Greetings and Salutations. I've been debating (a while) about whether or not I should make a post in this thread. I really rather not, but somehow I feel the need all the same. I have no affinity for the CS nor magic. I'm not even a Rifts fan (I play other Palladium settings, just not Rifts). While I've never read the Coalition Wars: Siege of Tolkeen series, I've followed a few threads such as this before. So I'll just make a few points.
1: Was it evil to stay and fight?No. I could be mistaken, but I don't think anyone has really made that claim. The claim people have made is that it was idiotic/stupid/foolish. To that, there's a fair bit of truth. Before I saw more, I'll post this link (less than 2 minute clip):
http://www.youtube.com/watch?v=j8JaLgHowNIHeroism and bravery, as much as I respect those traits, tend to be foolish. The reason they're heroic and brave (and not common) is because anyone with good sense wouldn't do them. If they were logical and intelligent thing to do, then everyone would do them. Let's look at two in real life examples.
300 (mentioned earlier) and the Alamo. Both of them have small armies holding off for days a considerably larger force. Both forces could've easily run, but they didn't. They stood, fought the good fight, and they died. They
knew they were going to die, but they fought anyways. They fought for a cause, they fought to buy others time, they fought to inspire others to their cause.
This is not Tolkeen. Tolkeen thought they could win. They didn't fight the
good fight, but resorted to evil (addressed more below). They didn't take actions that inspired others (they actually drove allies away). They fought to protect their homes. While that's admirable, they gave up who they were to do it (not so admirable).
2. Was Tolkeen evil?As my above point suggests, by the end of the war, yes. They may not have started off that way, but they ended up that way (which is perhaps the most tragic part of this all). Despite what people in this thread have said: Two wrongs do NOT make a right.
Tolkeen used demons, basically the incarnation of evil by the books. Demons that they could not fully control, that attacked alllies, and once let unleashed could (and I'm sure those that lived and remain did) attack innocents not even involved in the war. It's like unleashing a plague on the world. When first unleashed they may (primarily) kill your enemy. But once unleashed, they're not going to STOP there (demons have a way of having their own plots and devices).
Now, they did this to protect their homes. Is that understandable? Sure! I can understand it. I can probably even sympathise. But I'm not going to mislead anyone and say it wasn't evil.
3. Do you need to hold the high ground in a war?Nope! When fighting for your life, you can do what you need to do. War can be dark and ugly, and you can sink as low as you want if you want to win. Just don't claim you're the good guy while doing it.
The reason I said this was tragic though is because (as many have pointed out earlier) Tolkeen didn't start off this evil. That means to win the war, they gave up being who they were. They let go of their ideals and principles, and even if they won the war they'd have still lost (at least in my opinion). I'd like to think if they held onto the high ground, things may have ended up differently (see below for more details).
4. Asked earlier, how might we have liked to see the war go differentlly?Well, without knowing the Rifts world that well, I'd like to think of two alternates. So I'll address those here (there may be some discrepencies as I only have a limited knowledge of the setting).
4a. Tolkeen Stands Tall.Tolkeen knows they're fighting a losing war, but they're doing the right thing. So they hold their position, prepare the best they can, and hold strong. There may be an evil act here or there, but these are the acts of individuals and not tolerated. The CS continues to batter them down. Tolkeen may be able to perform some guerilla style tactics, but all in all they're just holding position. This is the Troy, the Alamo, or even the 300. They're best offense is a strong defense, and most of the CS losses are suffered in attempts to breach these defenses. Though Tolkeen can never win the war this way, they're not fighting a war. They're fighting to protect their homes!
The other nations become inspired by the defiance of the Tolkeen "because they stand on a wall and say 'Nothing's going to hurt you tonight, not on my watch.'" This could go one of two ways.
1: Tolkeen falls. They fight the good fight, but this was a fight they could've never won. The other nations rally together. Even though they've won, they've spent a lot of manpower and resources on defeating Tolkeen. Their weak and hurt. With all the other nations so moved by the fall of Tolkeen, the CS realizes that they wolves are at the gates. This may not be the fall of the CS, but they know one wrong move and their enemies will smell fresh blood and pounce. The other nations may not be able to strike right this moment, but they're circling and possibly striking deals amongst each other.
