Colonel_Tetsuya wrote:It rotates 360 degrees at the waist. It's specifically mentioned.
Yes, but I was talking about rotation speed. Is it realistic that it can spin 40 tons or so 180 degrees between attacks 2-3 seconds apart?
Colonel_Tetsuya wrote:The MRM's actually weren't a major factor. And your damage numbers are off.
I was showing average damage per strike. If any of them are off, please tell me which ones.
Colonel_Tetsuya wrote:The major factor was the fact that mini-missiles from the SAMs were useless (the bot has enough countermissile capacity to simply nullify them) ...
Why? There are only three ways to "nullify" missiles in this case. The first is to shoot an equal number of missiles back, but the robot can only fire 4 missiles at a time while the SAMAS can each fire 6 per volley - not possible in this scenario. The second is to shoot a smaller number of missiles at the volleys, but an average of 25% (1.5 missiles) will survive each successful attempt, letting 1.5x35 = 52.5 MD through per volley. The third is to shoot them down with guns, but that is even worse, as an average of 2.1 survive, or 73.5 MD per volley. The best case for defending against N simultaneous missile volleys is for the pilot to use the arm guns on one volley and the gunners to use the mini-missile launchers on 2 more, allowing through 2x52.5 + 73.5 + (N-3)x210 MD. For N=4, that is an expected 388.5MD to the robot. I don't see that as useless.
Colonel_Tetsuya wrote:and the greater armor. The railguns on the SAMs just dont pack enough punch to bring it down before the heavier weapons on the bot can 86 the SAMs.
The total damage output from the four railguns is almost exactly the same as the total capabilities of the robot in the ranges I mentioned.
Colonel_Tetsuya wrote:And, again, like i said, it's about combined-arms and using tools for what they are meant for (and actually isn't dissimilar to real life). We have fast-attack vehicles now that mount anti-tank weapons that are fairly cheap (compared to a tank) that have a reasonably good chance to KO a tank (almost a 100% chance against the tanks most of our enemies use). But tanks will stil, by and large, mow infantry down in job lots and crush fortified positions. Not all tools (Giant Robots) are useful in all situations. Power Armors ARE ideal Bot-hunters in a lot of cases, and there's nothing wrong with that. That same bot, however, will absolutely obliterate infantry in job lots, and make short work of fortifications and other large threats, as well as providing interdiction capability to protect your own infantry from giant monsters/other giant robots.
I do not disagree, save for one area: In Palladium MD worlds, there is no distinction between anti-tank weapons and infantry weapons - they are one and the same. If an M4 could chew through a tank with 15-20 strikes, neither tanks nor ant-tank missiles would exist today. If you figure in tactical options available to various systems, I suspect that the ideal options center more around the availability of soldiers than anything else - robots are more powerful per crew member, but far less so per credit, and if you can hire soldiers without depletion of the populace you will have a more effective army sticking with infantry and a small PA reaction force than you will investing in ANY robots.