submersing a Vampire in a Pond or Lake will have the same effect as hitting them with running water, at least thats what I remember from Vampire Kingdoms. It may take longer to kill them, and those little buggers are bound to fight back...at least until they melt away
People, remember... ALL water is running, for it is a constant state of motion {unless it's frozen I suppose...}, though, Rifts screwed up when they made water, rather than fire, their weakness...
Posted: Thu Jun 17, 2004 2:17 pm
by Svartalf
People, remember... ALL water is running, for it is a constant state of motion {unless it's frozen I suppose...}, though, Rifts screwed up when they made water, rather than fire, their weakness...[/quote]
Oh Vrycolas, please ...
we *do* know and understand your point of view on that point... but until KS is Born Again, the Rules will stay the same, and we *do* speak within the frame of the Rulez
also, I guess there is a certain degree of movement/flow to attain before water is considered "running" like a river, rather than "still" like a pond, lake, or bog and becomes actually harmful to them rather than just a major irritant
Posted: Mon Jun 21, 2004 2:06 pm
by Killer Cyborg
svartalf wrote:People, remember... ALL water is running, for it is a constant state of motion {unless it's frozen I suppose...}, though, Rifts screwed up when they made water, rather than fire, their weakness...
Oh Vrycolas, please ...
we *do* know and understand your point of view on that point... but until KS is Born Again, the Rules will stay the same, and we *do* speak within the frame of the Rulez
also, I guess there is a certain degree of movement/flow to attain before water is considered "running" like a river, rather than "still" like a pond, lake, or bog and becomes actually harmful to them rather than just a major irritant[/quote]
Vampire Kingdoms, p. 28
"Being immersed in water, like a swimming pool or a horse trough causes great pain and 3d6 hp damage per melee"
I'd say that this same rule would logically apply to a vampire being immersed in a lake or a pond.
Posted: Thu Jun 24, 2004 12:19 am
by Larsen
[quote="Daniel Stoker"]Vampires can be taken out by a shower... I think that when the water ballons explode and the water is running down them it could be considered running water. Now what if you didpped one in a lake, tied him to a boat, then sped off? Would he melt or just be REALLY pissed?
Daniel Stoker[/quote]
I think it would work but more than that it would just be really funny
Posted: Thu Jun 24, 2004 1:06 pm
by Warmaster40k
umm vacums dont work it was discussed in the vampire kingdoms so yeah
Posted: Fri Oct 05, 2007 2:43 am
by Hotrod
My solution to the vampire problem:
1. Bring in Rain Makers (OCC from Africa) and make it rain every night in Mexico.
3. Plant garlic plants EVERYWHERE.
4. Paint crosses EVERYWHERE.
Yeah, you might screw up the climate some, but at least the vampire problem will be gone.
KLATU BERATA NECTUS!
Posted: Fri Oct 05, 2007 9:33 am
by CyCo
Thread Necromancy!!!
Yet, strangely appropriate.
8p
Posted: Fri Oct 05, 2007 11:47 am
by Daniel Stoker
I remember this thread, it spawned my thread about Vampires in lakes. Quick someone get the stakes!
Daniel Stoker
Posted: Fri Oct 05, 2007 6:57 pm
by rat_bastard
you don't have to make it rain, you just have to take away their food supply, during the day.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Fri Oct 05, 2007 8:54 pm
by Crazy Lou
Killer Cyborg wrote:It's a great idea, but would be of limited use in my game, as Vampires rarely openly gather in such numbers that they could be effectively bombed.
Of course if circumstances arose where you could effectively use the idea, it would be pretty devastating.
I always thought if I ever was a part of a large scale attack vs the vamp kingdoms, then I'd sneakily figure out where the AI's hidey hole was, then missile barrage it's roof until the AI's open to the sun, and then barrage it with waterbombs/missiles. If you're quick enough, then it has a 0% chance of even emergency D-Porting away. That was my reasoning.
Posted: Sat Oct 06, 2007 11:35 pm
by taalismn
The problems with fighting vampires must also include:
a) Finding the suckers and pinpointing their location without giving away the imminent massive attack coming their way...Otherwise, the ones you REALLY want...the wiley leaders who can further spread vampirism, will escape as bats or vapor...
b) Dealing with their non-vamp monsterous helpers....the wise older vamps(who again are the priority target)will make sure they got some muscle that doesn't have to snooze in daylight hours...and some hostages to make sure the Good Guys don't just randomly carpet-bomb, then flush...Of course, if you're a Splurgorth or a manic-obsessive like Reid, innocent collateral damage is just the price for eliminating a greater threat...
I'd personally go with massive water elemental attacks, but that takes some doing, persuading a Major Water Elemental to want to go after vampires, even to the point of following them into cracks and crevices and pipes where a vapor-form vamp might run...and Elementals just don't have that PERSONAL hatred and obsessiveness that would drive them to trail a vampire like that....