2: The CS is close to defeating Tolkeen. Tolkeen's defenses are weakening, but the CS has expended a lot of resources and will need to expend more before they can win this war. Striking out of nowhere, one of the other nations hits the CS supply lines. Not just taking a few supply lines, but cutting off the sieging forces entirely! The sieging forces have a choice: Hold the siege around the city or htey can continue their assault, but doing so can weaken their position. Meanwhile, the other CS forces are gearing up to break through the enemy forces cutting them off. They can break through this line, but it'll cost even more forces. Without the demon assaults, they're still at war with Free Quebec, drawing even more of their forces. As the CS gear up to break through the enemy defense line, a third nation starts to circle around the CS's flank. They haven't attacked yet, but the CS is seeing troop movements and know an attack is imminent.
Now they're facing 4 separate wars! Defeating each of these enemies is possible, but fighting them all at once is madness. Maybe, just maybe, the CS can win against ALL of these wars. It'll be long, hard fought, and very very bloody. However even if they DO manage to defeat all their enemies, they'll have lost so much that there would basically be no nation left. They'd have lost most of their cities, most of their military, their walls would be battered and crushed, and anyone who comes knocking would be able to march right in.
The CS realizes that the cost of victory is too high and pull back. The other nations allow the sieging CS forces to retreat. They could leave them cut off and wipe them out, but this isn't a war they want to fight any more than the CS does. Besides, they're the good guys. They don't start wars, they just fight the ones that need to be fought.
Note: While this could be a nice tale, unfortunately it leaves the world much unchanged.
4b. Tolkeen Descends to Evil.Well, this part is the same. Unlike what Pepsi Jedi said earlier, the CS does NOT start with a nuke. This is something the CS debates, but they decide that they decide it's too risky. Sure it can end the war quickly, but they'd cause a panic. The rest of the world would see this and just say: "Oh crap! The CS will just nuke us all!" They'll be fighting wars from the other North America powers in a hurry, and they're just not ready for this large of a scale battle. Go in small land/air battle, and the other nations may decide it's not their fight. They may even figure: "Hey, the CS spent so much forces on Tolkeen, they won't mess with us." So while this will make the Tolkeen War a much tougher battle, it's the safer route.
Tolkeen descends into evil, using demons and such just like they did. We're nearing the end of the war. There's no mysterious trek through the Xiticix territory or anything like that. One guerilla cell from Tolkeen decide that they're still doing, and they have to make the CS bleed if they want to win. They decide to turn the CS's weapons of mass destruction against them. Not sure of the details, but the group attempts to infiltrate a CS nuclear facility. They all die, but not before their last member manages to activate ONE nuke. The nuke hits a CS city (one that's dramatic, but not so dramatic to affect game play).
Everyone goes:
! In part the other nations rejoice. The CS, this dreaded horrible enemy, just got hit with this massive blow. But they also know it was a lot of innocent civilians and that it wasn't right. ((Hey, you can be happy your enemy got their teeth kicked in but don't have to like the way it was done.))
After this is done, the CS basically says: "Screw it!" They call in a nuke attack on Tolkeen. Tolkeen is hit, and done for.
The rest of the world realizes that Tolkeen brought this on themselves. At the same time, they're saying: "Oh crap, oh crap, oh crap!" The CS may have been horrible monsters before, but they didn't use nukes. Now? They see the CS as that wounded and bloody animal, and they don't know what it might do next. On one hand they don't want to attack the CS, because Tolkeen kind of brought it on themselves and
maybe the CS won't target them next. On the other hand, the CS may just say: "You know what?! You were their friend! You're next!" So this horrible enemy has just become 10x scarier.
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Okay, that's all for now. I just wanted to address a few of the topics. Question 4 was asked earlier (by someone), and I responded solely in a story type of what could have been cool to see. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.