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Alien Intelligences

Posted: Sat Jan 14, 2006 6:39 pm
by gaby
Do you think Tomb Grotesque will have a list of Alien Intelligence,s races like the Splugorth,Vampire intelligence,Soulworm and others or will it have rules on how to make your own Alien Intelligences?

Tell Me What you Think?

Posted: Mon Jan 16, 2006 2:48 pm
by Sentinel
Even if the template for rolling up original Intelligences isn't in the book, using Dark Conversions, or Dragons and Gods, you can have your own Alien Intelligences.

Posted: Wed Feb 22, 2006 7:20 pm
by Marrowlight
Aside from the obvious Lovecraftian reasons, I've never been a big fan of Alien Intelligences being in BTS - it just seems like too much villain for your regular BTS crew to handle.

Posted: Wed Feb 22, 2006 9:40 pm
by Killer Cyborg
Marrowlight wrote:Aside from the obvious Lovecraftian reasons, I've never been a big fan of Alien Intelligences being in BTS - it just seems like too much villain for your regular BTS crew to handle.


They're supposed to be.
It's a Horror game.

Posted: Wed Feb 22, 2006 10:05 pm
by Marrowlight
Killer Cyborg wrote:
Marrowlight wrote:Aside from the obvious Lovecraftian reasons, I've never been a big fan of Alien Intelligences being in BTS - it just seems like too much villain for your regular BTS crew to handle.


They're supposed to be.
It's a Horror game.


You can get a horror feel from almost any monster in the game. The AI's just scream unnecessary only in there for the Lovecraft fans overkill.

Posted: Wed Feb 22, 2006 11:03 pm
by Killer Cyborg
Marrowlight wrote:
Killer Cyborg wrote:
Marrowlight wrote:Aside from the obvious Lovecraftian reasons, I've never been a big fan of Alien Intelligences being in BTS - it just seems like too much villain for your regular BTS crew to handle.


They're supposed to be.
It's a Horror game.


You can get a horror feel from almost any monster in the game. The AI's just scream unnecessary only in there for the Lovecraft fans overkill.


It's easier to be scared of something that you can't kill.

And there's nothing wrong with Lovecraft. :p

Posted: Wed Feb 22, 2006 11:37 pm
by Marrowlight
Killer Cyborg wrote:
Marrowlight wrote:
Killer Cyborg wrote:
Marrowlight wrote:Aside from the obvious Lovecraftian reasons, I've never been a big fan of Alien Intelligences being in BTS - it just seems like too much villain for your regular BTS crew to handle.


They're supposed to be.
It's a Horror game.


You can get a horror feel from almost any monster in the game. The AI's just scream unnecessary only in there for the Lovecraft fans overkill.


It's easier to be scared of something that you can't kill.

And there's nothing wrong with Lovecraft. :p


Actually there were a lot of things wrong with the guy....but that's neither here nor there! :D

I guess I'm just one of those scale people...near-human and normal human characters versus a planet gobbling alien intelligence has always just struck me as too much. Like being a vagabond tossed into a Phase World Battle Royal.

Sure technically that's still a part of gaming, but just a "why bother" part.

Teasing the arrival of an Alien Int? Sure - but once the players are face to face with it, it should be time to break out the new sets of 3d6.

Posted: Thu Feb 23, 2006 1:05 am
by Killer Cyborg
Marrowlight wrote:
Killer Cyborg wrote:
Marrowlight wrote:
Killer Cyborg wrote:
Marrowlight wrote:Aside from the obvious Lovecraftian reasons, I've never been a big fan of Alien Intelligences being in BTS - it just seems like too much villain for your regular BTS crew to handle.


They're supposed to be.
It's a Horror game.


You can get a horror feel from almost any monster in the game. The AI's just scream unnecessary only in there for the Lovecraft fans overkill.


It's easier to be scared of something that you can't kill.

And there's nothing wrong with Lovecraft. :p


Actually there were a lot of things wrong with the guy....but that's neither here nor there! :D

I guess I'm just one of those scale people...near-human and normal human characters versus a planet gobbling alien intelligence has always just struck me as too much. Like being a vagabond tossed into a Phase World Battle Royal.

Sure technically that's still a part of gaming, but just a "why bother" part.

Teasing the arrival of an Alien Int? Sure - but once the players are face to face with it, it should be time to break out the new sets of 3d6.


In general, I agree.
But it still needs to be there to tease them with.
Also, having them fight it for a while, trying to buy somebody time to close a rift (or open one) and get rid of the thing can work pretty well.

Posted: Thu Feb 23, 2006 1:08 am
by Marrowlight
Killer Cyborg wrote:In general, I agree.
But it still needs to be there to tease them with.
Also, having them fight it for a while, trying to buy somebody time to close a rift (or open one) and get rid of the thing can work pretty well.



With all the dying teammates opening or closing a Rift shouldn't be hard to power! :D

Re: Alien Intelligences

Posted: Sat Feb 25, 2006 11:05 am
by Sentinel
Redemption0331 wrote:
ash_wednesday wrote:
Redemption0331 wrote:I like them as an option, but I agree that they are generally too powerful for a BTS team to handle.

Once A Marine, Always A Marine
0331/0321
Nothing an RPG can't fix. :wink:


You got that right :P


Even in an SDC world, I'm thinking you'll need more than firepower, unless it's Runic, Enchanted, Blessed, or Psi-Enhanced somehow.

Re: Alien Intelligences

Posted: Thu Mar 02, 2006 2:37 pm
by Juankis
Sentinel wrote:
Redemption0331 wrote:
ash_wednesday wrote:
Redemption0331 wrote:I like them as an option, but I agree that they are generally too powerful for a BTS team to handle.

Once A Marine, Always A Marine
0331/0321
Nothing an RPG can't fix. :wink:


You got that right :P


Even in an SDC world, I'm thinking you'll need more than firepower, unless it's Runic, Enchanted, Blessed, or Psi-Enhanced somehow.


Well, maybe to hurt it, you don't need to damage it to push it back to where it came from