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Posted: Wed Sep 20, 2006 5:03 am
by shadrak
Lores can be secondary skills, so if you can find a teacher (and you can stretch it), make your guy a godling who has studied, taught all sorts of secondary skills (dance, instruments, lores, languages, etc.).

Convince your GM to give you skill selections, bonuses and IQ bonuses in place of the normal powers:
I recommend as additional powers for the Godling:
1: Insatiable desire to learn (modified from Lone Star), Includes a +1D4 bonus to IQ, and can either a)Select 8 additional RCC related skills +1 additional at each level of experience from any catagory--RCC and RCC related skills do not recieve any bonuses other than I.Q. or b) can select an additional 2 RCC related skills at level one and an additional RCC related skill at levels 2, 4, 6, 8, 10, and 12
2: Natural Aptitude: The Godling recieves a +10% bonus to all skills within a certain field (rogue, technical, etc.).


While these powers may seem excessive, you are trading away abilities like Burster or all Necromatic or Temporal magic spells.

Select the two powers I have suggested and give him ley line walker abilities. With this, he won't be too overpowered for your group (like a Mulka), or too underpowered (like a human rogue scholar).

Good luck.

Posted: Wed Sep 20, 2006 1:39 pm
by Nekira Sudacne
You might wanna try the Acolyte OCC from TTGD if you happen to have it.

They're a class that's devoted to learning as much about magic, how it works, and all kinds of lore regarding the paranormal and supernatural without actually learning to cast spells themselves.

Posted: Wed Sep 20, 2006 11:07 pm
by RockJock
It is hard to get everything you want in one person, and make it book legal. My current favorite skill monger is the HU style Natural Genius. With the right skills and the right special abilities they make a good Batman style jack of all trades. Throw in a evasive martial art like Akkido and they can defend themselves, but are not the aggressor. To make them the backup for the group I would advise a good deal of technology(O/P Field, ect), and a smattering of magic(a magic ring or three, even a rune weapon). A scroll book of magic would allow the chracter to pull the group out of the fire so to speak without actually having magic abilities himself.

If the chracter still needs a boost make him a True Atlantean with a few tattoos and a history of D-Travel along with the items to go with it. An Artifact from NB with the anti magic ability, rings from PF, and so on.

A scholarly Nightbane might have a different flavor as well.

Posted: Thu Sep 21, 2006 1:00 pm
by Library Ogre
RCSG Scientist who is REALLY, REALLY lost.

Posted: Thu Sep 21, 2006 1:15 pm
by shadrak
RCSG Scientist who is REALLY, REALLY lost.


I was thinking that, but he would be woefully underpowered compaered to his fellow party members.

Maybe a Janissary RCSG?

Posted: Thu Sep 21, 2006 1:34 pm
by RockJock
Exposed him to something to give him a HU Experiment power catagory.

Posted: Thu Sep 21, 2006 1:47 pm
by Library Ogre
shadrak wrote:
RCSG Scientist who is REALLY, REALLY lost.


I was thinking that, but he would be woefully underpowered compaered to his fellow party members.

Maybe a Janissary RCSG?


Bah. The best battle cry is always "Not the face! Not the face!"

Posted: Thu Sep 21, 2006 2:26 pm
by RockJock
Give the scientist a smattering of defesnsive super powers. Intagibility, Hyper Density, along with Lightning Reflexes to give him the reaction time to activate the other powers. Can't do any damage, but can stand still in the middle of a fire fight.

Posted: Thu Sep 21, 2006 3:14 pm
by shadrak
Bah. The best battle cry is always "Not the face! Not the face!"


ROFL-- I've always liked "No mas, NO MAS!!!"

Posted: Thu Sep 21, 2006 3:15 pm
by shadrak
Intangibility and Hyperdensity? That is unusual...is that in HU or Powers Unlimited? I don't have PU 2 or 3.

Posted: Thu Sep 21, 2006 7:51 pm
by Juankis
How about a good all fashion BTS para-psychologist, he gets know a ton of stuff, and gets ome other abilites according to the Conversion Book 1

Posted: Thu Sep 21, 2006 8:53 pm
by RockJock
Hyperdensity is a minor power in PU1. Basically the character takes adsolutely no damage for the limited duration fo the power. It only works for a limited time, and you can't move or fight with it on. I would suggest something like Intangibility to go with it because of the huge number of situations it is useful for. It really depends on how active you want the character to be. A ex CS character who gained super powers, but knew he couldn't go home could be fun. Use the super powers boost in CB1 and you're set.

Another idea is to use some of the Occ add ons. Things like Warrior of Valhalla from CB2, Sea Inquister from Underseas, maybe even Gene Splicer or Spulgoth genetic tampering.