Looking at bielmic's links, I agree that 15mm is too big. 10mm looks the best to me. I'd be okay with sliding scale, too.
But Wave 2 should still be 6mm and the next wave produced. Macross Saga Robotech is where the biggest, most diversified, and interesting battles are to be found.
Search found 28 matches
- Tue Jun 09, 2015 2:14 pm
- Forum: Robotech RPG Tactics™
- Topic: New scale for rrt?
- Replies: 86
- Views: 67025
- Thu Jun 04, 2015 6:33 pm
- Forum: Robotech RPG Tactics™
- Topic: Open House Tournament?
- Replies: 28
- Views: 23233
Re: Open House Tournament?
Yikes! "Post mortem" makes it sound like the game is dead! Most (war)gamers I roll dice with would call it an "after-action report." Something more neutral and business-like would "lessons learned" or "wrap-up."
- Thu Jun 04, 2015 12:39 am
- Forum: Robotech RPG Tactics™
- Topic: Open House Tournament?
- Replies: 28
- Views: 23233
Re: Open House Tournament?
I went over to the Murmurs section and skimmed through Kevin's posts. I went through several of the attendee topics and, frankly, came up empty with details about the tourney. I know Christopher Ings won the tourney and with the best-painted Army to boot. Congratulations, Chris! My impression is tha...
- Thu May 21, 2015 1:32 pm
- Forum: Robotech RPG Tactics™
- Topic: Some good news...
- Replies: 27
- Views: 21237
Re: Some good news...
I kinda figured that there would be a significant update to the rules after having played with them for awhile. If I were Palladium, I'd go ahead and make a Wave 2 box set like the core box and have a nice, printed copy of the Advanced/Updated/2.0 rules, cards, and game aids included. It'd basically...
- Thu May 14, 2015 2:55 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Noting Special Characters in Mecha
- Replies: 2
- Views: 14814
Noting Special Characters in Mecha
Are there any particular protocols for denoting the lesser-know Special Characters piloting mecha? No one expects to see Roy flying anything but Skull One or Lord Khyron outside his iconic Glaug. (Though they could!) But what about other characters? If Grell is in running around in a Regult, for exa...
- Sat May 09, 2015 5:58 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Reducing Odd Damage for Shielding and Rolling with Impact
- Replies: 3
- Views: 15386
Re: Reducing Odd Damage for Shielding and Rolling with Impac
Until even yesterday, our group had followed the general rule of Rounding (p.11) in every situation: "Whenever you need to round off a number, you should round up to the nearest whole number unless specifically told to round down by the rules. Damage should always be rounded up to the nearest w...
- Sat May 09, 2015 12:31 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Reducing Odd Damage for Shielding and Rolling with Impact
- Replies: 3
- Views: 15386
Reducing Odd Damage for Shielding and Rolling with Impact
Just clarifying how damage is reduced for mecha in Close Formation that Shields another and for how damage is halved for Rolling with the Impact. The rules for shielding (p.18) say that damage is split evenly (not halved , I note) by the defender, with odd points assigned as desired. So if a mecha r...
- Sat May 09, 2015 11:31 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Question about Victory Points and Special Characters
- Replies: 1
- Views: 13265
Question about Victory Points and Special Characters
How do Special Characters count towards Victory Points in scenarios where squadron damage and elimination are the basis for determining a victor? The rules (p.83) say Squadrons are worth a number of VPs equal to the point total of all the Force cards and built-in upgrades divided by 10 but doesn't m...
- Thu May 07, 2015 8:15 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Split Damage / multiple attacks
- Replies: 22
- Views: 37449
Re: Split Damage / multiple attacks
Thanks for the clarifications, Phaze and Mike1975. That helps.
- Thu May 07, 2015 11:10 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Split Damage / multiple attacks
- Replies: 22
- Views: 37449
Re: Split Damage / multiple attacks
True, taking a 'pod off the table for such a fragile machine to save the CP now seems like an easy call. Problem, any 'pod you bring back goes 2" (a base width) in from the friendly board edge (which is from the table edge, as I understand. Probably getting that wrong too and it's supposed to b...
- Wed May 06, 2015 10:34 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Split Damage / multiple attacks
- Replies: 22
- Views: 37449
Re: Split Damage / multiple attacks
Okay, if I understand it right: • A mecha defending against enemy mecha that is struck by one or more weapon systems at once can spend 1CP per weapon system to Dodge them. The defending mecha may choose which weapon systems that struck it to Dodge—all, some, or none. Meaning/for example: if an attac...
- Wed May 06, 2015 8:57 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Split Damage / multiple attacks
- Replies: 22
- Views: 37449
Re: Split Damage / multiple attacks
Is there a complex example from an official source that walks through a case of where a mecha rolls multiple times for Dodging from being struck multiple times by the attack of one (or more, if they're in a group) mecha? I clearly see that a mecha usually needs to spend one CP for each additional wh...
- Tue May 05, 2015 1:42 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Split Damage / multiple attacks
- Replies: 22
- Views: 37449
Re: Split Damage / multiple attacks
Interesting. I'll need to go back and look at the rules as I've been considering anything one unique mecha (or close formation group) fires as an "attack". I don't think anyone in our group has considered different weapons from the same mecha as a different attack. I think if a mecha spli...
