Your Favorite Core-Book OCC
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Your Favorite Core-Book OCC
Hey folks. It's been nearly a year since I've played PFRPG 2nd ed. After living a life full of rifts, it's time to come back to my favorite setting (YAY WE FINALLY HAVE A PFRPG GM!) and roll up a PFRPG Character. So trying to remove the rift-head mentality, I want to know what your favorite OCC is and why. And also, if you want to give me races to compliment your OCC, that's cool too.
Thanks.
Thanks.
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I'm a fan of Palladins and Rangers, mostly. Palladins because I'm a bit of a meat-head and like being able to really just lash out in combat, and Rangers when I desire a little more flexibility, such as that provided by longbow skills combined with some outdoor survival stuff.
If I'm playing a caster, I very much like Earth Warlocks (best dungeon crawlers there are!), but will use a Diabolist in a heart-beat if nobody else is. A group without a diabolist is as good as dead.
For race, I'm a definite proponent of Wolfen - I play them whenever possible.
If I'm playing a caster, I very much like Earth Warlocks (best dungeon crawlers there are!), but will use a Diabolist in a heart-beat if nobody else is. A group without a diabolist is as good as dead.
For race, I'm a definite proponent of Wolfen - I play them whenever possible.
Jeremiah Lionheart (Evan Cooney)
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hey all Rifts player here
my Palladium core book should be arriving iin the mail from ebay during the next week, but was curious about the discussion
"Summoners" any real difference from a Rifts Shifter?
and Diabolist...sounds evil (diabolic) but the comment above "dead without one" are they really that major?
my Palladium core book should be arriving iin the mail from ebay during the next week, but was curious about the discussion
"Summoners" any real difference from a Rifts Shifter?
and Diabolist...sounds evil (diabolic) but the comment above "dead without one" are they really that major?
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Gosh. I REALLY wish I had my PFRPG books here. I've always overlooked summoners and diabolists. With them getting such rave reviews, I may have to re-read that when I get it back.
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Preference is Human Ranger or Human Soldier. They both offer the least in OCC benefits allowing me to truly create an exceptional character without having to rely on OCC "gifts". Actually I do like the plain janedness.
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bathawk wrote:and Diabolist...sounds evil (diabolic) but the comment above "dead without one" are they really that major?
Diabolists are not inherently evil - they can be any alignment (A diabolist is one who studies demonology, whereas diabolic means "demon-like").
Diabolists are the only class in PF with a full mastery and understanding of wards and mystic symbology - both things that show up frequently in high power dungeons and pits of doom. If your party doesn't have somebody versed in these things, they may misinterpret them, or not even notice them at all. At best, they'll be stuck staring and wondering what will happen. With a diabolist, they'll be able to tell what the symbols mean, if it's a trap, if it's active, etc. Diabolists also are big time researchers, and tend to have lots of lore, language, and literacy skills. Those are very valuable in an RP-intense game, hence I will generally refuse to go to field without one. Players in games that focus mostly on combat, and don't have a lot of story or plot to them, generally don't care about diabolists much.
The main weakness of a diabolist is prep-time. Diabolists are extremely weak in melee combat if caught off guard or unprepared, and without their ward arsenal. Their hand to hand skills are very limited, and they tend not to have much combat training. An unprepared diabolist is fodder for pretty much anybody, including peasants, children with sticks, and malignant bunny rabbits. Give a diabolist time to prepare, however, and that doesn't matter. You'll never get close enough to him that hand to hand matters ::grins::
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I guess my favorite is the Druid, though I tend to play characters more than classes.
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J. Lionheart wrote:The main weakness of a diabolist is prep-time. Diabolists are extremely weak in melee combat if caught off guard or unprepared, and without their ward arsenal. Their hand to hand skills are very limited, and they tend not to have much combat training. An unprepared diabolist is fodder for pretty much anybody, including peasants, children with sticks, and malignant bunny rabbits. Give a diabolist time to prepare, however, and that doesn't matter. You'll never get close enough to him that hand to hand matters ::grins::
With HtH: basic, and the WPs the occ already gets, its not that combat weak. Studded leather armour is also plenty enough. However, other than the fact that they're not 'trained in its use', there's no serious disadvantage to putting a diabolist in platemail. Seriously. Think about it. A diabolist doesn't have to wave their arms around, or worry about PPE costs getting shot sky-high for being in metal armour. The only time it would matter is when they activate wards, or force activate wards. But, they have plenty of PPE for this not to be an issue.