Posted: Sat Oct 06, 2007 11:39 pm
by asajosh
Cross patterns in the treads of tires! Leave little crosses every where in the desert!
Posted: Sun Oct 07, 2007 8:11 am
by CyCo
Josh Hilden wrote:Ninjabunny wrote:When there is no more room in hell Threads will walk they earth!
great ... how the hell am I supposed to sleep worrying about
Zombies,
Clowns, and
Threads?!?!?!
What about
Threads about
Zombies Clowns??
8p
Posted: Sun Oct 07, 2007 8:16 am
by CyCo
asajosh wrote:Cross patterns in the treads of tires! Leave little crosses every where in the desert!
That's thinking outside the box. lol
8]
Posted: Sun Oct 07, 2007 9:38 am
by Crazy Lou
CyCo wrote:asajosh wrote:Cross patterns in the treads of tires! Leave little crosses every where in the desert!
That's thinking outside the box. lol
8]
Sweet idea actually, that is until wind erases the tracks. Which would happen pretty quickly I'm sure. In the desert, the entire surface of the area changes every so often, with entire dunes moving or being blown away... so the time it'd be before the tracks went away would probably be pretty short. Unless you somehow managed to permenance ward atmospheric manipulation into a vast area to stop the wind. And even then you'd still have other factors erase the tracks after a while.
Posted: Sun Oct 07, 2007 10:45 am
by CyCo
Crazy Lou wrote:CyCo wrote:asajosh wrote:Cross patterns in the treads of tires! Leave little crosses every where in the desert!
That's thinking outside the box. lol
8]
Sweet idea actually, that is until wind erases the tracks. Which would happen pretty quickly I'm sure. In the desert, the entire surface of the area changes every so often, with entire dunes moving or being blown away... so the time it'd be before the tracks went away would probably be pretty short. Unless you somehow managed to permenance ward atmospheric manipulation into a vast area to stop the wind. And even then you'd still have other factors erase the tracks after a while.
But you could summon a rainstorm, then drive all over the place. Thne cast alot of earth to stone type spells to turn it all rock hard.
lol
Posted: Sun Oct 07, 2007 1:10 pm
by GhostKnight
I can imagine a low tech town lining up catapults filled with water balloons around the walls.
Posted: Sun Oct 07, 2007 2:39 pm
by rat_bastard
GhostKnight wrote:I can imagine a low tech town lining up catapults filled with water balloons around the walls.
far too imprecise
lines of archers
Posted: Mon Oct 08, 2007 5:05 pm
by Jefram_denkar
What I find funny is that people forget while some vampire are vunrable to Water, other types are not (like the Wampir and Strigoi out of Nightbane being the most notable example. I think their is a couple out of the Eternal Torment book too.)
While I would not change that in the game, What I really would like to see are what people would consider their ideal vampire concept. (I don't know maybe have some do a rifter article on different vampires.)
Posted: Mon Oct 08, 2007 10:04 pm
by asajosh
Globe of Daylight casting (TW) Tee Shirts!!
Has anyone discussed the potential effects of powdered silver on vampires? Crop Dusting w/ Silver Powder!!
Leaves a fine coating on all surfaces!
Posted: Mon Oct 08, 2007 10:17 pm
by Jefram_denkar
asajosh wrote:Globe of Daylight casting (TW) Tee Shirts!!
Has anyone discussed the potential effects of powdered silver on vampires? Crop Dusting w/ Silver Powder!!
Leaves a fine coating on all surfaces!
When it comes to silver I prefer Silver Flechette Shotgun Shells fired from a full auto shotgun with a belt or drum feed but I agree you may have hit on something that most people have missed. The effect silver has on them is like an allergic reaction. Breathing in the stuff may act like tear gas to them (little damage but take the fight right out of them. if you use the penalty of Tear gas that is -10 to strike, parry, and dodge for a couple minites.)
Posted: Mon Oct 08, 2007 10:49 pm
by asajosh
Ya har! Sometimes a pearl o' wisdom can be found amongst me ramblings, yar!
Posted: Tue Oct 09, 2007 11:39 am
by CyCo
Ninjabunny wrote:Josh Hilden wrote:CyCo wrote:Josh Hilden wrote:Ninjabunny wrote:When there is no more room in hell Threads will walk they earth!
great ... how the hell am I supposed to sleep worrying about
Zombies,
Clowns, and
Threads?!?!?!
What about
Threads about
Zombies Clowns??
8p
Do you people want me to have a stroke?!?!?!?!?!?!!!!!
I'm working on it but your not making it easy on me
psssst! Ninjabunny!! I believe you've already spotted my other thread on Zombie Clowns. Wink wink, nudge nudge, say no more.
*taps side of nose once or twice*
8p
Posted: Tue Oct 09, 2007 12:11 pm
by asajosh
Dracurian wrote:Silver powder is a good idea, only problem I see is that in Vamp Kings, it has how pure (97% from memory) the silver has to be.
