Search found 54 matches

by Poocho
Wed Dec 07, 2011 10:24 am
Forum: Heroes Unlimited™
Topic: Playing's Women
Replies: 28
Views: 3831

Re: Playing's Women

For our first foray into HU, my players rolled everything randomly, including gender. Two of them got female though only one plays with any regularity. So far I haven't seen any noteworthy change in his playstyle. However, I intend to throw in scenarios that call their gender into play to see how th...
by Poocho
Fri Sep 09, 2011 8:51 pm
Forum: Heroes Unlimited™
Topic: New GM/Player questions; Bionics and others
Replies: 15
Views: 2578

Re: New GM/Player questions; Bionics and others

drewkitty, are there any HU related books you DON'T think are important? Malakai, thank you again for your help. Sorry I took so long to reply. I wanted to look things over a bit before asking another question I should've found for myself. Actually, I had just read the stats for the Gusari the night...
by Poocho
Mon Aug 29, 2011 12:47 am
Forum: Heroes Unlimited™
Topic: Fictional City Names
Replies: 65
Views: 14350

Re: Fictional City Names

That's good imaginative thinking there, bathawk, and imo the right way to come up with a good city name. The only thing that feels wrong about that is, well, I've lived in Wisconsin all the twenty-something years of my life; and the only place that I can think of with the word "cove" in it...
by Poocho
Fri Aug 26, 2011 7:51 pm
Forum: Heroes Unlimited™
Topic: New GM/Player questions; Bionics and others
Replies: 15
Views: 2578

Re: New GM/Player questions; Bionics and others

Thanks all for the suggestions. I took them all under consideration and got the GM's Guide and TMNT. Just briefly looking through the GM's Guide has already helped me find things I've wanted to learn. TMNT I got partially for nostalgia (one of the first short-lived but very memorable campaigns I pla...
by Poocho
Fri Aug 26, 2011 8:21 am
Forum: Heroes Unlimited™
Topic: Day job???
Replies: 24
Views: 7738

Re: Day job???

Thanks Malakai for the tip. I bought the book, and it should work real well. Two of our players will be employed at the local military base. One is a doctor at a high-end hospital, while another is a doctor at a neighborhood clinic. The last one we haven't decided yet. I don't figure money needs wil...
by Poocho
Fri Aug 26, 2011 8:16 am
Forum: Heroes Unlimited™
Topic: Fictional City Names
Replies: 65
Views: 14350

Re: Fictional City Names

Our game is taking place in Puerto Seguro, CA replacing the location of San Diego and altering the landscape to suit our purpose. Puerto Seguro is Spanish for Safe Port, as we wanted to stick with the theme for West Coast cities.
by Poocho
Thu Aug 11, 2011 5:48 pm
Forum: Heroes Unlimited™
Topic: Day job???
Replies: 24
Views: 7738

Re: Day job???

What I want to know is how you determine how much money he makes. Our PCs need to cover their personal expenses and pay for mission costs somehow, and they certainly don't get paid for their hero duties. If there's no official determination of how much our heroes can get paid, I'll have to come up w...
by Poocho
Tue Aug 09, 2011 3:28 pm
Forum: Heroes Unlimited™
Topic: Which do you find more difficult?
Replies: 6
Views: 1249

Re: Which do you find more difficult?

I always tend to find playing dumb or socially inept characters difficult. It's hard when you can figure things out while your character has to keep a blank stare, and then when you want to point things out to your team mates but can't...that can be hard. Also, when your character isn't good with pe...
by Poocho
Mon Aug 08, 2011 7:52 am
Forum: Heroes Unlimited™
Topic: New GM/Player questions; Bionics and others
Replies: 15
Views: 2578

Re: New GM/Player questions; Bionics and others

Ah, yes, there it is on the back cover. Thanks Alan.