And as for a diabolist 'caught unprepared without their ward arsenal', it's no different than catching the mercenary without his armour and weapons. Sure, a diabolist doesn't have quite as much SDC, but whipty doo. Besides, a good diabolist (and by good, I don't mean alignment) should NEVER be caught without at least a handful of wards. I mean, seriously. Several of my old characters used to even take baths with a small set of prepared wards (painted onto a sheet of parchment, then the sheet marked with a rune in silver, becoming indestructible).
Come on, JL, you're disappointing me.. you should have thought about this stuff!!!
**editting for html and spelling
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Galadriel in leather! Yayayayayayaya!
>>>----Therumancer--->
Well, hang on to your seats boys and girls, but I agree with GS-Veknironth
[Goliath baiting]Hey, according to my copy of Yin-Sloth Jungles, they came out in 1995. Didn't you get your copies?[/Golaith baiting]-MrNexx, regarding the OK books
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I am aware of the capacity for turning a diabolist in to a competent fighter, or a mercenary in to a wuss, but I like to assume a certain amount of role-playing when it comes to skill selection.
Sure, a diabolist could have Hand to Hand: Expert, Body Building, Athletics, and be decked out with W.P.'s, with paired swords always at his side, but that would be silly. Most diabolists aren't likely to have more than the one W.P. given automatically, will probably have only HtH Basic, if anything, and will probably have a pen more readily available than a weapon.
A Merc on the other hand has a minimum of HtH: Expert (probably martial arts), starts with physical skills and W.P.'s, and would logically pick up skills like Boxing and/or Wrestling, unavailable to a diabolist, which can turn a person in to a very effective fighter totally unarmed. Merc's also have triple the base S.D.C. of a diabolist, and where a single stab with a knife could well leave a diabolist bleeding to death (in to H.P. damage), a Merc can usually take at least a couple sword strokes before finding themselves in a similar situation.
I know the popular theory is to claim the 2E turned everybody in to a tank. That's not true. What 2E did was make it POSSIBLE for anybody to take certain tank-like skills, at the expense of what they normally would have. For a diabolist to follow the course of study required to become even remotely comparable to a basic man-at-arms in a fight, he has to give up half of what makes a diabolist worth having in the first place - the massive scholar/technical skill background.
In other words, I have thought about this stuff.
Sure, a diabolist could have Hand to Hand: Expert, Body Building, Athletics, and be decked out with W.P.'s, with paired swords always at his side, but that would be silly. Most diabolists aren't likely to have more than the one W.P. given automatically, will probably have only HtH Basic, if anything, and will probably have a pen more readily available than a weapon.
A Merc on the other hand has a minimum of HtH: Expert (probably martial arts), starts with physical skills and W.P.'s, and would logically pick up skills like Boxing and/or Wrestling, unavailable to a diabolist, which can turn a person in to a very effective fighter totally unarmed. Merc's also have triple the base S.D.C. of a diabolist, and where a single stab with a knife could well leave a diabolist bleeding to death (in to H.P. damage), a Merc can usually take at least a couple sword strokes before finding themselves in a similar situation.
I know the popular theory is to claim the 2E turned everybody in to a tank. That's not true. What 2E did was make it POSSIBLE for anybody to take certain tank-like skills, at the expense of what they normally would have. For a diabolist to follow the course of study required to become even remotely comparable to a basic man-at-arms in a fight, he has to give up half of what makes a diabolist worth having in the first place - the massive scholar/technical skill background.
In other words, I have thought about this stuff.
Jeremiah Lionheart (Evan Cooney)
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Never had opportunity to play it (sucks being a GM at times), but I think the Diabolist looks neat. Especially once someone pointed out the suggestion of a book full of pre-done runes. Tear out, glue on, and activate.
Hmmm......I wonder if an alchemist could be convinced to make Post-it notes for holding premade runes...
Hmmm......I wonder if an alchemist could be convinced to make Post-it notes for holding premade runes...