This indicates to me it has a lethal threshold concentration level (LD) the same as arsenic,
Arsenic is actually quite benificial for you in
VERY small doses, but once it reaches the lethal level it is lethal, hence the term lethal. I seem to be rambling a bit.
Being undead, I would say the Vamps acumulate it in their system & have to concentrate to get rid of it.
Purity means the metal contenet must be 97% silver, so a weapon (or powder mixture) can't be say 50% silver, 50% aluminum for example.
Posted: Tue Oct 09, 2007 12:14 pm
by asajosh
On a more passive side, how about some tech wizard EBA with a combination Armor of Ithan and Create Water! I'm picturing the wearer walking around surrounded by a form fitting wave!
Posted: Tue Oct 09, 2007 3:55 pm
by Crazy Lou
Tenupate wrote:rat_bastard wrote:GhostKnight wrote:I can imagine a low tech town lining up catapults filled with water balloons around the walls.
far too imprecise
lines of archers
Or are you suggesting lining up archers equipped with water balloons? 8D
Or are you suggesting filling the catapults with archers? 8D 8D
just kidding. couldn't pass that split infinitive opportunity.
uh... but there's no infinitive there... so what are you talking about?
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Oct 31, 2013 9:51 pm
by Hotrod
(Halloween Special: thread necromancy!)
Can you fill water balloons with holy water?
Incidentally, how does one go about making water holy, anyway?
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Thu Oct 31, 2013 10:29 pm
by taalismn
Hotrod wrote:(Halloween Special: thread necromancy!)
Can you fill water balloons with holy water?
Incidentally, how does one go about making water holy, anyway?
I believe you have a priest bless it. Though whether it can be a lay priest or a specially ordained/approved/trained one, I just don't know.
So, yes, it should be possible to fill those water grenades with holy water, though a priest of our own era might balk at such a pedestrian use/application of the water("you want WHAT with the holy water?!"), I imagine priests of Rifts Earth are rather more pragmatic and ready to improvise when it comes to smacking down creatures of darkness.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Sun Nov 03, 2013 2:58 pm
by Rimmerdal
What about other holy liquids that aren't water? Do they qualify as Holy water? Has to be some sort of liquid...say wine?
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Sun Nov 03, 2013 3:13 pm
by rat_bastard
Still much better off with silver talon bullets. Water is a band aid except as a defensive feature.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Sun Nov 03, 2013 4:42 pm
by glitterboy2098
taalismn wrote:hmmm...seems I saw something like this in Popular Science....they were discussing bio-degradable paper water ballon 'cubes or hexahedrons that could be filled, stacked, stored, and then dumped from the back of cargo planes and heavy lift copters like they dropped humanitarian relief packs in the middle east...THAT would be very impressive, though I'd think of the anti-vamp angle at the time...
one of my favorites from aways back was the proposal to make rigid bio-degradeable cone-penetrators which would hold a tree seedling.. so a plane could fly over a deforested area and plant entire forests by chucking pallets of them out the back from a thousand + feet up.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Mon Nov 04, 2013 1:42 am
by popscythe
Speaking of new anti-vamp gear, the bigbore machine guns from Black Market that can fire anti-vamp shotgun shells are so awesome. Every dead player character from all of my many juarez games is rolling over in their grave.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Mon Nov 04, 2013 2:05 pm
by Blue_Lion
Borast wrote:As long as he doesn't try it in
my campaign!
After all, vampires like to stay clean too, and appreciate modern plumbing!
(I don't allow water guns - unless blessed by a legitimate priest and filled with Holy Water - to effect vamps...I model tham after "real-world" vampires.)
No you model them after romanticized/holiwood vampires. Traditional vampire lore is they are hurt by rain and running water. Standing water like a bath tub did no hurt them thou. The water had to be in motion.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Mon Nov 04, 2013 4:27 pm
by Daniel Stoker
I've run across older stories about actual running water like rivers but what have you seen that says they were hurt by rain (outside of Palladium)? Granted it's been YEARS since I did research on actual vampire folklore but I don't remember ever running across that.
Daniel Stoker
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Tue Nov 05, 2013 9:29 am
by Jefffar
popscythe wrote:Speaking of new anti-vamp gear, the bigbore machine guns from Black Market that can fire anti-vamp shotgun shells are so awesome. Every dead player character from all of my many juarez games is rolling over in their grave.
Are you sure they are still in their graves? It is Juarez afterall.
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Tue Nov 05, 2013 11:11 am
by Mallak's Place
Barbed Wire with small crosses woven into it along with silver barbs.
Small Silver caltrops
Hands fulls of tiny metal crosses (1/8" long) scattared on the floor over a wide area.
Silver arrows with spring loaded water injectors
Shotgun shells loaded with tiny MDC silver crosses
Re: A new anti-vampire weapon! (Uh, this REALLY EXISTS...)
Posted: Tue Nov 05, 2013 12:16 pm
by Lucas
shotgun slugs filled with silver powder or silver nitrate.....silver powder mixed with holy water inside an injector system fitted to an arrow