Any opinions from all you experts out there on which books are most important for a HU GM and his group?
by Poocho
Sun Aug 07, 2011 10:15 am
Forum: Heroes Unlimited™
Topic: New GM/Player questions; Bionics and others
Replies: 15
Views: 2578

Re: New GM/Player questions; Bionics and others

Thanks for the input guys. I'm sure I'll have more rules questions, but what I'm wondering about now is what are considered the best/most important HU books for a GM and his group to have? Currently I have the main HU book (2004 printing--is this considered HU2 that people refer to?) and Powers Unli...
by Poocho
Fri Aug 05, 2011 1:52 am
Forum: Heroes Unlimited™
Topic: New GM/Player questions; Bionics and others
Replies: 15
Views: 2578

Re: New GM/Player questions; Bionics and others

Would the physical abilities I'd ignore include the 1/2 speed penalty for coming from a low-grav world? I kinda thought that since the bionics were built on the alien world, they would inherit the same effects that my character would. What I mean is, the bionics of course worked normally--had the sa...
by Poocho
Fri Aug 05, 2011 12:39 am
Forum: Heroes Unlimited™
Topic: New GM/Player questions; Bionics and others
Replies: 15
Views: 2578

New GM/Player questions; Bionics and others

Hello all, I am relatively new to Heroes Unlimited and Palladium games in general (I'm used to the D20 system). Our group recently decided to give HU a try, and I'll be co-GMing the game with one of the other players (we'll switch off for different adventures, but collaborate for world-influencing d...
by Poocho
Thu Jun 30, 2005 1:14 am
Forum: Splicers®
Topic: Ambidexterity bonuses/penalties
Replies: 8
Views: 5445

Okay, well, I suppose applying the penalties for Shooting Wild sounds like a reasonable guess. Still, it would be nice to have something official. Also, do off-hand penalties apply to anything on the left arm/hand, or only to weapons actually held in the off-hand. In other words, if I mount my Resin...
by Poocho
Sat Jun 25, 2005 1:44 am
Forum: Splicers®
Topic: Ambidexterity bonuses/penalties
Replies: 8
Views: 5445

Thanks for those stats. If you could find official rules, that would be great.

That's just what I'm looking for.

--Poocho :)
by Poocho
Thu Jun 23, 2005 8:25 am
Forum: Splicers®
Topic: Ambidexterity bonuses/penalties
Replies: 8
Views: 5445

I understand what it means to be ambidextrous. I wanted to know what the penalties were for using your offhand when you're not ambidextrous. The book didn't list any.
by Poocho
Tue Jun 21, 2005 12:48 am
Forum: Splicers®
Topic: Insignificant detail
Replies: 1
Views: 1923

I would imagine the book was mainly just going for the angelic look with the blonde hair. I'm sure it would be reasonable to give your Saint Auburn hair, as long as it had a radiate shine to it. In my mind--I don't know if I saw a colored picture of this somewhere or what--but I tend to picture sain...
by Poocho
Mon Jun 20, 2005 6:10 pm
Forum: Splicers®
Topic: Character Sheets
Replies: 8
Views: 4629

I believe the reason no one has bothered to create a sheet for Splicers is because it would be so extremely complex. Each class has so many details that needed to be kept track of. You'd need several sheets just for a Host Armor. The problem with using another game's sheet is that none of them cover...
by Poocho
Mon Jun 20, 2005 1:28 am
Forum: Splicers®
Topic: If parasitic Host Armor has bio-regeneration super ...
Replies: 4
Views: 2807

I gotta say no. I don't think it's a stupid question, since I see your logic; but I really don't think that would work. I may not be a biology or any other science major, but since the only source of energy that the parasitic HA can tap into is the pilot itself, it wouldn't work to pump that same am...
by Poocho
Sat Jun 11, 2005 11:00 pm
Forum: Splicers®
Topic: (POLL) Which Metabolism is the best?
Replies: 23
Views: 15959

I was gonna say Parasitic at the beginning, and the further discussion made that an almost obviously perfect decision. The fact (which I didn't know) that the damage comes off SDC first further solidifies my resolve. Just how fast again do you recover SDC on your own? Of course, I could see great re...
by Poocho
Thu Jun 09, 2005 1:13 am
Forum: Splicers®
Topic: Can all HAs talk? Will MDC weapons work as SDC weapons? etc.
Replies: 17
Views: 7921

Okay, I like that answer. It was kind of what I was thinking.

