Zer0 Kay wrote: it states in TP:S that you can teleport to a location successfully with just the knowledge imparted to you by someones detailed description, an even better chance if it is just a picture. So you don't need to be familiar with the location your teleporting to. TP:L states that the mage must know the location. Know is such a maliable word whose deffinition can be twisted both ways. So in the case of TP:S if you are able to teleport with a detailed description of the location there is no better detailed description for a pice of equipment than it's blue prints...but which vehicle is the blue prints to? ALL OF THEM! So how do you controll which one you go to or does the spell not allow teleportation then since its not sure which one to go to?
To me, being familiar with a vehicle is not the same as knowing the blueprints.
For example, say I was a doctor and had memorized the anatomy of the human body to great detail.
If somebody asked me "Do you know Brittany Spears?"
Could I reasonably say "Yes I Do!" just because I had studied the human body in general?
Say I memorized her actual DNA code, would that mean that I "was familiar with her?"
Blueprints aren't a detailed description of a vehicle any more than a person's x-ray is a detailed picture of them.
I certainly wouldn't count it if I were GMing a game and somebody tried that.
As for how you control which one you go to, you go to the one that you are familiar with or the one that you are aiming for.
Teleportation is NOT a visually directed spell, it's mentally directed. The pilot compartments of two seperate Spider Skullwalkers might appear the identical on the surface, but the vehicles would not BE identical.
Visualizing the location helps the mage think about where he wants to go, but it's not the only factor.
Or else a mage could just close his eyes and teleport into any dark room.