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Well hmmm, let me think (scratches his head and looks at handle to left of post) I think I prefer Rangers above all else. But if it is requested that I play magic, the Psi-Mystic is my thing. (Can't just go with one type of mystic force, have to mix it up a bit!)
In looking at my fifty plus characters that are used as both PC's and NPC's as the need arises it turns out that I have a propensity for creating humans and elves. But I also like Changelings and the chaos races (especially orcs). Strange though, not a canine in sight! (Note to self: Create Wolfen Warlock. I like the way that sounds!)
In looking at my fifty plus characters that are used as both PC's and NPC's as the need arises it turns out that I have a propensity for creating humans and elves. But I also like Changelings and the chaos races (especially orcs). Strange though, not a canine in sight! (Note to self: Create Wolfen Warlock. I like the way that sounds!)
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Diabolist is my favourite, not cos its the best or favourite to play, just because it is the most different from anything I would have expected to see in the game, warriors, knights, thiefs, wizards etc are all taken as read but a diabolist - u have to read the description before you have any clue as to what they can do. And, they deliver!
I like magic classes above all else to play, more versatility.
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I like magic classes above all else to play, more versatility.
Races - fat elves.
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What no Peasents and Vaga bonds, especially goblin peasent
but heres some of my favorite combos
-Colye assassin
-Wolfen knight
-Human Diabolist
-Changling Summoner
-Dwarf Ranger
-Elf Long bowmen
-Minator Merc Warrior
-All time favorite character was a Troll Blood Shaman(Rifter 2) nothing like habbitually cutting yourself(when you have 40 racial S.D.C.) to inflict grusome magic on others
but heres some of my favorite combos
-Colye assassin
-Wolfen knight
-Human Diabolist
-Changling Summoner
-Dwarf Ranger
-Elf Long bowmen
-Minator Merc Warrior
-All time favorite character was a Troll Blood Shaman(Rifter 2) nothing like habbitually cutting yourself(when you have 40 racial S.D.C.) to inflict grusome magic on others
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Favorites in this order:
Summoner: (Human or Lizard Mage)--- Awesome powers, and great roleplaying oppunities. Not an easy class to play however, depending on your GM.
Wizard: (Human or Gnome)--- They are a great class that is fun and has alot of oppunity for growth as levels increase; more so over other fighter or magic classes.
Assassin: (Changling or Troll)--- They are the most hardcore combat class their is, period. Kick the crap out of all of others. Go with Changling if trying to be a sneaky assassin, or Troll when making a walkup and smash your door and and kill you assassin.
Longbowman or Rangers are excellent: (Elf or Wolfen)
Lastly the Warrior Monk is a great class that is well balanced
Summoner: (Human or Lizard Mage)--- Awesome powers, and great roleplaying oppunities. Not an easy class to play however, depending on your GM.
Wizard: (Human or Gnome)--- They are a great class that is fun and has alot of oppunity for growth as levels increase; more so over other fighter or magic classes.
Assassin: (Changling or Troll)--- They are the most hardcore combat class their is, period. Kick the crap out of all of others. Go with Changling if trying to be a sneaky assassin, or Troll when making a walkup and smash your door and and kill you assassin.
Longbowman or Rangers are excellent: (Elf or Wolfen)
Lastly the Warrior Monk is a great class that is well balanced
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I'm going to have to go with the Druid. I don't really play druids myself, however, of the main book classes, it has the best potential for an actual class that's A) not similar or essentially the same as an existing class (compare the Soldier and Mercenary Warrior, or Knight and Palladin, or Priest of Light and Priest of Dark, among others) and B) has what I consider the best abilities in terms of what they gain as they level up (sure, the priests, practitioners of magic, and psychics all generally get some new spells or psionics as they gain levels, and ALL the classes gain the standard hit points, skill percentages, and hand to hand abilities (as well as improved special abilities for some classes) that is common in most Palladium games, BUT the Druid is really the only main book class that gains new abilities (roughly equally divided between skills and spell-like powers) as they go up in level.