As for the living armor's heart, I don't know about that, but it doesn't have a brain--the book says that the pilot supplies the brain.

I'm pretty sure you were the only one who replied . . . *checks* . . . yep. ;)
by Poocho
Tue Jun 07, 2005 2:09 am
Forum: Splicers®
Topic: Can all HAs talk? Will MDC weapons work as SDC weapons? etc.
Replies: 17
Views: 7921

As for MD weapons not being MD in the hands of a "normal" human, lets look at the rest of the Rifts multiverse that Splicers is but a single planet of. Anywhere else, MD weapons are *always* MD unless specificly stated otherwise. Splicers makes absolutely NO mention of converting MD to SD when wiel...
by Poocho
Mon Jun 06, 2005 12:14 am
Forum: Splicers®
Topic: Can all HAs talk? Will MDC weapons work as SDC weapons? etc.
Replies: 17
Views: 7921

Oh, and I think I just remembered what else I wanted to ask. Do all your skills, abilities, etc. that your human character has apply when he's in his HA? If I have the boxing skill, which says that if you punch someone with a Nat 20 he'll automatically be knocked out, does that still apply when I pu...
by Poocho
Sun Jun 05, 2005 11:52 pm
Forum: Splicers®
Topic: Can all HAs talk? Will MDC weapons work as SDC weapons? etc.
Replies: 17
Views: 7921

On talking in a HA, I can think of a few instances when you'd need to talk to someone not in their own HA. One would be communicating with someone in a Retro Village (for information, warnings, etc.), or to a fellow party member without Bio-comms (Technojackers, Scarecrows, etc.), or if you're commu...
by Poocho
Sun Jun 05, 2005 2:40 am
Forum: Splicers®
Topic: Can all HAs talk? Will MDC weapons work as SDC weapons? etc.
Replies: 17
Views: 7921

Can all HAs talk? Will MDC weapons work as SDC weapons? etc.

I'm just full of questions. One major drawback of the Parasitic Host Armor and some of the others is their lack of a mouth. Does this mean they can't talk? I know they can use their Bio-Comms to talk between others with a Bio-Comm, but do they still have an aparatus to project their voice to normal ...
by Poocho
Sat Jun 04, 2005 4:40 pm
Forum: Splicers®
Topic: Heres a question...
Replies: 2
Views: 2874

Doesn't the Ambidexterity enhancement have something to say about this?
by Poocho
Thu Jun 02, 2005 1:05 am
Forum: Splicers®
Topic: Walking through a Ghost Town
Replies: 6
Views: 3880

Hey, those are really good ideas! I hadn't thought of looking for some non-living body armor and letting a PC wear it. That may be just what I need. In fact, all of a sudden my creative juices are flowing....

Thanks again!
Poocho :)
by Poocho
Thu Jun 02, 2005 12:56 am
Forum: Splicers®
Topic: Nanoplague Question
Replies: 13
Views: 8456

Okay, that makes sense. Thanks again for humoring me!
by Poocho
Wed Jun 01, 2005 1:30 am
Forum: Splicers®
Topic: Missing information
Replies: 2
Views: 2730

Well, my HA is parasitic, so bodily wastes are already taken care of. And now that I think of it more, I think that it would be reasonable for the character to be able to simply stay home and have a type of IV hooked up through the crack in his armor where he'd get in. But thanks for the suggestions...
by Poocho
Wed Jun 01, 2005 1:23 am
Forum: Splicers®
Topic: Nanoplague Question
Replies: 13
Views: 8456

Alright, I'll accept that. But I'm still a bit paranoid about the prospect of accidentally stepping on a large piece of metal (perhaps only the tip is exposed, but a large chunk is buried under rubble) and losing your foot.
by Poocho
Wed Jun 01, 2005 1:17 am
Forum: Splicers®
Topic: Ambidexterity bonuses/penalties
Replies: 8
Views: 5445