- Wed Apr 22, 2015 9:38 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
There are several things to address... 1. I'm sorry, but there is no way that a 40pt HABP squad is the equal of a 40pt Phalanx squad—even with the nerfs folks are describing. Even with Volley X and other basic attributes the same (they are), a Phalanx still has over twice the capacity to absorb dama...
- Wed Apr 22, 2015 8:25 pm
- Forum: Robotech RPG Tactics™
- Topic: How to beat Zentraedi?
- Replies: 8
- Views: 8328
Re: How to beat Zentraedi?
ZydecoPanda, what are the Zents doing to win?
I want to do that.
I want to do that.
- Tue Apr 21, 2015 3:23 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Question About Glaugs as Support and Special Force Options
- Replies: 6
- Views: 18382
Re: Question About Glaugs as Support and Special Force Optio
It doesn't feel like cheating when you still lose to the guys with that have 2 Phalanxes! That is, when they're playing nice and not trotting out 4 of 'em!
I should be glad the guy with 8 of 'em seems to have lost interest in the game.
I should be glad the guy with 8 of 'em seems to have lost interest in the game.
- Tue Apr 21, 2015 2:06 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Question About Glaugs as Support and Special Force Options
- Replies: 6
- Views: 18382
Re: Question About Glaugs as Support and Special Force Optio
Phaze wrote:Not in the rules... on the Glaug special card. It states that you can add one to a Regult or Special Unit that does not already have one.
That's discouraging.
Back to the drawing board...
- Fri Apr 17, 2015 9:16 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Question About Glaugs as Support and Special Force Options
- Replies: 6
- Views: 18382
Question About Glaugs as Support and Special Force Options
What is the maximum number of Glaugs that a Zentraedi Core Force Card could field? Right now, I'm counting...two? As a support option, it can be used to supplement a Regult or Elite Force that doesn't already have one. Since it is also an Elite Special Option, I take it that I can add it to a Core S...
- Fri Apr 17, 2015 8:41 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Maxgravity, A mecha can never be destroyed by the automatic damage (i.e. the last point of MDC can't be the 1 or 2 points assigned for being under the template) . I was tracking with you until this point. I think giving away the ability or Arty to finish off softened up units is throwing the baby ou...
- Sun Mar 01, 2015 1:55 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Blast templates in some war games like warhammer are there to limit the effectiveness of large model count units, though they are usually harder to come by then those in robotech. now the changes to blast missiles makes them even stronger so i dont know about them anymore, they are too easy to come...
- Mon Feb 23, 2015 12:55 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Hello! PATACK's post prompted me to rejoin the discussion. I've played with Missile Blast weapons in at least a half-dozen games. Lately, we've been trying to firmly understand how they work in the game. My experience to date is that if both the Zentraedi and particularly the UEDF take full advantag...
- Sat Feb 14, 2015 10:30 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Hmm. I'm not a fan of a free roll for impact on Blast. I'd be more for allowing the target of a Blast missile to be allowed to knock down the missile aimed at them in the normal way depending on their anti-missile capability. Mecha under the template that are not the target can lend their chance by ...
- Sat Feb 14, 2015 2:57 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Lots of good ideas floating around. Sounds like we're becoming the playtest group for clarifying how Blast Missiles work!
- Fri Feb 13, 2015 3:32 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation
- Replies: 17
- Views: 31254
Re: Splitting damage in close formation
Which...whatever. It's one of the few edges the Zents have! And Daisy-chaining hits through Roll with the Impact, Close Formation put the Zents in good stead tonight. By spending a point to halve the damge, then halve it again between the target and one other friendly mecha down a long change of me...
- Fri Feb 13, 2015 3:21 am
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Shooting down blast missiles: 6+ to shoot them down. we have had no issues with this. You dont roll per template that hits a single mecha, that mecha rolls to shoot down ONCE and if he succeeds he removes all the templates effecting him. so the more mecha hit by template missiles the easier they ar...
- Wed Feb 11, 2015 10:36 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: quick question on how to do missile volley with blast
- Replies: 99
- Views: 138230
Re: quick question on how to do missile volley with blast
Shooting down blast missiles: 6+ to shoot them down. we have had no issues with this. You dont roll per template that hits a single mecha, that mecha rolls to shoot down ONCE and if he succeeds he removes all the templates effecting him. so the more mecha hit by template missiles the easier they ar...
- Wed Feb 11, 2015 10:20 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Rules question UEDF Scorpio Launcher
- Replies: 5
- Views: 17517
Re: Rules question UEDF Scorpio Launcher
That's how I understand it, too. If there's no Volley listing, the default is that it can pop off (launch) one missile per attack.
- Wed Feb 11, 2015 10:18 pm
- Forum: Robotech RPG Tactics™ - Rules Discussion
- Topic: Splitting damage in close formation
- Replies: 17
- Views: 31254
Re: Splitting damage in close formation
Which...whatever. It's one of the few edges the Zents have!