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Re: Your Favorite Core-Book OCC
Aaryq wrote:Hey folks. It's been nearly a year since I've played PFRPG 2nd ed. After living a life full of rifts, it's time to come back to my favorite setting (YAY WE FINALLY HAVE A PFRPG GM!) and roll up a PFRPG Character. So trying to remove the rift-head mentality, I want to know what your favorite OCC is and why. And also, if you want to give me races to compliment your OCC, that's cool too.
Thanks.
Have to say my favorite O.C.C. would have to be the Longbow men. The few times I've played PFRPG I've always been human, but would love to play a wolfen longbow men.
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#1 is of course a wizard human or elven. (Mostly in solos) Let's face it, 1 wizards working alone can do more then with a group.
#2 is actually, believe it or not, a squire. But only when Micheal is playing a knight and Lewis is GM. We work together the best of all the players and get the most accomplished. The squire is the most underestimated characters.
#3 is a noble. Though I think he should be better educated than what they have listed. Also a mostly solo character.
#4 is an elven longbowman. I play them when the GM says "It's going to be a non magical military campaign."
#5 is a priest. For quests without a mage.
#6 is a knight. For serious role playing games.
and #7 is a summoner. Say what you want about them, they can blend in to any society. Wear armor, claim to be a warrior, and when in privet do magic.
#2 is actually, believe it or not, a squire. But only when Micheal is playing a knight and Lewis is GM. We work together the best of all the players and get the most accomplished. The squire is the most underestimated characters.
#3 is a noble. Though I think he should be better educated than what they have listed. Also a mostly solo character.
#4 is an elven longbowman. I play them when the GM says "It's going to be a non magical military campaign."
#5 is a priest. For quests without a mage.
#6 is a knight. For serious role playing games.
and #7 is a summoner. Say what you want about them, they can blend in to any society. Wear armor, claim to be a warrior, and when in privet do magic.
Last edited by pblackcrow on Sat May 26, 2007 7:30 pm, edited 3 times in total.
Ankh, udja, seneb.
hi
i would say the long bowman, either human or elf. long bowmen are lethal in ranged combat, they can turn most villains into porcupines in a melee or two, and they have sniper as well as the precise shot OCC ability which means they can overcome most Armor Ratings easily. i usually select hth expert or martial arts, which means that if someone comes too close for the bow to be an effective weapon, then i whip out the knives
BE
i would say the long bowman, either human or elf. long bowmen are lethal in ranged combat, they can turn most villains into porcupines in a melee or two, and they have sniper as well as the precise shot OCC ability which means they can overcome most Armor Ratings easily. i usually select hth expert or martial arts, which means that if someone comes too close for the bow to be an effective weapon, then i whip out the knives
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BE
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Longbowman (human)
Merc Soldier (Wolven or Orc)
Mind Mage (human)
Villager (with Rune Weapon, Rune Armor, magic ring (brings you back to life automaticlly), and the Paulper Crown (never get rich, but becomes a powerful person on the battlefield or courts)
Merc Soldier (Wolven or Orc)
Mind Mage (human)
Villager (with Rune Weapon, Rune Armor, magic ring (brings you back to life automaticlly), and the Paulper Crown (never get rich, but becomes a powerful person on the battlefield or courts)
TechnoGothic
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my favorat main book occ is the wizard, I just a magical sort of dude.
After that, my favorat is the Juggler/Knife Thrower OCC in High Seas.
After that, my favorat is the Juggler/Knife Thrower OCC in High Seas.
Last edited by drewkitty ~..~ on Sun Sep 16, 2007 9:20 pm, edited 1 time in total.
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I would have to say Summoner, definatly. Just something so cool about how it's all handled.
Diabolist is a close second. then, Mind Mage
Diabolist is a close second. then, Mind Mage
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Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- Damian Magecraft
- Knight
- Posts: 3472
- Joined: Sun May 12, 2002 1:01 am
- Comment: Evil GM
Master of Magics
Defender of the Faith - Location: chillicothe, ohio; usa
- Contact:
wizard (naturally)
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
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- Rifts® Trivia Runner Up
- Posts: 246
- Joined: Sat Sep 15, 2007 10:45 pm
- Location: The Great White North
Dances with Chicken Feathers
Cobbler Goblin Priest of Thoth.
Exallent character to play.
(Mind you he is multi classed into both Warlock (Air/Earth), and Rifts Shifter as well now)
He has been around for a while.