Does anyone have those resources, or another that will answer this question? I need to know this primarily to decide on the placement of my weapons. Since a number of them need to be mounted on an arm/hand, I'd like to try to place an equal number on both the right and left arms/hands. Sure, I could...
by Poocho
Wed Jun 01, 2005 1:06 am
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 272926

Okay. Thanks for the clarification.
by Poocho
Wed Jun 01, 2005 1:04 am
Forum: Splicers®
Topic: Walking through a Ghost Town
Replies: 6
Views: 3880

Walking through a Ghost Town

I'm curious about how a person could walk through a Ghost Town. The book says that if you don't attract any attention, the drones won't be able to figure out you're a real human. But if they do figure it out, you're in trouble. Here's the part that troubles me. There's no way an un-armored human can...
by Poocho
Sun May 29, 2005 10:14 pm
Forum: Splicers®
Topic: Ambidexterity bonuses/penalties
Replies: 8
Views: 5445

Actually, I said "if I'm right- handed and I have a weapon mounted on my left arm --say a bone sword or a resin duct--will I take a penalty for using that weapon with my off-hand/arm?" So, back on topic, do off-hand penalties apply only to weapons/items held in the left hand, or do they apply to any...
by Poocho
Sun May 29, 2005 5:31 pm
Forum: Splicers®
Topic: Nanoplague Question
Replies: 13
Views: 8456

That's true. I hadn't thought about that. Humans and organics have iron as a part of them. What's to keep the nanobots from zipping those iron molecules in and out of your body, turning you into swiss cheese in minutes? It would be similar to the scene in Xmen 2 where Magneto sucked all those iron f...
by Poocho
Sun May 29, 2005 1:21 pm
Forum: Splicers®
Topic: Ambidexterity bonuses/penalties
Replies: 8
Views: 5445

Ambidexterity bonuses/penalties

The description for Ambidexterity says it allows the person to use both hands equally, as would be expected. But does that apply to arms as well? Or, more importantly, if I'm right-handed and I have a weapon mounted on my left arm--say a bone sword or a resin duct--will I take a penalty for using th...
by Poocho
Sun May 29, 2005 1:16 pm
Forum: Splicers®
Topic: Nanoplague Question
Replies: 13
Views: 8456

Perhaps, but don't the nanobots attack the metal at a molecular level? If so, there would be nothing impure about the metal molecules themselves; they'd just be surrounded by lots of unusable molecules.

I don't plan to go with that myself, but I'm just comparing logic.

--Poocho :)
by Poocho
Sun May 29, 2005 3:49 am
Forum: Splicers®
Topic: Splicers Mistakes and Questions.
Replies: 131
Views: 272926

I may have found a mistake in the stat listing for the Host Armor named "Rush" (my memory isn't working, but I believe its owner's name is Ralph the Red or something--he's only mentioned in the book a hundred times ). After the section listing all the Host Armor enhancements, it uses Rush as an exam...
by Poocho
Sun May 29, 2005 3:37 am
Forum: Splicers®
Topic: Nanoplague Question
Replies: 13
Views: 8456

Either way, if Host Armors can be attacked by metal, they'd still get eaten alive if they set foot on a battleground or ruined city.

And what about the metal ore in rocks? If a Dreadguard is climbing a mountain, does he have to worry about the iron in the rock attacking him?
by Poocho
Sat May 28, 2005 1:50 pm
Forum: Splicers®
Topic: Nanoplague Question
Replies: 13
Views: 8456

Hmmm, at first this sounded like a big whole, since the fact that Host Armor can be affected by the plague would mean that melee attacks against the robot would cause it to trigger. But I seem to remember something in the book saying that robots aren't affected. But this would mean splicers would al...
by Poocho
Fri May 27, 2005 3:08 pm
Forum: Splicers®
Topic: Resin duct "blob" statistics
Replies: 3
Views: 3897

Cool. Hey, thanks! That's just what I needed. I figure that even if the victim starts scraping away as soon as he gets the stuff on him, if I keep a gooping him up, he won't be able to work fast enough. Hmmm. So, if it's naturally porous, will it behave kind of like volcanic rock? The kind that's fu...
by Poocho
Fri May 27, 2005 3:06 am
Forum: Splicers®
Topic: Combat bonuses
Replies: 11
Views: 8080

Confusing indeed. Palladium's writing and description style is pretty non-uniform. In one description, they'll fully explain something and mention all the bonuses, and in another similar description they'll leave parts out. You have to guess or know everything in the book to figure it all out. It's ...
by Poocho
Fri May 27, 2005 2:48 am
Forum: Splicers®
Topic: Resin duct "blob" statistics
Replies: 3
Views: 3897

The thing is, I need to know if using the blobs will be effective against characters/NPCs with splicer/robotic strength. Could a resin blob stick a robot to a rock outcropping, or could he break free. Since there's a skill (Military Fortification I believe) that says you can create 'resin reinforced...
by Poocho
Mon May 16, 2005 2:08 am
Forum: Splicers®
Topic: Missing information
Replies: 2
Views: 2730

Missing information

It seems pretty often while reading through the book you'll be without necessary information. I figure that maybe the info. is in other books, but wasn't included in this one. For example, I was looking at Super Regeneration for Host Armor. It allows the armor to regenerate the pilot's lost limb. Ho...
by Poocho
Sun May 15, 2005 3:39 am
Forum: Splicers®
Topic: Resin duct "blob" statistics
Replies: 3
Views: 3897

Okay, let me try to nudge this in the right direction. The book mentioned "MDC concrete." Are there stats for this anywhere? It might be reasonable to conclude that they could be applied somewhat to the dried resin.
by Poocho
Thu May 12, 2005 1:20 pm
Forum: Splicers®
Topic: Resin duct "blob" statistics
Replies: 3
Views: 3897

Resin duct "blob" statistics

Hey all, I was reading through the list of Biological Enhancements and the Resin Ducts feature really struck me. But there are a few stats that weren't mentioned, namely for the blobs themselves. It said that the blobs hardened to become like stone or concrete, but how heavy would a 3 ft. blob be af...
by Poocho
Mon Jan 24, 2005 1:59 am
Forum: Splicers®
Topic: Splicers character sheet?
Replies: 8
Views: 6588

Well, we all appreciate all the effort you put into it so far. I look forward to seeing what it looks like.

Would it be possible to just take a screen print and host that so we can get a glimpse of what you've done so far?

Thanks for all the work,
Poocho :)
by Poocho
Mon Jan 10, 2005 3:55 am
Forum: Splicers®
Topic: Splicers character sheet?
Replies: 8
Views: 6588

Well, whadya know? I visit the forum to see if anyone had yet asked about any existing/upcoming Splicers character sheets, and I find one made by my good buddy/arch rival Napoleon. Any way, I too agree that we have a definite need for a high-quality character sheet. A friend of mine created a charac...
by Poocho
Tue Dec 07, 2004 1:25 am
Forum: Heroes Unlimited™
Topic: Alter Physical Structure: Fire, Flame Form, and Boxing.
Replies: 5
Views: 3451

While wrestling would definitely be cool, it wouldn't fit with my character's background. I'm glad to see I see eye-to-eye with you guys. Unfortunately, it seems as if my group would prefer to play a Splicers game. While the game looks promising, I'd love even more to play HU. The character I've dev...
by Poocho
Sun Dec 05, 2004 2:19 am
Forum: Heroes Unlimited™
Topic: Alter Physical Structure: Fire, Flame Form, and Boxing.
Replies: 5
Views: 3451

Alter Physical Structure: Fire, Flame Form, and Boxing.

I plan to create a character with absolote control over fire. I'll give him Alter Physical Structure: Fire and Control Elemental Force: Fire as my superpowers (already approved by the GM). Now, with APS: Fire, I am able to transform into a being of living flame. When I'm in such a flame form, anyone...
by Poocho
Thu Jun 03, 2004 6:51 pm
Forum: Heroes Unlimited™
Topic: Need help turning character concept into reality.
Replies: 12
Views: 9291

Oh absolutely! If anything, I'll just use him for ideas. I woudn't want to copy him anyway. It wouldn't be personalized enough for me to enjoy.

Just my thoughts,
Poocho :)

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