Cobbler Goblin Priest of Thoth.
Exallent character to play.
(Mind you he is multi classed into both Warlock (Air/Earth), and Rifts Shifter as well now)
He has been around for a while.
I've got an advanced pre-rifts energy rifle, A soul drinking rune blade, living bio armor, and a hover truck full of nukes. So why do I feel under equipped for this??? (Sir Joe the Gardner 7th level Ogre Keeper of the garden on his first encounters with the Mechanoids)
- Northern Ranger
- Hero
- Posts: 1043
- Joined: Sun Sep 17, 2006 2:17 pm
- Comment: Twenty year player of PF.
Fifteen year GM.
Creator and writer.
All around good guy. - Location: Washington State
- Contact:
rcmalamutes wrote:oh - afterthought comment, question -
From reading through this thread it seems that many folks - in terms of race - use "Monsters" (like the Lizard Mage)
It seems that PF is set up nicely for this, if the GM allows it and uses it right in a role play type setting (racism / prejudice / etc.)
How many of you have 1) used these "monsters" as allowed races and 2) how does it work out? Does game balance work out okay????
This was posted a while ago, but it didn't look like anyone answered the question. (Kinda rude, if you ask me.) So here you go. I allow any player to play any race, provided they can give me a good explanation for why that race would be involved in the campaign. I don't even particularly care if they mix up the races a lot. (For example, I've had lots of Orcs, Goblins and Lizard Mages working with humans, elves and dwarves.) I just make sure the players understand that their going to be faced with a lot of racism, until such time as they've proven they're trust worthy.
This world is far too small not to want to see it all, but life is far too short to allow that to happen. - Falcon, Ranger (My primary hero in PFRPG setting)
"Unhand me you slobbering son of an Orcish whore!" - Ariana Moonstone, Palladin (Another primary character of mine.)
"Bastard!" War cry of Strut, Barbarian Mercenary. (That's for you James!)
300 Geek Points (So Far)
"Unhand me you slobbering son of an Orcish whore!" - Ariana Moonstone, Palladin (Another primary character of mine.)
"Bastard!" War cry of Strut, Barbarian Mercenary. (That's for you James!)
300 Geek Points (So Far)
- ApocalypseZero
- Adventurer
- Posts: 545
- Joined: Thu Jun 05, 2003 11:29 am
- Comment: Also known as: Lonnie Langston
- Location: East Indianapolis
- Contact:
First character was an female Elven Longbowman. But I've always wanted to recreate the 'Flesh Eater' visual from Confrontation (do a search for Rackham Miniatures). The image of a fully plate armored Wolfen just sounds mean. Although, I am a big fan of Wizards of any type. I started to re-read the Diabolist the other day, very interesting ideas there too. A 'Ward Warrior' could be interesting.
Only Time Will Tell, Unfortunately The Bastard Never Speaks.
- runebeo
- Champion
- Posts: 2064
- Joined: Fri Jan 20, 2006 5:07 am
- Comment: I hope Odin allows me to stand with him at the time of Ragnarök!
- Location: kingston, on
I love Mind mage followed closely by Summoners. Mind Mage is more powerful than a wizard and his abilities can be used with each actions while wizard spells take time and actions up. If mind mage is up against a wizard just keep using bio-manipulate mute power till the doesn't save, and if you use blind most offensive spells need sight to target. The Summoner can sit back and let his minions go to work. Everyone thinks of demons as main minions while our group uses angels which are more powerful than most greater demons and the sea-horse one can even resurrect people and if they break the summoners control your not going to worry about unleashing supernatural evil on the world.
- NovenTheHero
- Dungeon Crawler
- Posts: 306
- Joined: Sat Nov 11, 2000 2:01 am
- Location: Phoenix, AZ
- Contact:
Elf or Human Noble
My Forums
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My 5 gallon batch of Traditional Mead and my 5 1 gallon batches of Melomel (Blueberry, Strawberry, Peach, Stawberry-Peach, and Mixed Berry)
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My 5 gallon batch of Traditional Mead and my 5 1 gallon batches of Melomel (Blueberry, Strawberry, Peach, Stawberry-Peach, and Mixed Berry)
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- rat_bastard
- Kreelockian
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